godot/drivers/gles3/storage
Clay 7c812cd7e9 Fix use of discard in shaders
discard was being included in all shaders set to depth pass opaque, which is the majority of shaders

Instead it should only be used with alpha prepass materials
2023-07-24 23:21:04 +02:00
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config.cpp Refactor high quality texture import 2023-01-30 15:53:23 +01:00
config.h Refactor high quality texture import 2023-01-30 15:53:23 +01:00
light_storage.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
light_storage.h (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2023-05-19 19:22:10 +02:00
material_storage.cpp Fix use of discard in shaders 2023-07-24 23:21:04 +02:00
material_storage.h Ensure that "detect 3D" is only called when using 3D shaders 2023-06-13 13:20:11 -07:00
mesh_storage.cpp Merge pull request #79772 from Malcolmnixon/gles-skeletons 2023-07-24 19:33:27 +02:00
mesh_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
particles_storage.cpp Initialize particles instance buffer in case it is used before being updated 2023-06-29 13:24:40 -07:00
particles_storage.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
render_scene_buffers_gles3.cpp Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
render_scene_buffers_gles3.h Improving communication of scaling settings to renderer implementation 2023-01-13 12:54:15 +11:00
texture_storage.cpp Merge pull request #78168 from clayjohn/GLES3-gaussian-rt 2023-07-12 15:08:57 +02:00
texture_storage.h GLES3: Don't call glTexParameter* for invalid filter and repeat modes 2023-07-21 19:26:57 -05:00
utilities.cpp Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
utilities.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00