godot/modules/csg
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
doc_classes Reference the online documentation in collision layer/mask properties 2020-08-03 13:58:51 +02:00
icons Optimize SVG using `svgcleaner --multipass` 2020-10-25 10:02:37 +01:00
SCsub
config.py
csg.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
csg.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
csg_gizmos.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
csg_gizmos.h Add override keywords. 2020-07-10 13:56:54 +01:00
csg_shape.cpp Merge pull request #40935 from hoontee/master-3 2020-08-11 11:58:36 +02:00
csg_shape.h Add override keywords. 2020-07-10 13:56:54 +01:00
register_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
register_types.h