80 lines
3.2 KiB
C++
80 lines
3.2 KiB
C++
/*************************************************************************/
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/* remote_transform_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef REMOTE_TRANSFORM_2D_H
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#define REMOTE_TRANSFORM_2D_H
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#include "scene/2d/node_2d.h"
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class RemoteTransform2D : public Node2D {
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GDCLASS(RemoteTransform2D, Node2D);
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NodePath remote_node;
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ObjectID cache;
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bool use_global_coordinates;
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bool update_remote_position;
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bool update_remote_rotation;
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bool update_remote_scale;
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void _update_remote();
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void _update_cache();
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//void _node_exited_scene();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_remote_node(const NodePath &p_remote_node);
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NodePath get_remote_node() const;
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void set_use_global_coordinates(const bool p_enable);
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bool get_use_global_coordinates() const;
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void set_update_position(const bool p_update);
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bool get_update_position() const;
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void set_update_rotation(const bool p_update);
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bool get_update_rotation() const;
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void set_update_scale(const bool p_update);
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bool get_update_scale() const;
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void force_update_cache();
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virtual String get_configuration_warning() const;
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RemoteTransform2D();
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};
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#endif // REMOTE_TRANSFORM_2D_H
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