534d62d2f4
This adds GDNative as a separate class type. It can be used to interface with native libraries by using "native calls", which can be registered by modules (and in future other GDNative libraries?). It also reworks the currently called "GDNativeScript" into a "NativeScript" that just makes use of the new GDNative instead of it being the component that implements that functionality.
228 lines
9.7 KiB
C++
228 lines
9.7 KiB
C++
/*************************************************************************/
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/* godot.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_NATIVESCRIPT_H
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#define GODOT_NATIVESCRIPT_H
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#include <godot/gdnative.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef GDAPI_BUILT_IN
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#define GDAPI_EXPORT
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#endif
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#ifdef _WIN32
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#if defined(GDAPI_EXPORT)
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#define GDCALLINGCONV
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#define GDAPI __declspec(dllexport) GDCALLINGCONV
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#else
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#define GDCALLINGCONV
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#define GDAPI __declspec(dllimport) GDCALLINGCONV
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#endif
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#elif defined(__APPLE__)
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#include "TargetConditionals.h"
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#if TARGET_OS_IPHONE
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#define GDCALLINGCONV
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#define GDAPI
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#elif TARGET_OS_MAC
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#define GDCALLINGCONV __attribute__((sysv_abi))
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#define GDAPI GDCALLINGCONV
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#endif
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#else
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#define GDCALLINGCONV __attribute__((sysv_abi))
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#define GDAPI GDCALLINGCONV
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#endif
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// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
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#ifdef _WIN32
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#define GDN_EXPORT __declspec(dllexport)
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#else
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#define GDN_EXPORT
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#endif
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#include <stdbool.h>
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#include <stdint.h>
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typedef enum {
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GODOT_METHOD_RPC_MODE_DISABLED,
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GODOT_METHOD_RPC_MODE_REMOTE,
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GODOT_METHOD_RPC_MODE_SYNC,
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GODOT_METHOD_RPC_MODE_MASTER,
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GODOT_METHOD_RPC_MODE_SLAVE,
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} godot_method_rpc_mode;
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typedef enum {
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GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
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GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
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GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
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GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
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GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
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GODOT_PROPERTY_HINT_SPRITE_FRAME,
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GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
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GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
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GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
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GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
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GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
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GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
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GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
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GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
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GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
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GODOT_PROPERTY_HINT_OBJECT_ID,
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GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
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GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
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GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
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GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
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GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
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GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
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GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
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GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
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GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
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GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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GODOT_PROPERTY_HINT_MAX,
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} godot_property_hint;
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typedef enum {
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GODOT_PROPERTY_USAGE_STORAGE = 1,
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GODOT_PROPERTY_USAGE_EDITOR = 2,
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GODOT_PROPERTY_USAGE_NETWORK = 4,
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GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
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GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
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GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
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GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
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GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
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GODOT_PROPERTY_USAGE_CATEGORY = 256,
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GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
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GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
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GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
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GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
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GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
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GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
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GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
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GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
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GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
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GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
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GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
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} godot_property_usage_flags;
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typedef struct {
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godot_method_rpc_mode rset_type;
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godot_int type;
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godot_property_hint hint;
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godot_string hint_string;
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godot_property_usage_flags usage;
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godot_variant default_value;
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} godot_property_attributes;
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typedef struct {
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// instance pointer, method_data - return user data
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GDCALLINGCONV void *(*create_func)(godot_object *, void *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_instance_create_func;
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typedef struct {
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// instance pointer, method data, user data
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GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_instance_destroy_func;
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void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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typedef struct {
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godot_method_rpc_mode rpc_type;
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} godot_method_attributes;
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typedef struct {
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// instance pointer, method data, user data, num args, args - return result as varaint
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GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_instance_method;
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void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
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typedef struct {
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// instance pointer, method data, user data, value
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GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_property_set_func;
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typedef struct {
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// instance pointer, method data, user data, value
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GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
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void *method_data;
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GDCALLINGCONV void (*free_func)(void *);
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} godot_property_get_func;
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void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
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typedef struct {
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godot_string name;
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godot_int type;
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godot_property_hint hint;
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godot_string hint_string;
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godot_property_usage_flags usage;
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godot_variant default_value;
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} godot_signal_argument;
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typedef struct {
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godot_string name;
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int num_args;
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godot_signal_argument *args;
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int num_default_args;
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godot_variant *default_args;
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} godot_signal;
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void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
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void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
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#ifdef __cplusplus
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}
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#endif
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#endif
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