godot/drivers/gles3/storage
clayjohn d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
..
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
config.cpp Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
light_storage.cpp Fix compatibility shadow size not being initialised 2023-10-11 22:02:38 +11:00
light_storage.h Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
material_storage.cpp Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00
material_storage.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_storage.cpp Add padding to normal attribute in Compatibility renderer to match the RD renderers 2023-10-24 22:32:34 +02:00
mesh_storage.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
particles_storage.cpp Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
particles_storage.h OpenGL: Fix uninitialized memory usage for GPUPartciles `interp_to_end` 2023-10-30 15:08:24 +01:00
render_scene_buffers_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2023-07-30 06:19:47 -05:00
render_scene_buffers_gles3.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
texture_storage.cpp Merge pull request #82430 from RandomShaper/fix_gles3_tex_free 2023-10-26 15:58:55 +02:00
texture_storage.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
utilities.cpp Parse OpenGL and Vulkan strings as UTF-8. 2023-10-30 17:24:31 +02:00
utilities.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00