godot/modules/csg
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
icons Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
csg.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
csg_gizmos.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
csg_gizmos.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
csg_shape.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
csg_shape.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
register_types.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00