12cc660d7d
That's the most common one we've been using for the general editor, and while the script editor also supports Ctrl+Y, it should have lower priority. In theory this code should make both be supported the same but for some reason the general editor only seems to use the first entry (the script editor does support both). |
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.. | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_builders.py | ||
input_event.cpp | ||
input_event.h | ||
input_map.cpp | ||
input_map.h | ||
input.cpp | ||
input.h | ||
SCsub |