7512 lines
191 KiB
Plaintext
7512 lines
191 KiB
Plaintext
# Italian translation of the Godot Engine editor
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# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
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# This file is distributed under the same license as the Godot source code.
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#
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# Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017.
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# Marco Melorio <m.melorio@icloud.com>, 2017.
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# RealAquilus <JamesHeller@live.it>, 2017.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2017-05-23 14:21+0000\n"
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"Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n"
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"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
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"godot/it/>\n"
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"Language: it\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 2.14.1-dev\n"
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#: editor/animation_editor.cpp
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msgid "Disabled"
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msgstr "Disabilitato"
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#: editor/animation_editor.cpp
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msgid "All Selection"
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msgstr "Seleziona Tutto"
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#: editor/animation_editor.cpp
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msgid "Move Add Key"
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msgstr "Sposta Aggiunta Key"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Anim Cambia Transizione"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Anim Cambia Transform"
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#: editor/animation_editor.cpp
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msgid "Anim Change Value"
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msgstr "Anim Cambia Valore"
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#: editor/animation_editor.cpp
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msgid "Anim Change Call"
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msgstr "Anim Cambia Chiamata"
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#: editor/animation_editor.cpp
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msgid "Anim Add Track"
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msgstr "Anim Aggiungi Traccia"
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#: editor/animation_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Duplica Key Animazione"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Up"
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msgstr "Muovi Traccia Animazione Su"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Down"
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msgstr "Muovi Traccia Animazione Giù"
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#: editor/animation_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Rimuovi Traccia Animazione"
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#: editor/animation_editor.cpp
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msgid "Set Transitions to:"
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msgstr "Imposta Transizione a:"
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#: editor/animation_editor.cpp
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msgid "Anim Track Rename"
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msgstr "Traccia Anim Rinomina"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Interpolation"
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msgstr "Traccia Anim Cambia Interpolazione"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Value Mode"
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msgstr "Traccia Anim Cambia Modalità Valore"
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#: editor/animation_editor.cpp
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msgid "Edit Node Curve"
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msgstr "Modifica Curva del Nodo"
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#: editor/animation_editor.cpp
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msgid "Edit Selection Curve"
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msgstr "Modifica Selezione Curva"
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#: editor/animation_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Anim Elimina Key"
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#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
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msgid "Duplicate Selection"
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msgstr "Duplica Selezione"
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#: editor/animation_editor.cpp
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msgid "Duplicate Transposed"
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msgstr "Duplica Transposto"
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#: editor/animation_editor.cpp
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msgid "Remove Selection"
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msgstr "Rimuovi Selezione"
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#: editor/animation_editor.cpp
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msgid "Continuous"
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msgstr "Continuo"
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#: editor/animation_editor.cpp
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msgid "Discrete"
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msgstr "Discreto"
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#: editor/animation_editor.cpp
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msgid "Trigger"
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msgstr "Attivazione"
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#: editor/animation_editor.cpp
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msgid "Anim Add Key"
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msgstr "Anim Aggiungi Key"
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#: editor/animation_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Anim Sposta Key"
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#: editor/animation_editor.cpp
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msgid "Scale Selection"
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msgstr "Scala Selezione"
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#: editor/animation_editor.cpp
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msgid "Scale From Cursor"
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msgstr "Scala da Cursore"
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#: editor/animation_editor.cpp
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msgid "Goto Next Step"
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msgstr "Vai a Step Successivo"
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#: editor/animation_editor.cpp
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msgid "Goto Prev Step"
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msgstr "Vai a Step Precedente"
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#: editor/animation_editor.cpp editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineare"
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#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
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msgid "Constant"
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msgstr "Costante"
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#: editor/animation_editor.cpp
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msgid "In"
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msgstr "In"
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#: editor/animation_editor.cpp
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msgid "Out"
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msgstr "Out"
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#: editor/animation_editor.cpp
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msgid "In-Out"
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msgstr "In-Out"
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#: editor/animation_editor.cpp
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msgid "Out-In"
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msgstr "Out-In"
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#: editor/animation_editor.cpp
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msgid "Transitions"
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msgstr "Transizioni"
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#: editor/animation_editor.cpp
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msgid "Optimize Animation"
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msgstr "Ottimizza Animazione"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation"
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msgstr "Pulisci Animazione"
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#: editor/animation_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "Crea NUOVA traccia per %s e inserire key?"
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#: editor/animation_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Creare %d NUOVE tracce e inserire key?"
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#: editor/animation_editor.cpp editor/create_dialog.cpp
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#: editor/plugins/light_occluder_2d_editor_plugin.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/navigation_polygon_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
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#: editor/script_create_dialog.cpp
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msgid "Create"
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msgstr "Crea"
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#: editor/animation_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Anim Crea e Inserisci"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Anim Inserisci Traccia e Key"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Anim Inserisci Key"
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#: editor/animation_editor.cpp
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msgid "Change Anim Len"
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msgstr "Cambia Lunghezza Animazione"
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#: editor/animation_editor.cpp
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msgid "Change Anim Loop"
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msgstr "Cambia Loop Animazione"
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#: editor/animation_editor.cpp
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msgid "Anim Create Typed Value Key"
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msgstr "Anim Crea Typed Value Key"
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#: editor/animation_editor.cpp
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msgid "Anim Insert"
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msgstr "Anim Inserisci"
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#: editor/animation_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "Anim Scala Key"
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#: editor/animation_editor.cpp
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msgid "Anim Add Call Track"
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msgstr "Anim Aggiungi Chiamata Traccia"
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#: editor/animation_editor.cpp
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msgid "Animation zoom."
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msgstr "Zoom Animazione."
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#: editor/animation_editor.cpp
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msgid "Length (s):"
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msgstr "Lunghezza (e):"
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#: editor/animation_editor.cpp
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msgid "Animation length (in seconds)."
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msgstr "Lunghezza animazone (in secondi)."
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#: editor/animation_editor.cpp
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msgid "Step (s):"
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msgstr "Step (s):"
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#: editor/animation_editor.cpp
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msgid "Cursor step snap (in seconds)."
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msgstr "Step Snap Cursore (in secondi)."
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#: editor/animation_editor.cpp
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msgid "Enable/Disable looping in animation."
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msgstr "Attiva/Disattiva loop animazione."
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#: editor/animation_editor.cpp
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msgid "Add new tracks."
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msgstr "Aggiungi nuova traccia."
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#: editor/animation_editor.cpp
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msgid "Move current track up."
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msgstr "Muovi la traccia corrente su."
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#: editor/animation_editor.cpp
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msgid "Move current track down."
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msgstr "Muovi la traccia corrente giù."
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#: editor/animation_editor.cpp
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msgid "Remove selected track."
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msgstr "Rimuovi traccia selezionata."
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#: editor/animation_editor.cpp
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msgid "Track tools"
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msgstr "Strumenti traccia"
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#: editor/animation_editor.cpp
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msgid "Enable editing of individual keys by clicking them."
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msgstr "Attiva modifica di key individuali cliccandovi."
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#: editor/animation_editor.cpp
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msgid "Anim. Optimizer"
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msgstr "Ottimizzatore Anim."
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#: editor/animation_editor.cpp
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msgid "Max. Linear Error:"
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msgstr "Max. Errore Lineare:"
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#: editor/animation_editor.cpp
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msgid "Max. Angular Error:"
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msgstr "Max. Errore Angolare:"
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#: editor/animation_editor.cpp
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msgid "Max Optimizable Angle:"
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msgstr "Max. Angolo Ottimizzabile:"
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#: editor/animation_editor.cpp
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msgid "Optimize"
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msgstr "Ottimizza"
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#: editor/animation_editor.cpp
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msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
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msgstr ""
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"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni."
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#: editor/animation_editor.cpp
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msgid "Key"
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msgstr "Key"
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#: editor/animation_editor.cpp
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msgid "Transition"
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msgstr "Transizione"
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#: editor/animation_editor.cpp
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msgid "Scale Ratio:"
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msgstr "Ratio di scalatura:"
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#: editor/animation_editor.cpp
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msgid "Call Functions in Which Node?"
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msgstr "Chiama Funzioni in Quale Nodo?"
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#: editor/animation_editor.cpp
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msgid "Remove invalid keys"
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msgstr "Rimuovi key invalidi"
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#: editor/animation_editor.cpp
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msgid "Remove unresolved and empty tracks"
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msgstr "Rimuovi tracce Irrisolte e vuote"
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#: editor/animation_editor.cpp
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msgid "Clean-up all animations"
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msgstr "Pulisci tutte le animazioni"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation(s) (NO UNDO!)"
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msgstr "Pulisci Animazione(i) (NO UNDO!)"
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#: editor/animation_editor.cpp
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msgid "Clean-Up"
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msgstr "Pulisci"
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#: editor/array_property_edit.cpp
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msgid "Resize Array"
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msgstr "Ridimensiona Array"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value Type"
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msgstr "Cambia Tipo del Valore Array"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value"
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msgstr "Cambia Valore Array"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Free"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
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msgid "Version:"
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msgstr "Versione:"
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Contents:"
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msgstr "Costanti:"
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "View Files"
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msgstr " Files"
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#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
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#: editor/editor_help.cpp editor/script_editor_debugger.cpp
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msgid "Description:"
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msgstr "Descrizione:"
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#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
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msgid "Install"
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msgstr "Installa"
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#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
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#: editor/connections_dialog.cpp
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#: editor/plugins/animation_player_editor_plugin.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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#: editor/plugins/resource_preloader_editor_plugin.cpp
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#: editor/plugins/sample_library_editor_plugin.cpp
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#: editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
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#: editor/property_editor.cpp editor/run_settings_dialog.cpp
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#: editor/settings_config_dialog.cpp
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msgid "Close"
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msgstr "Chiudi"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Can't resolve hostname:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Can't resolve."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Connection error, please try again."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Can't connect."
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msgstr "Connetti.."
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Can't connect to host:"
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msgstr "Connetti A Nodo:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "No response from host:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "No response."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Request failed, return code:"
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msgstr "Formato file richiesto sconosciuto:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Req. Failed."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Request failed, too many redirects"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Redirect Loop."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Failed:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Bad download hash, assuming file has been tampered with."
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Expected:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Got:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Failed sha256 hash check"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Asset Download Error:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Success!"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Fetching:"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Resolving.."
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msgstr "Salvataggio.."
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Connecting.."
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msgstr "Connetti.."
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Requesting.."
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msgstr "Testing"
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Error making request"
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msgstr "Errore salvando la Risorsa!"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Idle"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "Retry"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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#, fuzzy
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msgid "Download Error"
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msgstr "Scarica"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Download for this asset is already in progress!"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "first"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "prev"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "next"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "last"
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msgstr ""
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#: editor/asset_library_editor_plugin.cpp
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msgid "All"
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msgstr "Tutti"
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#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
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#: editor/editor_help.cpp editor/editor_node.cpp
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#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
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#: editor/settings_config_dialog.cpp
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msgid "Search:"
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msgstr "Cerca:"
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#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
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#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
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msgid "Search"
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msgstr "Cerca"
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#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
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#: editor/io_plugins/editor_bitmask_import_plugin.cpp
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#: editor/io_plugins/editor_font_import_plugin.cpp
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#: editor/io_plugins/editor_mesh_import_plugin.cpp
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#: editor/io_plugins/editor_sample_import_plugin.cpp
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#: editor/io_plugins/editor_scene_import_plugin.cpp
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#: editor/io_plugins/editor_texture_import_plugin.cpp
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#: editor/io_plugins/editor_translation_import_plugin.cpp
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#: editor/project_manager.cpp
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msgid "Import"
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msgstr "Importa"
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#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
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msgid "Plugins"
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msgstr "Plugins"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Sort:"
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msgstr "Ordina:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Reverse"
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msgstr "Inverti"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
|
|
msgid "Category:"
|
|
msgstr "Categoria:"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Site:"
|
|
msgstr "Sito:"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Support.."
|
|
msgstr "Supporta.."
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Official"
|
|
msgstr "Ufficiale"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Community"
|
|
msgstr "Comunità"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Testing"
|
|
msgstr "Testing"
|
|
|
|
#: editor/asset_library_editor_plugin.cpp
|
|
msgid "Assets ZIP File"
|
|
msgstr "ZIP File degli Asset"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Method List For '%s':"
|
|
msgstr "Lista Metodi Per '%s':"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Call"
|
|
msgstr "Chiama"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Method List:"
|
|
msgstr "Lista Metodi:"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Arguments:"
|
|
msgstr "Argomenti:"
|
|
|
|
#: editor/call_dialog.cpp
|
|
msgid "Return:"
|
|
msgstr "Ritorna:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Go to Line"
|
|
msgstr "Vai alla Linea"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Line Number:"
|
|
msgstr "Numero Linea:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "No Matches"
|
|
msgstr "Nessuna Corrispondenza"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replaced %d Ocurrence(s)."
|
|
msgstr "Rimpiazzate %d Occorrenze."
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace"
|
|
msgstr "Rimpiazza"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace All"
|
|
msgstr "Rimpiazza Tutti"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Match Case"
|
|
msgstr "Controlla Maiuscole"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Whole Words"
|
|
msgstr "Parole Intere"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Selection Only"
|
|
msgstr "Solo Selezione"
|
|
|
|
#: editor/code_editor.cpp editor/editor_help.cpp
|
|
msgid "Find"
|
|
msgstr "Trova"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Next"
|
|
msgstr "Successivo"
|
|
|
|
#: editor/code_editor.cpp
|
|
#, fuzzy
|
|
msgid "Replaced %d ocurrence(s)."
|
|
msgstr "Rimpiazzate %d occorrenze."
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Not found!"
|
|
msgstr "Non trovato!"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Replace By"
|
|
msgstr "Rimpiazza con"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Case Sensitive"
|
|
msgstr "Case Sensitive"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Backwards"
|
|
msgstr "All'indietro"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Prompt On Replace"
|
|
msgstr "Richiedi Per Sostituire"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Skip"
|
|
msgstr "Salta"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom In"
|
|
msgstr "Zoom In"
|
|
|
|
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Out"
|
|
msgstr "Zoom Out"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Reset Zoom"
|
|
msgstr "Resetta Zoom"
|
|
|
|
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
|
|
msgid "Line:"
|
|
msgstr "Riga:"
|
|
|
|
#: editor/code_editor.cpp
|
|
msgid "Col:"
|
|
msgstr "Col:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Method in target Node must be specified!"
|
|
msgstr "Il Metodo nel nodo di target deve essere specificato!"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid ""
|
|
"Target method not found! Specify a valid method or attach a script to target "
|
|
"Node."
|
|
msgstr ""
|
|
"Metodo di destinazione non trovato! Specifica un metodo valido o annetti uno "
|
|
"script al nodo di destinazione."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect To Node:"
|
|
msgstr "Connetti A Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
|
msgid "Add"
|
|
msgstr "Aggiungi"
|
|
|
|
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove"
|
|
msgstr "Rimuovi"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Add Extra Call Argument:"
|
|
msgstr "Aggiungi Argomento Extra di Chiamata:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Extra Call Arguments:"
|
|
msgstr "Argomenti Chiamata Extra:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Path to Node:"
|
|
msgstr "Percorso a Nodo:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Make Function"
|
|
msgstr "Rendi Funzione"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Deferred"
|
|
msgstr "Differita"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Oneshot"
|
|
msgstr "Oneshot"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect"
|
|
msgstr "Connetti"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect '%s' to '%s'"
|
|
msgstr "Connetti '%s' a '%s'"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connecting Signal:"
|
|
msgstr "Connessione Segnali:"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Create Subscription"
|
|
msgstr "Crea Sottoscrizione"
|
|
|
|
#: editor/connections_dialog.cpp
|
|
msgid "Connect.."
|
|
msgstr "Connetti.."
|
|
|
|
#: editor/connections_dialog.cpp
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Disconnect"
|
|
msgstr "Disconnetti"
|
|
|
|
#: editor/connections_dialog.cpp editor/node_dock.cpp
|
|
msgid "Signals"
|
|
msgstr "Segnali"
|
|
|
|
#: editor/create_dialog.cpp
|
|
msgid "Create New"
|
|
msgstr "Crea Nuovo"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Favorites:"
|
|
msgstr "Preferiti:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
|
msgid "Recent:"
|
|
msgstr "Recenti:"
|
|
|
|
#: editor/create_dialog.cpp editor/editor_help.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
|
|
msgid "Matches:"
|
|
msgstr "Corrispondenze:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement For:"
|
|
msgstr "Cerca Rimpiazzo Per:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies For:"
|
|
msgstr "Dipendenze Per:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Scene '%s' is currently being edited.\n"
|
|
"Changes will not take effect unless reloaded."
|
|
msgstr ""
|
|
"La scena '%s' è al momento in modifica.\n"
|
|
"I cambiamenti non avranno effetto a meno che venga ricaricata."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"Resource '%s' is in use.\n"
|
|
"Changes will take effect when reloaded."
|
|
msgstr ""
|
|
"La risorsa '%s' è in uso.\n"
|
|
"I cambiamenti avranno effetto quando sarà ricaricata."
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies"
|
|
msgstr "Dipendenze"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resource"
|
|
msgstr "Risorsa"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
|
#: editor/project_manager.cpp editor/project_settings.cpp
|
|
msgid "Path"
|
|
msgstr "Percorso"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependencies:"
|
|
msgstr "Dipendenze:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Broken"
|
|
msgstr "Riparare Rotti"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Dependency Editor"
|
|
msgstr "Editor Dipendenze"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Search Replacement Resource:"
|
|
msgstr "Cerca Risorsa di Rimpiazzo:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owners Of:"
|
|
msgstr "Proprietari Di:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid ""
|
|
"The files being removed are required by other resources in order for them to "
|
|
"work.\n"
|
|
"Remove them anyway? (no undo)"
|
|
msgstr ""
|
|
"I file che stanno per essere rimossi sono richiesti da altre risorse perchè "
|
|
"esse funzionino.\n"
|
|
"Rimuoverli comunque? (no undo)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Remove selected files from the project? (no undo)"
|
|
msgstr "Rimuovi i file selezionati dal progetto? (no undo)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Error loading:"
|
|
msgstr "Errore in caricamento:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Scene failed to load due to missing dependencies:"
|
|
msgstr "Caricamento scena fallito per mancanza di dipendenze:"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Open Anyway"
|
|
msgstr "Apri Comunque"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Which action should be taken?"
|
|
msgstr "Quale Azione deve essere intrapresa?"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Fix Dependencies"
|
|
msgstr "Ripara Dipendenze"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Errors loading!"
|
|
msgstr "Errori in caricamento!"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Permanently delete %d item(s)? (No undo!)"
|
|
msgstr "Elimina permanentemente %d elementi? (No undo!)"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Owns"
|
|
msgstr "Possiede"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Resources Without Explicit Ownership:"
|
|
msgstr "Risorse Senza Proprietà Esplicita:"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
msgid "Orphan Resource Explorer"
|
|
msgstr "Esplora Risorse Orfane"
|
|
|
|
#: editor/dependency_editor.cpp
|
|
msgid "Delete selected files?"
|
|
msgstr "Eliminare i file selezionati?"
|
|
|
|
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete"
|
|
msgstr "Elimina"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name."
|
|
msgstr "Nome Invalido."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Valid characters:"
|
|
msgstr "Caratteri validi:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing engine class name."
|
|
msgstr ""
|
|
"Nome invalido. Non deve essere in conflitto con un nome di classe di engine "
|
|
"esistente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
|
msgstr ""
|
|
"Nome invalido. Non deve essere in conflitto con un nome di tipo built-in "
|
|
"esistente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid name. Must not collide with an existing global constant name."
|
|
msgstr ""
|
|
"Nome invalido. Non deve essere in conflitto con un nome di una costante "
|
|
"globale esistente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Invalid Path."
|
|
msgstr "Percorso Invalido."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "File does not exist."
|
|
msgstr "File non esistente."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Not in resource path."
|
|
msgstr "Non è nel percorso risorse."
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Add AutoLoad"
|
|
msgstr "Aggiungi AutoLoad"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Autoload '%s' already exists!"
|
|
msgstr "Autoload '%s' esiste già!"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rename Autoload"
|
|
msgstr "Rinomina Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Toggle AutoLoad Globals"
|
|
msgstr "Abilita AutoLoad Globals"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Move Autoload"
|
|
msgstr "Sposta Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Remove Autoload"
|
|
msgstr "Rimuovi Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Enable"
|
|
msgstr "Abilita"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Rearrange Autoloads"
|
|
msgstr "Riordina gli Autoload"
|
|
|
|
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Path:"
|
|
msgstr "Percorso:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Node Name:"
|
|
msgstr "Nome Nodo:"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Name"
|
|
msgstr "Nome"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "Singleton"
|
|
msgstr "Singleton"
|
|
|
|
#: editor/editor_autoload_settings.cpp
|
|
msgid "List:"
|
|
msgstr "Lista:"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating Scene"
|
|
msgstr "Aggiornamento Scena"
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Storing local changes.."
|
|
msgstr "Memorizzando i cambiamenti locali.."
|
|
|
|
#: editor/editor_data.cpp
|
|
msgid "Updating scene.."
|
|
msgstr "Aggiornando la scena.."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose a Directory"
|
|
msgstr "Scegli una Directory"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Create Folder"
|
|
msgstr "Crea Cartella"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Name:"
|
|
msgstr "Nome:"
|
|
|
|
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Could not create folder."
|
|
msgstr "Impossibile creare cartella."
|
|
|
|
#: editor/editor_dir_dialog.cpp
|
|
msgid "Choose"
|
|
msgstr "Scegli"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "File Exists, Overwrite?"
|
|
msgstr "File Esistente, Sovrascrivere?"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Recognized"
|
|
msgstr "Tutti i Riconosciuti"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "All Files (*)"
|
|
msgstr "Tutti i File (*)"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
|
|
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
|
|
msgid "Open"
|
|
msgstr "Apri"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save"
|
|
msgstr "Salva"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Save a File"
|
|
msgstr "Salva un File"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Back"
|
|
msgstr "Torna Indietro"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Forward"
|
|
msgstr "Vai Avanti"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Go Up"
|
|
msgstr "Vai Su"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Refresh"
|
|
msgstr "Aggiorna"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Hidden Files"
|
|
msgstr "Abilita File Nascosti"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Favorite"
|
|
msgstr "Attiva Preferito"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Toggle Mode"
|
|
msgstr "Modalità Attivazione"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Focus Path"
|
|
msgstr "Percorso Di Fuoco"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Up"
|
|
msgstr "Sposta Preferito Su"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Move Favorite Down"
|
|
msgstr "Sposta Preferito Giù"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Directories & Files:"
|
|
msgstr "Directory e File:"
|
|
|
|
#: editor/editor_file_dialog.cpp
|
|
msgid "Preview:"
|
|
msgstr "Anteprima:"
|
|
|
|
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "File:"
|
|
msgstr "File:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Filter:"
|
|
msgstr "Filtro:"
|
|
|
|
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
|
msgid "Must use a valid extension."
|
|
msgstr "Necessaria un'estensione valida."
|
|
|
|
#: editor/editor_file_system.cpp
|
|
msgid "ScanSources"
|
|
msgstr "ScansionaSorgenti"
|
|
|
|
#: editor/editor_help.cpp editor/editor_node.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search Help"
|
|
msgstr "Cerca Aiuto"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Class List:"
|
|
msgstr "Lista Classi:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Search Classes"
|
|
msgstr "Cerca Classi"
|
|
|
|
#: editor/editor_help.cpp editor/property_editor.cpp
|
|
msgid "Class:"
|
|
msgstr "Classe:"
|
|
|
|
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Inherits:"
|
|
msgstr "Eredita:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Inherited by:"
|
|
msgstr "Ereditato da:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Brief Description:"
|
|
msgstr "Breve Descrizione:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Public Methods:"
|
|
msgstr "Metodi Pubblici:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Members:"
|
|
msgstr "Membri:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "GUI Theme Items:"
|
|
msgstr "Elementi Tema GUI:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Signals:"
|
|
msgstr "Segnali:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Constants:"
|
|
msgstr "Costanti:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Method Description:"
|
|
msgstr "Descrizione Metodo:"
|
|
|
|
#: editor/editor_help.cpp
|
|
msgid "Search Text"
|
|
msgstr "Cerca Testo"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Added:"
|
|
msgstr "Agginto:"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Removed:"
|
|
msgstr "Rimosso:"
|
|
|
|
#: editor/editor_import_export.cpp editor/project_export.cpp
|
|
msgid "Error saving atlas:"
|
|
msgstr "Errore di salvataggio dell'atlas:"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Could not save atlas subtexture:"
|
|
msgstr "Impossibile salvare la substruttura dell'atlas:"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Storing File:"
|
|
msgstr "Memorizzazione File:"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Packing"
|
|
msgstr "Impacchettando"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Exporting for %s"
|
|
msgstr "Esportando per %s"
|
|
|
|
#: editor/editor_import_export.cpp
|
|
msgid "Setting Up.."
|
|
msgstr "Impostando.."
|
|
|
|
#: editor/editor_log.cpp
|
|
msgid " Output:"
|
|
msgstr " Output:"
|
|
|
|
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Clear"
|
|
msgstr "Rimuovi"
|
|
|
|
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Importing"
|
|
msgstr "Re-Importando"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Importing:"
|
|
msgstr "Importo:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Node From Scene"
|
|
msgstr "Nodo Da Scena"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/resources_dock.cpp
|
|
msgid "Error saving resource!"
|
|
msgstr "Errore salvando la Risorsa!"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/resources_dock.cpp
|
|
msgid "Save Resource As.."
|
|
msgstr "Salva Risorsa Come.."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "I see.."
|
|
msgstr "Capisco.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't open file for writing:"
|
|
msgstr "Impossibile aprire il file per la scrittura:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Requested file format unknown:"
|
|
msgstr "Formato file richiesto sconosciuto:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error while saving."
|
|
msgstr "Errore durante il salvataggio."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Saving Scene"
|
|
msgstr "Salvataggio Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Analyzing"
|
|
msgstr "Analizzo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Creating Thumbnail"
|
|
msgstr "Creazione Miniature"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
|
|
msgstr ""
|
|
"Impossibile salvare la scena. Probabili dipendenze (instanze) non sono state "
|
|
"soddisfatte."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Failed to load resource."
|
|
msgstr "Caricamento della risorsa fallito."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load MeshLibrary for merging!"
|
|
msgstr "Impossibile caricare MeshLibrary per l'unione!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving MeshLibrary!"
|
|
msgstr "Errore salvataggio MeshLibrary!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't load TileSet for merging!"
|
|
msgstr "Impossibile caricare TileSet per unione!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error saving TileSet!"
|
|
msgstr "Errore di salvataggio TileSet!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't open export templates zip."
|
|
msgstr "Impossibile aprire zip dei template d'esportazionie."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Loading Export Templates"
|
|
msgstr "Caricamento Template d'Esportazione"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error trying to save layout!"
|
|
msgstr "Errore tentando di salvare il layout!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Default editor layout overridden."
|
|
msgstr "Layout dell'editor di default ignorato."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Layout name not found!"
|
|
msgstr "Nome layout non trovato!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Restored default layout to base settings."
|
|
msgstr "Ripristinato il layout di default ai settaggi di base."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Params"
|
|
msgstr "Copia parametri"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Paste Params"
|
|
msgstr "Incolla Parametri"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Paste Resource"
|
|
msgstr "Incolla Risorsa"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Copy Resource"
|
|
msgstr "Copia Risorsa"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Make Built-In"
|
|
msgstr "Rendi Built-In"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Make Sub-Resources Unique"
|
|
msgstr "Rendi Sotto-risorse Uniche"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open in Help"
|
|
msgstr "Apri in Aiuto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "There is no defined scene to run."
|
|
msgstr "Non c'è nessuna scena definita da eseguire."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"No main scene has ever been defined, select one?\n"
|
|
"You can change it later in later in \"Project Settings\" under the "
|
|
"'application' category."
|
|
msgstr ""
|
|
"Nessuna scena principale è mai stata definita, selezionarne una?\n"
|
|
"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
|
|
"categoria 'applicazioni'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' does not exist, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"La scena selezionata '%s' non esiste, sceglierne una valida?\n"
|
|
"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
|
|
"categoria 'applicazioni'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
|
"You can change it later in \"Project Settings\" under the 'application' "
|
|
"category."
|
|
msgstr ""
|
|
"Las cena selezionata '%s non è un file scena, sceglierne una valida?\n"
|
|
"Puoi cambiarla successivamente da \"Impostazioni Progetto\" sotto la "
|
|
"categoria 'applicazioni'."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene was never saved, please save it prior to running."
|
|
msgstr ""
|
|
"La scena corrente non è mai stata salvata, per favore salvarla prima di "
|
|
"eseguire."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Could not start subprocess!"
|
|
msgstr "Impossibile avviare subprocesso!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene"
|
|
msgstr "Apri Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Base Scene"
|
|
msgstr "Apri Scena Base"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Scene.."
|
|
msgstr "Apri scena rapido.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Open Script.."
|
|
msgstr "Apri Script Rapido.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Yes"
|
|
msgstr "Si"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close scene? (Unsaved changes will be lost)"
|
|
msgstr "Chiudi scena? (I cambiamenti non salvati saranno persi)"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene As.."
|
|
msgstr "Salva Scena Come.."
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "No"
|
|
msgstr "Nodo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This scene has never been saved. Save before running?"
|
|
msgstr "Questa scena non è mai stata salvata. Salvare prima di eseguire?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Please save the scene first."
|
|
msgstr "Si prega di salvare prima la scena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Translatable Strings"
|
|
msgstr "Salva Stringhe Traducibili"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Mesh Library"
|
|
msgstr "Esporta Libreria Mesh"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Tile Set"
|
|
msgstr "Esporta Tile Set"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit"
|
|
msgstr "Esci"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Exit the editor?"
|
|
msgstr "Uscire dall'editor?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Current scene not saved. Open anyway?"
|
|
msgstr "Scena corrente non salvata. Aprire comunque?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Can't reload a scene that was never saved."
|
|
msgstr "Impossibile ricaricare una scena che non è mai stata salvata."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Revert"
|
|
msgstr "Ripristina"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "This action cannot be undone. Revert anyway?"
|
|
msgstr "Questa azione non può essere annullata. Ripristinare comunque?"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quick Run Scene.."
|
|
msgstr "Esegui Scena Rapido.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Open Project Manager? \n"
|
|
"(Unsaved changes will be lost)"
|
|
msgstr ""
|
|
"Aprire la Gestione Progetti?\n"
|
|
"(I cambiamenti non salvati saranno persi)"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pick a Main Scene"
|
|
msgstr "Scegli una Scena Principale"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
|
|
msgid "Ugh"
|
|
msgstr "Ugh"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
|
"open the scene, then save it inside the project path."
|
|
msgstr ""
|
|
"Errore di caricamento scena, deve essere all'interno del percorso del "
|
|
"progetto. Usare 'Importa' per aprire la scena, salvarla poi nel percorso del "
|
|
"progetto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Error loading scene."
|
|
msgstr "Errore di caricamento della scena."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Scene '%s' has broken dependencies:"
|
|
msgstr "La scena '%s' ha rotto le dipendenze:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Layout"
|
|
msgstr "Salva layout"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Delete Layout"
|
|
msgstr "Elimina Layout"
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
msgid "Default"
|
|
msgstr "Default"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Switch Scene Tab"
|
|
msgstr "Cambia Tab di Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more file(s)"
|
|
msgstr "%d altri file"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "%d more file(s) or folder(s)"
|
|
msgstr "% altri file o cartelle"
|
|
|
|
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Scene"
|
|
msgstr "Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to previously opened scene."
|
|
msgstr "Vai alla scena precedentemente aperta."
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Fullscreen Mode"
|
|
msgstr "Abilita/Disabilita Fullscreen"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Distraction Free Mode"
|
|
msgstr "Modalità Senza Distrazioni"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Next tab"
|
|
msgstr "Scheda successiva"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Previous tab"
|
|
msgstr "Scheda precedente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Filter Files.."
|
|
msgstr "Filtra Files.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Operations with scene files."
|
|
msgstr "Operazioni con i file delle scene."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Scene"
|
|
msgstr "Nuova scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "New Inherited Scene.."
|
|
msgstr "Nuova Scena Ereditata.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Scene.."
|
|
msgstr "Apri Scena.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save Scene"
|
|
msgstr "Salva Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save all Scenes"
|
|
msgstr "Salva tutte le Scene"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Scene"
|
|
msgstr "Chiudi Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Close Goto Prev. Scene"
|
|
msgstr "Vai a Scena Preced."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open Recent"
|
|
msgstr "Apri Recente"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Convert To.."
|
|
msgstr "Converti In.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Translatable Strings.."
|
|
msgstr "Stringhe Traducibili.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "MeshLibrary.."
|
|
msgstr "MeshLibrary.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "TileSet.."
|
|
msgstr "TileSet.."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Undo"
|
|
msgstr "Annulla"
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Redo"
|
|
msgstr "Redo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Run Script"
|
|
msgstr "Esegui Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Project Settings"
|
|
msgstr "Impostazioni Progetto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Revert Scene"
|
|
msgstr "Ripristina Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Quit to Project List"
|
|
msgstr "Esci alla Lista Progetti"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Import assets to the project."
|
|
msgstr "Importa asset nel progetto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Miscellaneous project or scene-wide tools."
|
|
msgstr "Strumenti di progetto o scena vari."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Tools"
|
|
msgstr "Strumenti"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export to Godot 3.0 (WIP)"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export the project to many platforms."
|
|
msgstr "Esporta il progetto a diverse piattaforme."
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
msgid "Export"
|
|
msgstr "Esporta"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the project."
|
|
msgstr "Esegui il progetto."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Play"
|
|
msgstr "Play"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause the scene"
|
|
msgstr "Metti in pausa la scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Pause Scene"
|
|
msgstr "Pausa Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Stop the scene."
|
|
msgstr "Ferma la scena."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Stop"
|
|
msgstr "Stop"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play the edited scene."
|
|
msgstr "Esegui la scena in modifica."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Scene"
|
|
msgstr "Esegui Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play custom scene"
|
|
msgstr "Esegui scena personalizzata"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Play Custom Scene"
|
|
msgstr "Esegui Scena Personalizzata"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Debug options"
|
|
msgstr "Opzioni di Debug"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Deploy with Remote Debug"
|
|
msgstr "Distribuisci con Debug Remoto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When exporting or deploying, the resulting executable will attempt to "
|
|
"connect to the IP of this computer in order to be debugged."
|
|
msgstr ""
|
|
"All'esportazione o distribuzione, l'eseguibile risultante tenterà di "
|
|
"connettersi all'IP di questo computer per poter effettuare il debug."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Small Deploy with Network FS"
|
|
msgstr "Distribuzione Piccola con Network FS"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is enabled, export or deploy will produce a minimal "
|
|
"executable.\n"
|
|
"The filesystem will be provided from the project by the editor over the "
|
|
"network.\n"
|
|
"On Android, deploy will use the USB cable for faster performance. This "
|
|
"option speeds up testing for games with a large footprint."
|
|
msgstr ""
|
|
"Quando questa opzione è abilitata, esportare o distribuire produrrà un "
|
|
"eseguibile minimo.\n"
|
|
"Il filesystem verrà fornito dal progetto dall'editor mediante rete.\n"
|
|
"Su Android, la distribuzione userà il cavo USB per una performance migliore. "
|
|
"Questa opzione accellera il testing di giochi di grande entità."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Collision Shapes"
|
|
msgstr "Forme di Collisione Visibili"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
|
"running game if this option is turned on."
|
|
msgstr ""
|
|
"Le forme di collisione e i nodi di raycast (per il 2D e 3D) Saranno visibili "
|
|
"nel gioco in esecuzione se l'opzione è attiva."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Visible Navigation"
|
|
msgstr "Navigazione Visibile"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"Navigation meshes and polygons will be visible on the running game if this "
|
|
"option is turned on."
|
|
msgstr ""
|
|
"Le mesh e i poligoni di navigazione saranno visibili nel gioco in esecuzione "
|
|
"se l'opzione è attiva."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Sync Scene Changes"
|
|
msgstr "Sincronizza Cambiamenti Scena"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any changes made to the scene in the editor "
|
|
"will be replicated in the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Quando questa opzione è attiva, qualsiasi cambiamento fatto alla scena "
|
|
"nell'editor sarà replicato nel gioco in esecuzione.\n"
|
|
"Quando usata remotamente su un dispositivo, essa è più efficiente con il "
|
|
"filesystem in rete."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Sync Script Changes"
|
|
msgstr "Sincronizza Cambiamenti Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid ""
|
|
"When this option is turned on, any script that is saved will be reloaded on "
|
|
"the running game.\n"
|
|
"When used remotely on a device, this is more efficient with network "
|
|
"filesystem."
|
|
msgstr ""
|
|
"Quando questa opzione è attiva, qualsiasi script salvato verrà ricaricato "
|
|
"nel gioco in esecuzione.\n"
|
|
"Quando usata remotamente su un dispositivo, essa è più efficiente con il "
|
|
"filesystem in rete."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Settings"
|
|
msgstr "Impostazioni"
|
|
|
|
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
|
|
msgid "Editor Settings"
|
|
msgstr "Impostazioni Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Editor Layout"
|
|
msgstr "Layout dell'Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Install Export Templates"
|
|
msgstr "Installa Template di Esportazione"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "About"
|
|
msgstr "Riguardo a"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Alerts when an external resource has changed."
|
|
msgstr "Avverti quando una risorsa esterna è stata modificata."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Spins when the editor window repaints!"
|
|
msgstr "Gira quando la finestra dell'editor viene ridisegnata!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Always"
|
|
msgstr "Aggiorna Sempre"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Update Changes"
|
|
msgstr "Aggiorna Cambiamenti"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Disable Update Spinner"
|
|
msgstr "Disabilita lo Spinner di Update"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Inspector"
|
|
msgstr "Inspector"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Create a new resource in memory and edit it."
|
|
msgstr "Crea una nuova risorsa in memoria e modificala."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load an existing resource from disk and edit it."
|
|
msgstr "Carica una risorsa esistente dal disco e modificala."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Save the currently edited resource."
|
|
msgstr "Salva la risorsa in modifica."
|
|
|
|
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save As.."
|
|
msgstr "Salva Come.."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to the previous edited object in history."
|
|
msgstr "Vai all'ultimo oggetto modificato nella cronologia."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Go to the next edited object in history."
|
|
msgstr "Vai al prossimo oggetto modificato nella cronologia."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "History of recently edited objects."
|
|
msgstr "Cronologia di oggetti recentemente modificati."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Object properties."
|
|
msgstr "Proprietà oggetto."
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "FileSystem"
|
|
msgstr "FileSystem"
|
|
|
|
#: editor/editor_node.cpp editor/node_dock.cpp
|
|
msgid "Node"
|
|
msgstr "Nodo"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Output"
|
|
msgstr "Output"
|
|
|
|
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Import"
|
|
msgstr "Re-Importa"
|
|
|
|
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
|
|
msgid "Update"
|
|
msgstr "Aggiorna"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Thanks from the Godot community!"
|
|
msgstr "Grazie dalla comunità di Godot!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Thanks!"
|
|
msgstr "Grazie!"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Godot Engine contributors"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Developers"
|
|
msgstr ""
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Import Templates From ZIP File"
|
|
msgstr "Importa templates Da File ZIP"
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
msgid "Export Project"
|
|
msgstr "Esporta Progetto"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Export Library"
|
|
msgstr "Esporta Libreria"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Merge With Existing"
|
|
msgstr "Unisci Con Esistente"
|
|
|
|
#: editor/editor_node.cpp editor/project_export.cpp
|
|
msgid "Password:"
|
|
msgstr "Password:"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Open & Run a Script"
|
|
msgstr "Apri e Esegui uno Script"
|
|
|
|
#: editor/editor_node.cpp
|
|
msgid "Load Errors"
|
|
msgstr "Carica Errori"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Open 2D Editor"
|
|
msgstr "Apri nell Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Open 3D Editor"
|
|
msgstr "Apri nell Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Open Script Editor"
|
|
msgstr "Apri nell Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Open Asset Library"
|
|
msgstr "Esporta Libreria"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Open the next Editor"
|
|
msgstr "Apri nell Editor"
|
|
|
|
#: editor/editor_node.cpp
|
|
#, fuzzy
|
|
msgid "Open the previous Editor"
|
|
msgstr "Apri nell Editor"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Installed Plugins:"
|
|
msgstr "Plugins Installati:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Author:"
|
|
msgstr "Autore:"
|
|
|
|
#: editor/editor_plugin_settings.cpp
|
|
msgid "Status:"
|
|
msgstr "Stato:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Stop Profiling"
|
|
msgstr "Interrrompi Profiling"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Start Profiling"
|
|
msgstr "Inizia Profiling"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Measure:"
|
|
msgstr "Misura:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame Time (sec)"
|
|
msgstr "Tempo Frame (sec)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Average Time (sec)"
|
|
msgstr "Tempo Medio (sec)"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame %"
|
|
msgstr "Frame %"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Fixed Frame %"
|
|
msgstr "Frame Fisso %"
|
|
|
|
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
|
|
msgid "Time:"
|
|
msgstr "Tempo:"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Inclusive"
|
|
msgstr "Inclusivo"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Self"
|
|
msgstr "Se stesso"
|
|
|
|
#: editor/editor_profiler.cpp
|
|
msgid "Frame #:"
|
|
msgstr "Frame #:"
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Please wait for scan to complete."
|
|
msgstr "Si prega di attendere che lo scan venga completato."
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Current scene must be saved to re-import."
|
|
msgstr "La scena corrente deve essere salvata per re-importare."
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Save & Re-Import"
|
|
msgstr "Salva e Re-Importa"
|
|
|
|
#: editor/editor_reimport_dialog.cpp
|
|
msgid "Re-Import Changed Resources"
|
|
msgstr "Re-Importando Risorse Cambiate"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Write your logic in the _run() method."
|
|
msgstr "Scrivi la logica nel metodo _run()."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "There is an edited scene already."
|
|
msgstr "Vi è già una scena correntemente modificata."
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't instance script:"
|
|
msgstr "Impossibile istanziare script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the 'tool' keyword?"
|
|
msgstr "Hai dimenticato la keyword 'tool'?"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Couldn't run script:"
|
|
msgstr "Impossibile eseguire lo script:"
|
|
|
|
#: editor/editor_run_script.cpp
|
|
msgid "Did you forget the '_run' method?"
|
|
msgstr "Hai dimenticato il metodo '_run'?"
|
|
|
|
#: editor/editor_settings.cpp
|
|
msgid "Default (Same as Editor)"
|
|
msgstr "Default (Stesso che Editor)"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Select Node(s) to Import"
|
|
msgstr "Scegli Nodo(i) da Importare"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Scene Path:"
|
|
msgstr "Percorso Scena:"
|
|
|
|
#: editor/editor_sub_scene.cpp
|
|
msgid "Import From Node:"
|
|
msgstr "Importa Da Nodo:"
|
|
|
|
#: editor/file_type_cache.cpp
|
|
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
|
msgstr ""
|
|
"Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache dei "
|
|
"tipi di file!"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Same source and destination files, doing nothing."
|
|
msgstr "Stessi file di origine e e destinazione, non faccio nulla."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Same source and destination paths, doing nothing."
|
|
msgstr ""
|
|
"Stessi percorsi \n"
|
|
"di origine e e destinazione, non faccio nulla."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Can't move directories to within themselves."
|
|
msgstr "Impossibile muovere le directory dentro se stesse."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Can't operate on '..'"
|
|
msgstr "Non posso operare su '..'"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Pick New Name and Location For:"
|
|
msgstr "Scegli un Nuovo Nome e Posizione Per:"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "No files selected!"
|
|
msgstr "Nessun File selezionato!"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance"
|
|
msgstr "Istanza"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Edit Dependencies.."
|
|
msgstr "Modifica Dipendenze.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "View Owners.."
|
|
msgstr "Vedi Proprietari.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Copy Path"
|
|
msgstr "Copia Percorso"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Rename or Move.."
|
|
msgstr "Rinomina o Sposta.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move To.."
|
|
msgstr "Sposta in.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Info"
|
|
msgstr "Info"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Show In File Manager"
|
|
msgstr "Mostra nel File Manager"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Import.."
|
|
msgstr "Re-Importa.."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Previous Directory"
|
|
msgstr "Directory Precedente"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Next Directory"
|
|
msgstr "Directory Successiva"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Re-Scan Filesystem"
|
|
msgstr "Re-Scan Filesystem"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Toggle folder status as Favorite"
|
|
msgstr "Abilita lo stato della cartella come Preferito"
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Instance the selected scene(s) as child of the selected node."
|
|
msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
|
|
|
|
#: editor/filesystem_dock.cpp
|
|
msgid "Move"
|
|
msgstr "Sposta"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Add to Group"
|
|
msgstr "Aggiungi a Gruppo"
|
|
|
|
#: editor/groups_editor.cpp
|
|
msgid "Remove from Group"
|
|
msgstr "Rimuovi da Gruppo"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "No bit masks to import!"
|
|
msgstr "Nessuna bit mask da importare!"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path is empty."
|
|
msgstr "Il percorso di destinazione vuoto."
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path must be a complete resource path."
|
|
msgstr ""
|
|
"Il percorso di destinazione deve essere un percorso completo di risorsa."
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Target path must exist."
|
|
msgstr "Il percorso di destinazione deve esistere."
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Save path is empty!"
|
|
msgstr "Il percorso di salvataggio è vuoto!"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "Import BitMasks"
|
|
msgstr "Importa BitMasks"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture(s):"
|
|
msgstr "Texture Sorgenti:"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#: editor/project_export.cpp
|
|
msgid "Target Path:"
|
|
msgstr "Percorso di destinazione:"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Accept"
|
|
msgstr "Accetta"
|
|
|
|
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
|
msgid "Bit Mask"
|
|
msgstr "Bit Mask"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "No source font file!"
|
|
msgstr "Nessun file font sorgente!"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "No target font resource!"
|
|
msgstr "Nessuna risorsa font di destinazione!"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid ""
|
|
"Invalid file extension.\n"
|
|
"Please use .fnt."
|
|
msgstr ""
|
|
"Estensione file invalida.\n"
|
|
"Si prega di usare .fnt."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Can't load/process source font."
|
|
msgstr "Impossibile caricare/processare il font sorgente."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Couldn't save font."
|
|
msgstr "Impossibile salvare font."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Source Font:"
|
|
msgstr "Font Sorgente:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Source Font Size:"
|
|
msgstr "Dimensione Font sorgente:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Dest Resource:"
|
|
msgstr "Risorsa di destin. :"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "The quick brown fox jumps over the lazy dog."
|
|
msgstr "La rapida volpe bianca scavalca il cane pigro."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Test:"
|
|
msgstr "Test:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Options:"
|
|
msgstr "Opzioni:"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Font Import"
|
|
msgstr "Importazione font"
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid ""
|
|
"This file is already a Godot font file, please supply a BMFont type file "
|
|
"instead."
|
|
msgstr ""
|
|
"Questo file è già un file font di Godot, si prega di fornire invece un file "
|
|
"di tipo BMfont."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Failed opening as BMFont file."
|
|
msgstr "Apertura come BMFont file fallita."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Error initializing FreeType."
|
|
msgstr "Errore inizializzazione FreeType."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Unknown font format."
|
|
msgstr "Formato font sconosciuto."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Error loading font."
|
|
msgstr "Errore caricamento font."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: scene/resources/dynamic_font.cpp
|
|
msgid "Invalid font size."
|
|
msgstr "Dimensione font Invalida."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
msgid "Invalid font custom source."
|
|
msgstr "Sorgente font personalizzato invalido."
|
|
|
|
#: editor/io_plugins/editor_font_import_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Font"
|
|
msgstr "Font"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "No meshes to import!"
|
|
msgstr "Nessuna mesh da importare!"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Single Mesh Import"
|
|
msgstr "Importa Mesh Singola"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Source Mesh(es):"
|
|
msgstr "Mesh Sorgente(i):"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh"
|
|
msgstr "Mesh"
|
|
|
|
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
|
msgid "Surface %d"
|
|
msgstr "Superficie %d"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "No samples to import!"
|
|
msgstr "Nessun sample da importare!"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Import Audio Samples"
|
|
msgstr "Importa Sample Audio"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Source Sample(s):"
|
|
msgstr "Sample Sorgente(i):"
|
|
|
|
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
|
msgid "Audio Sample"
|
|
msgstr "Sample Audio"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "New Clip"
|
|
msgstr "Nuova Clip"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Animation Options"
|
|
msgstr "Opzioni Animazione"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Flags"
|
|
msgstr "Flags"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Bake FPS:"
|
|
msgstr "Bake FPS:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Optimizer"
|
|
msgstr "Ottimizzatore"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Linear Error"
|
|
msgstr "Errore Lineare Max"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Angular Error"
|
|
msgstr "Errore Angolare Max"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Max Angle"
|
|
msgstr "Angolo Max"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Clips"
|
|
msgstr "Clips"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Start(s)"
|
|
msgstr "Inizio(i)"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "End(s)"
|
|
msgstr "Fine(i)"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Loop"
|
|
msgstr "Loop"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Filters"
|
|
msgstr "Filtri"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Source path is empty."
|
|
msgstr "Il percorso sorgente è vuoto."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't load post-import script."
|
|
msgstr "Impossibile caricare script di post-importazione."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Invalid/broken script for post-import."
|
|
msgstr "Script di post-importazione invalido/non funzionante."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Error importing scene."
|
|
msgstr "Errore di importazione scena."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import 3D Scene"
|
|
msgstr "Importa Scena 3D"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Source Scene:"
|
|
msgstr "Scena Sorgente:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Post-Process Script:"
|
|
msgstr "Script di Post-Process:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Custom Root Node Type:"
|
|
msgstr "Tipo di Nodo Root Personalizzato:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Auto"
|
|
msgstr "Auto"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Root Node Name:"
|
|
msgstr "Nome Nodo di Root:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Import to Target Scene Folder"
|
|
msgstr "Cartella Texture di Destinazione:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Import to Shared Textures Folder"
|
|
msgstr "Importa Texture Grande"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Import to Source Folder"
|
|
msgstr "Importa da Scena"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Reuse Source Textures"
|
|
msgstr "Texture Sorgente"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Texture Action"
|
|
msgstr "Opzioni Texture"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "The Following Files are Missing:"
|
|
msgstr "I File Seguenti sono Mancanti:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import Anyway"
|
|
msgstr "Importa ComunqueImporta Comunque"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
|
|
msgid "Cancel"
|
|
msgstr "Annulla"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import & Open"
|
|
msgstr "Importa e Apri"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Edited scene has not been saved, open imported scene anyway?"
|
|
msgstr ""
|
|
"La scena modificata non è stata salvata, aprire la scena importata comunque?"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Import Scene"
|
|
msgstr "Importa Scena"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Importing Scene.."
|
|
msgstr "Importando Scena.."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Running Custom Script.."
|
|
msgstr "Eseguendo Script Personalizzato.."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't load post-import script:"
|
|
msgstr "Impossibile caricare lo script di post-import:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Invalid/broken script for post-import (check console):"
|
|
msgstr "Script di post-import invalido/non funzionante (controllare console):"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Error running post-import script:"
|
|
msgstr "Errore di esecuzione dello script di post-import:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Import Image:"
|
|
msgstr "Importa Immagine:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Couldn't localize path: %s (already local)"
|
|
msgstr "Impossibile localizzare il percorso: %s (già locale)"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Can't import a file over itself:"
|
|
msgstr "Impossibile importare un file su se stesso:"
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "Saving.."
|
|
msgstr "Salvataggio.."
|
|
|
|
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
|
msgid "3D Scene Animation"
|
|
msgstr "Animazione Scena 3D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Uncompressed"
|
|
msgstr "Decompressi"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress Lossless (PNG)"
|
|
msgstr "Comprimi Lossless (PNG)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress Lossy (WebP)"
|
|
msgstr "Comprimi Lossy (WebP)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Compress (VRAM)"
|
|
msgstr "Comprimi (VRAM)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Format"
|
|
msgstr "Formato Texture"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Compression Quality (WebP):"
|
|
msgstr "Qualità Compressione Texture (WebP):"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture Options"
|
|
msgstr "Opzioni Texture"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Please specify some files!"
|
|
msgstr "Si prega di specificare qualche file!"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "At least one file needed for Atlas."
|
|
msgstr "Almeno un file è richiesto per l'Atlas."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Error importing:"
|
|
msgstr "Errore di importazione:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Only one file is required for large texture."
|
|
msgstr "Solo un file è richiesto per una texture grande."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Max Texture Size:"
|
|
msgstr "Dimensione Texture Massima:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for Atlas (2D)"
|
|
msgstr "Importa Textures per Atlas (2D)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Cell Size:"
|
|
msgstr "Dimensione Cella:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Large Texture"
|
|
msgstr "Texture Grande"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Large Textures (2D)"
|
|
msgstr "Importa Texture Grandi (2D)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture"
|
|
msgstr "Texture Sorgente"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Base Atlas Texture"
|
|
msgstr "Texture Base Atlas"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Source Texture(s)"
|
|
msgstr "Texture Sorgente(i)"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for 2D"
|
|
msgstr "Importa Textures per 2D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures for 3D"
|
|
msgstr "Importa Textures per 3D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Textures"
|
|
msgstr "Importa Textures"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "2D Texture"
|
|
msgstr "Texture 2D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "3D Texture"
|
|
msgstr "Texture 3D"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Atlas Texture"
|
|
msgstr "Texture dell'Atlas"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid ""
|
|
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
|
|
"the project."
|
|
msgstr ""
|
|
"NOTA: Importare texture 2D non è obbligatorio. Basta copiare i file png/jpg "
|
|
"nel progetto."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Crop empty space."
|
|
msgstr "Ritaglia spazio vuoto."
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Texture"
|
|
msgstr "Texture"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Import Large Texture"
|
|
msgstr "Importa Texture Grande"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Load Source Image"
|
|
msgstr "Carica Immagine Sorgente"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Slicing"
|
|
msgstr "Taglio"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Inserting"
|
|
msgstr "Inserimento"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Saving"
|
|
msgstr "Salvataggio"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save large texture:"
|
|
msgstr "Impossibile salvare texture grande:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Build Atlas For:"
|
|
msgstr "Costruisci Atlas Per:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Loading Image:"
|
|
msgstr "Immagine Caricamento:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't load image:"
|
|
msgstr "Impossibile caricare immagine:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Converting Images"
|
|
msgstr "Convertendo Immagini"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Cropping Images"
|
|
msgstr "Tagliando Immagini"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Blitting Images"
|
|
msgstr "Bliting Immagini"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save atlas image:"
|
|
msgstr "Impossibile salvare l'immagine di atlas:"
|
|
|
|
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
|
msgid "Couldn't save converted texture:"
|
|
msgstr "Impossibile salvare la texture convertita:"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Invalid source!"
|
|
msgstr "Sorgente invalida!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Invalid translation source!"
|
|
msgstr "Sorgente traduzione invalida!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Column"
|
|
msgstr "Colonna"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Language"
|
|
msgstr "Linguaggio"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "No items to import!"
|
|
msgstr "Nessun elemento da importare!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "No target path!"
|
|
msgstr "Nessun percorso di destinazione!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Translations"
|
|
msgstr "Importa Traduzioni"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Couldn't import!"
|
|
msgstr "Impossibile Importare!"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Translation"
|
|
msgstr "Importa Traduzione"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Source CSV:"
|
|
msgstr "CSV Sorgente:"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Ignore First Row"
|
|
msgstr "Ignora Prima Riga"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Compress"
|
|
msgstr "Comprimi"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Add to Project (engine.cfg)"
|
|
msgstr "Aggiungi a Progetto (godot.cfg)"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Import Languages:"
|
|
msgstr "Importa Lingue:"
|
|
|
|
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
|
msgid "Translation"
|
|
msgstr "Traduzione"
|
|
|
|
#: editor/multi_node_edit.cpp
|
|
msgid "MultiNode Set"
|
|
msgstr "MultiNode Set"
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Groups"
|
|
msgstr "Gruppi"
|
|
|
|
#: editor/node_dock.cpp
|
|
msgid "Select a Node to edit Signals and Groups."
|
|
msgstr "Seleziona un Nodo per modificare Segnali e Gruppi."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Toggle Autoplay"
|
|
msgstr "Abilità Autoplay"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Animation Name:"
|
|
msgstr "Nuovo Nome Animazione:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "New Anim"
|
|
msgstr "Nuova Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Animation Name:"
|
|
msgstr "Cambia Nome Animazione:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Delete Animation?"
|
|
msgstr "Eliminare Animazione?"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Remove Animation"
|
|
msgstr "Rimuovi Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: Invalid animation name!"
|
|
msgstr "ERRORE: Nome animazione invalido!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: Animation name already exists!"
|
|
msgstr "ERRORE: Il nome dell'animazione esiste già!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Rename Animation"
|
|
msgstr "Rinomina Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Animation"
|
|
msgstr "Aggiungi Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Next Changed"
|
|
msgstr "Fondi il Successivo Cambiato"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Change Blend Time"
|
|
msgstr "Cambia tempo di Blend"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load Animation"
|
|
msgstr "Carica Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Duplicate Animation"
|
|
msgstr "Duplica Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation to copy!"
|
|
msgstr "ERRORE: Nessuna animazione da copiare!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation resource on clipboard!"
|
|
msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Pasted Animation"
|
|
msgstr "Animazione Incollata"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Paste Animation"
|
|
msgstr "Incolla Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "ERROR: No animation to edit!"
|
|
msgstr "ERRORE: Nessuna animazione da modificare!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from current pos. (A)"
|
|
msgstr ""
|
|
"Esegui la seguente animazione al contrario dalla posizione corrente (A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation backwards from end. (Shift+A)"
|
|
msgstr "Esegui la seguente animazione al contrario dalla fine. (Shift+A)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Stop animation playback. (S)"
|
|
msgstr "Ferma il playback dell'animazione. (S)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from start. (Shift+D)"
|
|
msgstr "Esegui l'animazione seguente dall'inizio (Shift+D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Play selected animation from current pos. (D)"
|
|
msgstr "Esegui la seguente animazione dalla posizione corrente (D)"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation position (in seconds)."
|
|
msgstr "Posizione animazione (in secondi)."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Scale animation playback globally for the node."
|
|
msgstr "Scala playback dell'animazione globalmente per il nodo."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create new animation in player."
|
|
msgstr "Crea nuova animazione nel player."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load animation from disk."
|
|
msgstr "Carica animazione da disco."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Load an animation from disk."
|
|
msgstr "Carica un'animazione da disco."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save the current animation"
|
|
msgstr "Salva l'animazione corrente"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Save As"
|
|
msgstr "Salva Come"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Display list of animations in player."
|
|
msgstr "Mostra una lista di animazioni nel player."
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Autoplay on Load"
|
|
msgstr "Autoplay al Caricamento"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Edit Target Blend Times"
|
|
msgstr "Modifica i tempi di Blend della destinazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Tools"
|
|
msgstr "Strumenti di Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Copy Animation"
|
|
msgstr "Copia Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Create New Animation"
|
|
msgstr "Crea Nuova Animazione"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Animation Name:"
|
|
msgstr "Nome Animazione:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error!"
|
|
msgstr "Errore!"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Blend Times:"
|
|
msgstr "Tempi di Blend:"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Next (Auto Queue):"
|
|
msgstr "Successivo (Coda Automatica):"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
msgid "Cross-Animation Blend Times"
|
|
msgstr "Tempi di Blend Cross-Animation"
|
|
|
|
#: editor/plugins/animation_player_editor_plugin.cpp
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Animation"
|
|
msgstr "Animazione"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "New name:"
|
|
msgstr "Nuovo nome:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Scale:"
|
|
msgstr "Scala:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Fade In (s):"
|
|
msgstr "Fade In (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Fade Out (s):"
|
|
msgstr "Fade Out (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend"
|
|
msgstr "Fondi"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Mix"
|
|
msgstr "Mischia"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Auto Restart:"
|
|
msgstr "Restart Automatico:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Restart (s):"
|
|
msgstr "Restart (s):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Random Restart (s):"
|
|
msgstr "Restart Casuale(i):"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Start!"
|
|
msgstr "Inizia!"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Amount:"
|
|
msgstr "Quantità:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend:"
|
|
msgstr "Blend:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend 0:"
|
|
msgstr "Blend 0:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend 1:"
|
|
msgstr "Blend 1:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "X-Fade Time (s):"
|
|
msgstr "Tempo(i) di Crossfade:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Current:"
|
|
msgstr "Corrente:"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Add Input"
|
|
msgstr "Aggiungi Input"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Clear Auto-Advance"
|
|
msgstr "Pulisci Auto-Avanzamento"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Set Auto-Advance"
|
|
msgstr "Imposta Auto-Avanzamento"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Delete Input"
|
|
msgstr "Elimina Input"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Rename"
|
|
msgstr "Rinomina"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation tree is valid."
|
|
msgstr "Animation tree valido."
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation tree is invalid."
|
|
msgstr "Animation tree invalido."
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Animation Node"
|
|
msgstr "Nodo Animazione"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "OneShot Node"
|
|
msgstr "Nodo OneShot"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Mix Node"
|
|
msgstr "Node Mix"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend2 Node"
|
|
msgstr "Nodo Blend2"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend3 Node"
|
|
msgstr "Nodo Blend3"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Blend4 Node"
|
|
msgstr "Nodo Blend4"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "TimeScale Node"
|
|
msgstr "Nodo TimeScale"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "TimeSeek Node"
|
|
msgstr "Nodo TimeScale"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Transition Node"
|
|
msgstr "Nodo Transizione"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Import Animations.."
|
|
msgstr "Importa animazioni.."
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Edit Node Filters"
|
|
msgstr "Modifica Filtri Nodi"
|
|
|
|
#: editor/plugins/animation_tree_editor_plugin.cpp
|
|
msgid "Filters.."
|
|
msgstr "Filtri.."
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Parsing %d Triangles:"
|
|
msgstr "Elaborazione %d Triangoli:"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Triangle #"
|
|
msgstr "Triangolo #"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Light Baker Setup:"
|
|
msgstr "Impostazioni Baker Luci:"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Parsing Geometry"
|
|
msgstr "Elaborazione Geometria"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Fixing Lights"
|
|
msgstr "Aggiustando le Luci"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Making BVH"
|
|
msgstr "Creazione BVH"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Creating Light Octree"
|
|
msgstr "Creazione Octree Luci"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Creating Octree Texture"
|
|
msgstr "Creazione Octree Texture"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Transfer to Lightmaps:"
|
|
msgstr "Trasferisci a Lightmap:"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Allocating Texture #"
|
|
msgstr "Allocazione Texture #"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Baking Triangle #"
|
|
msgstr "Backing Triangoli #"
|
|
|
|
#: editor/plugins/baked_light_baker.cpp
|
|
msgid "Post-Processing Texture #"
|
|
msgstr "Texture Post-Processing #"
|
|
|
|
#: editor/plugins/baked_light_editor_plugin.cpp
|
|
msgid "Bake!"
|
|
msgstr "Bake!"
|
|
|
|
#: editor/plugins/baked_light_editor_plugin.cpp
|
|
msgid "Reset the lightmap octree baking process (start over)."
|
|
msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)."
|
|
|
|
#: editor/plugins/camera_editor_plugin.cpp
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Preview"
|
|
msgstr "Anteprima"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Configure Snap"
|
|
msgstr "Configura Snap"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Offset:"
|
|
msgstr "Offset Griglia:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid Step:"
|
|
msgstr "Step Griglia:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Offset:"
|
|
msgstr "Offset Rotazione:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotation Step:"
|
|
msgstr "Step Rotazione:"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Pivot"
|
|
msgstr "Perno di Movimento"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Action"
|
|
msgstr "Azione di spostamento"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Edit IK Chain"
|
|
msgstr "Modifica Catena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Edit CanvasItem"
|
|
msgstr "Modifica CanvasItem"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change Anchors"
|
|
msgstr "Cambia Ancore"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom (%):"
|
|
msgstr "Zoom(%):"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Paste Pose"
|
|
msgstr "Incolla Posa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Select Mode"
|
|
msgstr "Modalità di Selezione"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Drag: Rotate"
|
|
msgstr "Trascina: Ruota"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+Drag: Move"
|
|
msgstr "Alt+Drag: Muovi"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
|
msgstr ""
|
|
"Premi 'v' per Cambiare Perno, 'Shift+v' per Trascinare il Pernno (durante lo "
|
|
"spostamento)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Alt+RMB: Depth list selection"
|
|
msgstr "Alt+RMB: Selezione Lista Profondità"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Move Mode"
|
|
msgstr "Modalità Movimento"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Rotate Mode"
|
|
msgstr "Modalità Rotazione"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid ""
|
|
"Show a list of all objects at the position clicked\n"
|
|
"(same as Alt+RMB in select mode)."
|
|
msgstr ""
|
|
"Mostra una lista di tutti gli oggetti alla posizione cliccata\n"
|
|
"(identico a Alt+RMB in modalità selezione)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Click to change object's rotation pivot."
|
|
msgstr "Clicca per cambiare il perno di rotazione dell'oggetto."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Pan Mode"
|
|
msgstr "Modalità di Pan"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Lock the selected object in place (can't be moved)."
|
|
msgstr "Blocca l'oggetto selezionato sul posto (non può essere mosso)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Unlock the selected object (can be moved)."
|
|
msgstr "Sblocca l'oggetto selezionato (può essere mosso)."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Makes sure the object's children are not selectable."
|
|
msgstr "Accerta che I figli dell'oggetto non siano selezionabili."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Restores the object's children's ability to be selected."
|
|
msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
|
|
msgid "Edit"
|
|
msgstr "Modifica"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Snap"
|
|
msgstr "Usa lo Snap"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Show Grid"
|
|
msgstr "Mostra Griglia"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Rotation Snap"
|
|
msgstr "Usa lo Snap di Rotazione"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap Relative"
|
|
msgstr "Snap Relativo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Configure Snap.."
|
|
msgstr "Configura Snap..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Use Pixel Snap"
|
|
msgstr "Usa Snap a Pixel"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Expand to Parent"
|
|
msgstr "Espandi a Genitore"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Skeleton.."
|
|
msgstr "Scheletro.."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make Bones"
|
|
msgstr "Crea Ossa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Bones"
|
|
msgstr "Elimina Ossa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Make IK Chain"
|
|
msgstr "Crea Catena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear IK Chain"
|
|
msgstr "Elimina Catena IK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View"
|
|
msgstr "Vista"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Reset"
|
|
msgstr "Zoom Reset"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Zoom Set.."
|
|
msgstr "Imposta Zoom.."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Center Selection"
|
|
msgstr "Centra Selezione"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Frame Selection"
|
|
msgstr "Selezione Frame"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Anchor"
|
|
msgstr "Ancora"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Keys"
|
|
msgstr "Inserisci Keys"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key"
|
|
msgstr "Inserisci Key"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Insert Key (Existing Tracks)"
|
|
msgstr "Inserisci Key (Tracce Esistenti)"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Copy Pose"
|
|
msgstr "Copia Posa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Clear Pose"
|
|
msgstr "Pulisci Posa"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Set a Value"
|
|
msgstr "Imposta un Valore"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Snap (Pixels):"
|
|
msgstr "Snap (Pixels):"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Add %s"
|
|
msgstr "Aggiungi %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Adding %s..."
|
|
msgstr "Aggiungendo %s..."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Create Node"
|
|
msgstr "Crea Nodo"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Error instancing scene from %s"
|
|
msgstr "Errore istanziamento scena da %s"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "OK :("
|
|
msgstr "OK :("
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance a child at."
|
|
msgstr "Nessun genitore del quale istanziare un figlio."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "This operation requires a single selected node."
|
|
msgstr "Questa operazione richiede un solo nodo selezionato."
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid "Change default type"
|
|
msgstr "Cambia tipo di default"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "OK"
|
|
msgstr "OK"
|
|
|
|
#: editor/plugins/canvas_item_editor_plugin.cpp
|
|
msgid ""
|
|
"Drag & drop + Shift : Add node as sibling\n"
|
|
"Drag & drop + Alt : Change node type"
|
|
msgstr ""
|
|
"Premi & Trascina + Shift : Aggiungi nodo come fratello\n"
|
|
"Premi & Trascina + Alt : Cambia tipo del nodo"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create Poly"
|
|
msgstr "Crea Poly"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Edit Poly"
|
|
msgstr "Modifica Poly"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Edit Poly (Remove Point)"
|
|
msgstr "Modifica Poly (Rimuovi Punto)"
|
|
|
|
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Create a new polygon from scratch."
|
|
msgstr "Crea un nuovo poligono dal nulla."
|
|
|
|
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
|
msgid "Create Poly3D"
|
|
msgstr "Crea Poly3D"
|
|
|
|
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
|
msgid "Set Handle"
|
|
msgstr "Imposta Maniglia"
|
|
|
|
#: editor/plugins/color_ramp_editor_plugin.cpp
|
|
msgid "Add/Remove Color Ramp Point"
|
|
msgstr "Aggiungi/Rimuovi Punto Rampa Colori"
|
|
|
|
#: editor/plugins/color_ramp_editor_plugin.cpp
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Modify Color Ramp"
|
|
msgstr "Modifica Rampa Colori"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Creating Mesh Library"
|
|
msgstr "Creazione Libreria Mesh"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Thumbnail.."
|
|
msgstr "Miniatura.."
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Remove item %d?"
|
|
msgstr "Rimuovi elemento %d?"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Add Item"
|
|
msgstr "Aggiungi Elemento"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Remove Selected Item"
|
|
msgstr "Rimuovi Elementi Selezionati"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Import from Scene"
|
|
msgstr "Importa da Scena"
|
|
|
|
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
|
msgid "Update from Scene"
|
|
msgstr "Aggiorna da Scena"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item %d"
|
|
msgstr "Elemento %d"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Items"
|
|
msgstr "Elementi"
|
|
|
|
#: editor/plugins/item_list_editor_plugin.cpp
|
|
msgid "Item List Editor"
|
|
msgstr "Editor Lista Elementi"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
msgid "Create Occluder Polygon"
|
|
msgstr "Crea Poligono di occlusione"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Edit existing polygon:"
|
|
msgstr "Modifica poligono esistente:"
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "LMB: Move Point."
|
|
msgstr "LMB: Sposta punto."
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Ctrl+LMB: Split Segment."
|
|
msgstr "Ctrl+LMB: dividi Segmento."
|
|
|
|
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "RMB: Erase Point."
|
|
msgstr "RMB: Elimina Punto."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh is empty!"
|
|
msgstr "La mesh è vuota!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Trimesh Body"
|
|
msgstr "Crea Corpo Trimesh Statico"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Static Convex Body"
|
|
msgstr "Crea Corpo Convesso Statico"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "This doesn't work on scene root!"
|
|
msgstr "Questo non funziona sulla root della scena!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Shape"
|
|
msgstr "Crea Forma Trimesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Shape"
|
|
msgstr "Crea Forma Convessa"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Navigation Mesh"
|
|
msgstr "Crea Mesh di Navigazione"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "MeshInstance lacks a Mesh!"
|
|
msgstr "MeshInstance manca di una Mesh!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Mesh has not surface to create outlines from!"
|
|
msgstr "La mesh non ha superficie dalla quale creare un'outline!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Could not create outline!"
|
|
msgstr "Impossiblile creare outline!"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline"
|
|
msgstr "Crea Outline"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Static Body"
|
|
msgstr "Crea Corpo Statico Trimesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Static Body"
|
|
msgstr "Crea Corpo Statico Convesso"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Trimesh Collision Sibling"
|
|
msgstr "Crea Fratello di Collisione Trimesh"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Convex Collision Sibling"
|
|
msgstr "Crea Fratello di Collisione Convessa"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh.."
|
|
msgstr "Crea Mesh di Outline.."
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Create Outline Mesh"
|
|
msgstr "Crea Mesh di Outline"
|
|
|
|
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
|
msgid "Outline Size:"
|
|
msgstr "Dimensione Outline:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and no MultiMesh set in node)."
|
|
msgstr ""
|
|
"Nessuna sorgente mesh specificata (e nessun MultiMesh impostata nel nodo)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
|
msgstr ""
|
|
"Nessuna sorgente mesh specificata (e la MultiMesh non contiene alcuna Mesh)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (invalid path)."
|
|
msgstr "Sorgente Mesh invalida (percorso invalido)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (not a MeshInstance)."
|
|
msgstr "Sorgente Mesh invalida (non è una MeshInstance)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh source is invalid (contains no Mesh resource)."
|
|
msgstr "Sorgente Mesh invalida (non contiene alcun a risorsa Mesh)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "No surface source specified."
|
|
msgstr "Nessuna sorgente di superficie specificata."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (invalid path)."
|
|
msgstr "Sorgente superficie invalida (percorso invalido)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no geometry)."
|
|
msgstr "Sorgente superficie invalida (nessuna geometria)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Surface source is invalid (no faces)."
|
|
msgstr "Sorgente superficie invalida (nessuna faccia)."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Parent has no solid faces to populate."
|
|
msgstr "Il genitore non ha facce solde da popolare."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Couldn't map area."
|
|
msgstr "Impossibile mappare l'area."
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Source Mesh:"
|
|
msgstr "Seleziona una Mesh Sorgente:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Select a Target Surface:"
|
|
msgstr "Seleziona una Superficie di Target:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate Surface"
|
|
msgstr "Popola la Superficie"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate MultiMesh"
|
|
msgstr "Popola MultiMesh"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Target Surface:"
|
|
msgstr "Superficie Target:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Source Mesh:"
|
|
msgstr "Mesh Sorgente:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "X-Axis"
|
|
msgstr "Asse-X"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Y-Axis"
|
|
msgstr "Asse-Y"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Z-Axis"
|
|
msgstr "Asse-Z"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Mesh Up Axis:"
|
|
msgstr "Asse Mesh Su:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Rotation:"
|
|
msgstr "Rotazione Casuale:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Tilt:"
|
|
msgstr "Inclinazione Casuale:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Random Scale:"
|
|
msgstr "Scala Casuale:"
|
|
|
|
#: editor/plugins/multimesh_editor_plugin.cpp
|
|
msgid "Populate"
|
|
msgstr "Popola"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Create Navigation Polygon"
|
|
msgstr "Crea Poligono di Navigazione"
|
|
|
|
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
|
msgid "Remove Poly And Point"
|
|
msgstr "Rimuovi Poligono e Punto"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Error loading image:"
|
|
msgstr "Errore di caricamento immagine:"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "No pixels with transparency > 128 in image.."
|
|
msgstr "Nessun pixel con trasparenza >128 nell'immagine.."
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Set Emission Mask"
|
|
msgstr "Imposta Maschera Emissione"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Clear Emission Mask"
|
|
msgstr "Cancella Maschera Emissione"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Load Emission Mask"
|
|
msgstr "Carica Maschera Emissione"
|
|
|
|
#: editor/plugins/particles_2d_editor_plugin.cpp
|
|
msgid "Generated Point Count:"
|
|
msgstr "Conteggio Punti Generati:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Node does not contain geometry."
|
|
msgstr "Il nodo non contiene geometria."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Node does not contain geometry (faces)."
|
|
msgstr "Il nodo non contiene geometria (facce)."
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Faces contain no area!"
|
|
msgstr "Le facce non contengono area!"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "No faces!"
|
|
msgstr "Nessuna faccia!"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Generate AABB"
|
|
msgstr "Genera AABB"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Create Emitter From Mesh"
|
|
msgstr "Crea Punti Emissione Da Mesh"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Create Emitter From Node"
|
|
msgstr "Crea Punti Emissione Da Nodo"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Clear Emitter"
|
|
msgstr "Cancella Emitter"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Create Emitter"
|
|
msgstr "Crea Emitter"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Emission Positions:"
|
|
msgstr "Punti Emissione:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
#, fuzzy
|
|
msgid "Emission Fill:"
|
|
msgstr "Punti Emissione:"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Surface"
|
|
msgstr "Superficie"
|
|
|
|
#: editor/plugins/particles_editor_plugin.cpp
|
|
msgid "Volume"
|
|
msgstr "Volume"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Remove Point from Curve"
|
|
msgstr "Rimuovi Punto da Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point to Curve"
|
|
msgstr "Aggiungi Punto a Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Point in Curve"
|
|
msgstr "Sposta Punto in curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move In-Control in Curve"
|
|
msgstr "Sposta In-Control sulla Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Move Out-Control in Curve"
|
|
msgstr "Sposta Out-Control sulla Curva"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Select Points"
|
|
msgstr "Selezione Punti"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Shift+Drag: Select Control Points"
|
|
msgstr "Shift+Trascina: Seleziona Punti di Controllo"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Click: Add Point"
|
|
msgstr "Click: Aggiungi Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Right Click: Delete Point"
|
|
msgstr "Click Destro: Elimina Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
msgid "Select Control Points (Shift+Drag)"
|
|
msgstr "Seleziona Punti di Controllo (Shift+Trascina)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Add Point (in empty space)"
|
|
msgstr "Aggiungi Punto (in sapzio vuoto)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Segment (in curve)"
|
|
msgstr "Spezza Segmento (in curva)"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Delete Point"
|
|
msgstr "Elimina Punto"
|
|
|
|
#: editor/plugins/path_2d_editor_plugin.cpp
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Close Curve"
|
|
msgstr "Chiudi curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Curve Point #"
|
|
msgstr "Punto Curva #"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Point Pos"
|
|
msgstr "Imposta Posizione Punti curva"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve In Pos"
|
|
msgstr "Imposta Posizione Curve In"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Set Curve Out Pos"
|
|
msgstr "Imposta Posizione Curve Out"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Split Path"
|
|
msgstr "Dividi Percorso"
|
|
|
|
#: editor/plugins/path_editor_plugin.cpp
|
|
msgid "Remove Path Point"
|
|
msgstr "Rimuovi Punto Percorso"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Create UV Map"
|
|
msgstr "Crea UV Map"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Transform UV Map"
|
|
msgstr "Trasla UV Map"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon 2D UV Editor"
|
|
msgstr "Polygon 2D UV Editor"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Point"
|
|
msgstr "Sposta Punto"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Ctrl: Rotate"
|
|
msgstr "Ctrl: Ruota"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift: Move All"
|
|
msgstr "Shift: Muovi Tutti"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Shift+Ctrl: Scale"
|
|
msgstr "Shift+Ctrl: Scala"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Move Polygon"
|
|
msgstr "Sposta Poligono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Rotate Polygon"
|
|
msgstr "Ruota Poligono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Scale Polygon"
|
|
msgstr "Scala Poligono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Polygon->UV"
|
|
msgstr "Poligono->UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "UV->Polygon"
|
|
msgstr "UV->Poligono"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Clear UV"
|
|
msgstr "Cancella UV"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap"
|
|
msgstr "Snap"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Enable Snap"
|
|
msgstr "Abilita Snap"
|
|
|
|
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
|
msgid "Grid"
|
|
msgstr "Griglia"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load resource!"
|
|
msgstr "ERROERE: Impossibile caricare la risorsa!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Add Resource"
|
|
msgstr "Aggiungi Risorsa"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Rename Resource"
|
|
msgstr "Rinomina Risorsa"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Delete Resource"
|
|
msgstr "Elimina Risorsa"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty!"
|
|
msgstr "Clipboard risorse vuota!"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Load Resource"
|
|
msgstr "Carica Risorsa"
|
|
|
|
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Paste"
|
|
msgstr "Incolla"
|
|
|
|
#: editor/plugins/rich_text_editor_plugin.cpp
|
|
msgid "Parse BBCode"
|
|
msgstr "Decodifica BBCode"
|
|
|
|
#: editor/plugins/sample_editor_plugin.cpp
|
|
msgid "Length:"
|
|
msgstr "Lunghezza:"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Open Sample File(s)"
|
|
msgstr "Apri File(s) Sample"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load sample!"
|
|
msgstr "ERRORE: Impossibile caricare sample!"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Add Sample"
|
|
msgstr "Aggiungi Sample"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Rename Sample"
|
|
msgstr "Rinomina Sample"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Delete Sample"
|
|
msgstr "Elimina Sample"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "16 Bits"
|
|
msgstr "16 Bits"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "8 Bits"
|
|
msgstr "8 Bits"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Stereo"
|
|
msgstr "Stereo"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Mono"
|
|
msgstr "Mono"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Format"
|
|
msgstr "Formato"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Pitch"
|
|
msgstr "Pitch"
|
|
|
|
#: editor/plugins/sample_library_editor_plugin.cpp
|
|
msgid "Priority"
|
|
msgstr ""
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error while saving theme"
|
|
msgstr "Errore durante il salvataggio del tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error saving"
|
|
msgstr "Errore di salvataggio"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing theme"
|
|
msgstr "Errore di importazione tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Error importing"
|
|
msgstr "Errore di importazione"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Import Theme"
|
|
msgstr "Importa Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As.."
|
|
msgstr "Salva Tema Come.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Next script"
|
|
msgstr "Script successivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Previous script"
|
|
msgstr "Script Precedente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
|
|
msgid "File"
|
|
msgstr "File"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
|
msgid "New"
|
|
msgstr "Nuovo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save All"
|
|
msgstr "Salva Tutto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Prev"
|
|
msgstr "Cronologia Succ."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "History Next"
|
|
msgstr "Cronologia Prec."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload Theme"
|
|
msgstr "Ricarica Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme"
|
|
msgstr "Salva Tema"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Save Theme As"
|
|
msgstr "Salva Tema Come"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Close Docs"
|
|
msgstr "Chiudi Documentazione"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
|
#: scene/gui/text_edit.cpp
|
|
msgid "Cut"
|
|
msgstr "Taglia"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
|
|
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Copy"
|
|
msgstr "Copia"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
|
|
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
|
msgid "Select All"
|
|
msgstr "Seleziona tutti"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Move Up"
|
|
msgstr "Sposta Su"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Move Down"
|
|
msgstr "Sposta giù"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Indent Left"
|
|
msgstr "Indenta Sinistra"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Indent Right"
|
|
msgstr "Indenta Destra"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Comment"
|
|
msgstr "Cambia a Commento"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Clone Down"
|
|
msgstr "Clona Sotto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Complete Symbol"
|
|
msgstr "Completa Simbolo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Trim Trailing Whitespace"
|
|
msgstr "Taglia Spazi in Coda"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Auto Indent"
|
|
msgstr "Auto Indenta"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Soft Reload Script"
|
|
msgstr "Ricarica Script Soft"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find.."
|
|
msgstr "Trova.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find Next"
|
|
msgstr "Trova Successivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Find Previous"
|
|
msgstr "Trova Precedente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Replace.."
|
|
msgstr "Rimpiazza.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Goto Function.."
|
|
msgstr "Vai a Funzione.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Goto Line.."
|
|
msgstr "Vai a Linea.."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Debug"
|
|
msgstr "Debug"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Toggle Breakpoint"
|
|
msgstr "Abilita Breakpoint"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Remove All Breakpoints"
|
|
msgstr "Rimuovi Tutti i Breakpoints"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Goto Next Breakpoint"
|
|
msgstr "Vai a Breakpoint Successivo"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Goto Previous Breakpoint"
|
|
msgstr "Vai a Breakpoint Precedente"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Over"
|
|
msgstr "Step Over"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Step Into"
|
|
msgstr "Step Into"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Break"
|
|
msgstr "Break"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Continue"
|
|
msgstr "Continua"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Keep Debugger Open"
|
|
msgstr "Mantieni Debugger Aperto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Window"
|
|
msgstr "Finestra"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Move Left"
|
|
msgstr "Sposta a Sinistra"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Move Right"
|
|
msgstr "Sposta a Destra"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Help"
|
|
msgstr "Aiuto"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Contextual Help"
|
|
msgstr "Aiuto Contestuale"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Tutorials"
|
|
msgstr "Tutorials"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Open https://godotengine.org at tutorials section."
|
|
msgstr "Apri https://godotengine.org alla sezione tutorial."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Classes"
|
|
msgstr "Classi"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the class hierarchy."
|
|
msgstr "Cerca nella gerarchia delle classi."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Search the reference documentation."
|
|
msgstr "Cerca Riferimenti nella documentazione."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to previous edited document."
|
|
msgstr "Vai al documento precedentemente modificato."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Go to next edited document."
|
|
msgstr "Vai al documento successivo."
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Create Script"
|
|
msgstr "Crea Script"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"The following files are newer on disk.\n"
|
|
"What action should be taken?:"
|
|
msgstr ""
|
|
"I file seguenti sono più recenti su disco.\n"
|
|
"Che azione deve essere intrapresa?:"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Reload"
|
|
msgstr "Ricarica"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid "Resave"
|
|
msgstr "Risalva"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Debugger"
|
|
msgstr "Debugger"
|
|
|
|
#: editor/plugins/script_editor_plugin.cpp
|
|
msgid ""
|
|
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
|
msgstr ""
|
|
"Gli script built-in possono essere modificati solamente quando la scena a "
|
|
"cui appartengono è caricata"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Vertex"
|
|
msgstr "Vertice"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Fragment"
|
|
msgstr "Frammento"
|
|
|
|
#: editor/plugins/shader_editor_plugin.cpp
|
|
msgid "Lighting"
|
|
msgstr "Illuminazione"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Constant"
|
|
msgstr "Cambia Costante Scalare"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Constant"
|
|
msgstr "Cambia Costante Vett."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Constant"
|
|
msgstr "Cambia Costante RGB"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Operator"
|
|
msgstr "Cambia Operatore Scalare"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Operator"
|
|
msgstr "Cambia Operatore Vett."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Scalar Operator"
|
|
msgstr "Cambia Operatore Scalare Vett."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Operator"
|
|
msgstr "Cambia Operatore RGB"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Toggle Rot Only"
|
|
msgstr "Abilita Solo Rot"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Function"
|
|
msgstr "Cambia Funzione Scalare"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Function"
|
|
msgstr "Cambia Funzione Vett."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Scalar Uniform"
|
|
msgstr "Cambia Uniforme Scalare"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Vec Uniform"
|
|
msgstr "Cambia Uniforme Vett."
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change RGB Uniform"
|
|
msgstr "Cambia Uniforme RGB"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Default Value"
|
|
msgstr "Cambia Valore di Default"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change XForm Uniform"
|
|
msgstr "Cambia Uniforme XForm"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Texture Uniform"
|
|
msgstr "Cambia Uniforme Texture"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Cubemap Uniform"
|
|
msgstr "Cambia Uniforme Cubemap"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Comment"
|
|
msgstr "Cambia Commento"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add/Remove to Color Ramp"
|
|
msgstr "Aggiungi/Rimuovi alla Rampa Colori"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add/Remove to Curve Map"
|
|
msgstr "Aggiung/Rimuovi alla Mappa Curve"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Modify Curve Map"
|
|
msgstr "Modifica la Mappa Curve"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Change Input Name"
|
|
msgstr "Cambia Nome Input"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Connect Graph Nodes"
|
|
msgstr "Connetti Nodi Grafico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Disconnect Graph Nodes"
|
|
msgstr "Disconnetti Nodi Grafico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Remove Shader Graph Node"
|
|
msgstr "Rimuovi Nodo Grafico di Shader"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Move Shader Graph Node"
|
|
msgstr "Sposta Nodo Grafico di Shader"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Duplicate Graph Node(s)"
|
|
msgstr "Duplica Nodo(i) Grafico"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Delete Shader Graph Node(s)"
|
|
msgstr "Elimina Nodo(i) Grafico di Shader"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Error: Cyclic Connection Link"
|
|
msgstr "Errore: Giunzione ciclica"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Error: Missing Input Connections"
|
|
msgstr "Errore: Connessioni Input MAncanti"
|
|
|
|
#: editor/plugins/shader_graph_editor_plugin.cpp
|
|
msgid "Add Shader Graph Node"
|
|
msgstr "Aggiungi Nodo Grafico Shader"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Orthogonal"
|
|
msgstr "Ortogonale"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective"
|
|
msgstr "Prospettiva"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Aborted."
|
|
msgstr "Transform Abortito."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "X-Axis Transform."
|
|
msgstr "Transform Asse-X."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Y-Axis Transform."
|
|
msgstr "Transform Asse-Y."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Z-Axis Transform."
|
|
msgstr "Transform Asse-Z."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Plane Transform."
|
|
msgstr "Visualizza Tranform del Piano."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scaling to %s%%."
|
|
msgstr "Scalando a %s%%."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotating %s degrees."
|
|
msgstr "Ruotando di %s gradi."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View."
|
|
msgstr "Vista dal Basso."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom"
|
|
msgstr "Basso"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View."
|
|
msgstr "Vista dall'Alto."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top"
|
|
msgstr "Alto"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View."
|
|
msgstr "Vista dal Retro."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear"
|
|
msgstr "Retro"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View."
|
|
msgstr "Vista Frontale."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front"
|
|
msgstr "Fronte"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View."
|
|
msgstr "Vista Sinistra."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left"
|
|
msgstr "Sinistra"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View."
|
|
msgstr "Vista Destra."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right"
|
|
msgstr "Destra"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Keying is disabled (no key inserted)."
|
|
msgstr "Keying disabilitato (nessun key inserito)."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Animation Key Inserted."
|
|
msgstr "Key d'Animazione Inserito."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align with view"
|
|
msgstr "Allinea a vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Environment"
|
|
msgstr "Ambientazione"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Audio Listener"
|
|
msgstr "Audio Listener"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Gizmos"
|
|
msgstr "Gizmos"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "XForm Dialog"
|
|
msgstr "Finestra di XForm"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "No scene selected to instance!"
|
|
msgstr "Nessuna scena da istanziare selezionata!"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Instance at Cursor"
|
|
msgstr "Istanzia a Cursore"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Could not instance scene!"
|
|
msgstr "Impossibile istanziare la scena!"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Move Mode (W)"
|
|
msgstr "Modalità Movimento (W)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Mode (E)"
|
|
msgstr "Modalità Rotazione (E)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Mode (R)"
|
|
msgstr "Modalità Scala (R)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Bottom View"
|
|
msgstr "Vista dal Basso"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Top View"
|
|
msgstr "Vista dall'Alto"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rear View"
|
|
msgstr "Vista dal Retro"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Front View"
|
|
msgstr "Vista Frontale"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Left View"
|
|
msgstr "Vista Sinistra"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Right View"
|
|
msgstr "Vista Destra"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Switch Perspective/Orthogonal view"
|
|
msgstr "Cambia Vista Prospettiva/Ortogonale"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Insert Animation Key"
|
|
msgstr "Inserisci Key Animazione"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Origin"
|
|
msgstr "Focalizza su Origine"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Focus Selection"
|
|
msgstr "Centra a Selezione"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Align Selection With View"
|
|
msgstr "Allinea Selezione Con Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform"
|
|
msgstr "Transform"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Local Coords"
|
|
msgstr "Coordinate locali"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Dialog.."
|
|
msgstr "Finestra di Transform.."
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Default Light"
|
|
msgstr "Usa Luce Default"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Use Default sRGB"
|
|
msgstr "Usa sRGB Default"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "1 Viewport"
|
|
msgstr "1 Vista"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports"
|
|
msgstr "2 Viste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "2 Viewports (Alt)"
|
|
msgstr "2 Viste (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports"
|
|
msgstr "3 Viste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "3 Viewports (Alt)"
|
|
msgstr "3 Viste (Alt)"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "4 Viewports"
|
|
msgstr "4 Viste"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Normal"
|
|
msgstr "Mostra Normale"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Wireframe"
|
|
msgstr "Mostra Wireframe"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Overdraw"
|
|
msgstr "Mostra Overdraw"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Display Shadeless"
|
|
msgstr "Mostra senza Shader"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Origin"
|
|
msgstr "Visualizza Origine"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Grid"
|
|
msgstr "Visualizza Griglia"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Snap Settings"
|
|
msgstr "Impostazioni Snap"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate Snap:"
|
|
msgstr "Trasla Snap:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate Snap (deg.):"
|
|
msgstr "Ruota Snap (deg.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale Snap (%):"
|
|
msgstr "Scala Snap (%):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Viewport Settings"
|
|
msgstr "Impostazioni Viewport"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Default Light Normal:"
|
|
msgstr "Normale Luce di Default:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Ambient Light Color:"
|
|
msgstr "Colore Luce Ambiente:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Perspective FOV (deg.):"
|
|
msgstr "FOV Prospettiva (deg.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Near:"
|
|
msgstr "Visualizza Z-Near:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "View Z-Far:"
|
|
msgstr "Visualizza Z-Far:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Change"
|
|
msgstr "Cambiamento Transform"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Translate:"
|
|
msgstr "Transla:"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Rotate (deg.):"
|
|
msgstr "Ruota (deg.):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Scale (ratio):"
|
|
msgstr "Scala (rateo):"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Transform Type"
|
|
msgstr "Tipo Transform"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Pre"
|
|
msgstr "Pre"
|
|
|
|
#: editor/plugins/spatial_editor_plugin.cpp
|
|
msgid "Post"
|
|
msgstr "Post"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "ERROR: Couldn't load frame resource!"
|
|
msgstr "ERRORE; Impossibile caricare la risorsa frame!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Frame"
|
|
msgstr "Aggiungi frame"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Resource clipboard is empty or not a texture!"
|
|
msgstr "Clipboard risorse vuota o non è una texture!"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Paste Frame"
|
|
msgstr "Incolla Frame"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Add Empty"
|
|
msgstr "Aggiungi vuoto"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation Loop"
|
|
msgstr "Cambia Loop Animazione"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Change Animation FPS"
|
|
msgstr "Cambia FPS ANimazione"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "(empty)"
|
|
msgstr "(vuoto)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animations"
|
|
msgstr "Animazioni"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Speed (FPS):"
|
|
msgstr "Velocità (FPS):"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Animation Frames"
|
|
msgstr "Frames Animazione"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (Before)"
|
|
msgstr "Inserisci Vuoto (Prima)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Insert Empty (After)"
|
|
msgstr "Inserisci Vuoto (Dopo)"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Up"
|
|
msgstr "Su"
|
|
|
|
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
|
msgid "Down"
|
|
msgstr "Giù"
|
|
|
|
#: editor/plugins/style_box_editor_plugin.cpp
|
|
msgid "StyleBox Preview:"
|
|
msgstr "Anteprima StyleBox:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Snap Mode:"
|
|
msgstr "Modalità Snap:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "<None>"
|
|
msgstr "<Nessuno>"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Pixel Snap"
|
|
msgstr "Snap a Pixel"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Grid Snap"
|
|
msgstr "Snap Griglia"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Auto Slice"
|
|
msgstr "Auto Divisione"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Offset:"
|
|
msgstr "Offset:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Step:"
|
|
msgstr "Step:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Separation:"
|
|
msgstr "Separazione:"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Texture Region"
|
|
msgstr "Regione Texture"
|
|
|
|
#: editor/plugins/texture_region_editor_plugin.cpp
|
|
msgid "Texture Region Editor"
|
|
msgstr "Editor Regioni Texture"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Can't save theme to file:"
|
|
msgstr "Impossibile salvare il tema su file:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All Items"
|
|
msgstr "Aggiungi Tutti gli Elementi"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add All"
|
|
msgstr "Aggiungi Tutti"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Remove Item"
|
|
msgstr "Rimuovi Elemento"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Add Class Items"
|
|
msgstr "Aggiungi Elementi di Classe"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Remove Class Items"
|
|
msgstr "Rimuovi Elementi di Classe"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Template"
|
|
msgstr "Crea Template Vuota"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Create Empty Editor Template"
|
|
msgstr "Crea Template Editor Vuota"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "CheckBox Radio1"
|
|
msgstr "CheckBox Radio1"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "CheckBox Radio2"
|
|
msgstr "CheckBox Radio2"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Item"
|
|
msgstr "Elemento"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Check Item"
|
|
msgstr "Check Item"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Checked Item"
|
|
msgstr "Checked Item"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Has"
|
|
msgstr "Ha"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Many"
|
|
msgstr "Molte"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
|
msgid "Options"
|
|
msgstr "Opzioni"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Have,Many,Several,Options!"
|
|
msgstr "Ha, Molte, Diverse, Opzioni!"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 1"
|
|
msgstr "Tab 1"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 2"
|
|
msgstr "Tab 2"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Tab 3"
|
|
msgstr "Tab 3"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
|
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
|
msgid "Type:"
|
|
msgstr "Tipo:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Data Type:"
|
|
msgstr "Tipo Dato:"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Icon"
|
|
msgstr "Icona"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Style"
|
|
msgstr "Stile"
|
|
|
|
#: editor/plugins/theme_editor_plugin.cpp
|
|
msgid "Color"
|
|
msgstr "Colore"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Paint TileMap"
|
|
msgstr "Disegna TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
|
msgid "Duplicate"
|
|
msgstr "duplica"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase TileMap"
|
|
msgstr "Cancella TileMap"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Erase selection"
|
|
msgstr "Cancella selezione"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Find tile"
|
|
msgstr "Trova tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Transpose"
|
|
msgstr "Trasponi"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Mirror X"
|
|
msgstr "Specchia X"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Mirror Y"
|
|
msgstr "Specchia Y"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Bucket"
|
|
msgstr "Secchiello"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Pick Tile"
|
|
msgstr "Preleva Tile"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Select"
|
|
msgstr "Seleziona"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 0 degrees"
|
|
msgstr "Ruota a 0 gradi"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 90 degrees"
|
|
msgstr "Ruota a 90 gradi"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 180 degrees"
|
|
msgstr "Ruota a 180 gradi"
|
|
|
|
#: editor/plugins/tile_map_editor_plugin.cpp
|
|
msgid "Rotate 270 degrees"
|
|
msgstr "Ruota a 270 gradi"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Could not find tile:"
|
|
msgstr "Impossibile trovare tile:"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Item name or ID:"
|
|
msgstr "Nome elemento o ID:"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from scene?"
|
|
msgstr "Crea da scena?"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from scene?"
|
|
msgstr "Unisci da scena?"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Create from Scene"
|
|
msgstr "Crea da Scena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp
|
|
msgid "Merge from Scene"
|
|
msgstr "Unisci da Scena"
|
|
|
|
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
|
|
msgid "Error"
|
|
msgstr "Errore"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Edit Script Options"
|
|
msgstr "Modifica le opzioni di script"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Please export outside the project folder!"
|
|
msgstr "Si prega di esportare al di fuori della cartella del progetto!"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Error exporting project!"
|
|
msgstr "Errore di esportazione del progetto!"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Error writing the project PCK!"
|
|
msgstr "Errore di scrittura del PCK del progetto!"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "No exporter for platform '%s' yet."
|
|
msgstr "Per ora non vi è esportatore per la piattaforma '%s'."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Create Android keystore"
|
|
msgstr "Crea keystore Android"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Full name"
|
|
msgstr "Nome completo"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Organizational unit"
|
|
msgstr "Unità organizzativa"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Organization"
|
|
msgstr "Organizzazione"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "City"
|
|
msgstr "Città"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "State"
|
|
msgstr "Stato"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "2 letter country code"
|
|
msgstr "Codice nazione di 2 lettere"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "User alias"
|
|
msgstr "Alias user"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Password"
|
|
msgstr "Password"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "at least 6 characters"
|
|
msgstr "almeno 6 caratteri"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "File name"
|
|
msgstr "Nome file"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Path : (better to save outside of project)"
|
|
msgstr "Percorso: (meglio salvare fuori dal progetto)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid ""
|
|
"Release keystore is not set.\n"
|
|
"Do you want to create one?"
|
|
msgstr ""
|
|
"Keystore di release non impostato.\n"
|
|
"Vuoi crearne uno?"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Fill Keystore/Release User and Release Password"
|
|
msgstr "Completa Keystore/Utente Release e Password Release"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Include"
|
|
msgstr "Includi"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Change Image Group"
|
|
msgstr "Cambia Gruppo Immagine"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Group name can't be empty!"
|
|
msgstr "Il nome del gruppo non può essere vuoto!"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Invalid character in group name!"
|
|
msgstr "Carattere invalido nel nome del gruppo!"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Group name already exists!"
|
|
msgstr "Il nome del gruppo è già esistente!"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Add Image Group"
|
|
msgstr "Aggiungi Gruppo Immagini"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Delete Image Group"
|
|
msgstr "Elimina Gruppo Immagini"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Atlas Preview"
|
|
msgstr "Anteprima Atlas"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Project Export Settings"
|
|
msgstr "Impostazioni Esportazione Progetto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Target"
|
|
msgstr "Target"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export to Platform"
|
|
msgstr "Esporta a Piattaforma"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Resources"
|
|
msgstr "Risorse"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Export selected resources (including dependencies)."
|
|
msgstr "Esporta le risorse selezionate (incluse le dipendenze)"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Export all resources in the project."
|
|
msgstr "Esporta tutte le risorse nel progetto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export all files in the project directory."
|
|
msgstr "Esporta tutti i file nella directory del progetto."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Mode:"
|
|
msgstr "Modalità d'Esportazione:"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Resources to Export:"
|
|
msgstr "Risorse da esportare:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Action"
|
|
msgstr "Azione"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
|
|
msgstr ""
|
|
"Filtri per esportare file che non son risorse (separati con virgola, es.: *."
|
|
"json, *.txt)"
|
|
|
|
#: editor/project_export.cpp
|
|
#, fuzzy
|
|
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
|
|
msgstr ""
|
|
"Filtri per escludere dall'esportazione (separati con virgola, es.: *.json, *."
|
|
"txt)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Convert text scenes to binary on export."
|
|
msgstr "Converti le scene in formato testuale in binario all'esportazione."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Images"
|
|
msgstr "Immagini"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Keep Original"
|
|
msgstr "Mantieni l'originale"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress for Disk (Lossy, WebP)"
|
|
msgstr "Comprimi per Disco (Lossy, WebP)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress for RAM (BC/PVRTC/ETC)"
|
|
msgstr "Comprimi per RAM (BC/PVRTC/ETC)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Convert Images (*.png):"
|
|
msgstr "Converti Immagini (*.png):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress for Disk (Lossy) Quality:"
|
|
msgstr "Qualità compressione per disco (Lossy):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Shrink All Images:"
|
|
msgstr "Riduci Tutte le Immagini:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress Formats:"
|
|
msgstr "Formati di Compressione:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Image Groups"
|
|
msgstr "Gruppi Immagini"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Groups:"
|
|
msgstr "Gruppi:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress Disk"
|
|
msgstr "Comprimi Disco"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress RAM"
|
|
msgstr "Comprimi RAM"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress Mode:"
|
|
msgstr "Modalità di Compressione:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Lossy Quality:"
|
|
msgstr "Qualità Lossy:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Atlas:"
|
|
msgstr "Atlas:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Shrink By:"
|
|
msgstr "Riduci di:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Preview Atlas"
|
|
msgstr "Anteprima Atlas"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Image Filter:"
|
|
msgstr "Filtro Immagine:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Images:"
|
|
msgstr "Immagini:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Select None"
|
|
msgstr "Seleziona Nulla"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Group"
|
|
msgstr "Gruppo"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Samples"
|
|
msgstr "Samples"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Sample Conversion Mode: (.wav files):"
|
|
msgstr "Modalità Conversione Sample (file .wav):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Keep"
|
|
msgstr "Mantieni"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compress (RAM - IMA-ADPCM)"
|
|
msgstr "Comprimi (RAM - IMA-ADPCM)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Sampling Rate Limit (Hz):"
|
|
msgstr "Limite Sampling Rate (Hz):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Trim"
|
|
msgstr "Ritaglia"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Trailing Silence:"
|
|
msgstr "Silenzio di coda:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script"
|
|
msgstr "Script"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script Export Mode:"
|
|
msgstr "Modalità Esportazione Script:"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Text"
|
|
msgstr "Testo"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Compiled"
|
|
msgstr "Compilato"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Encrypted (Provide Key Below)"
|
|
msgstr "Criptato (Fornisci la Chiave Sotto)"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Script Encryption Key (256-bits as hex):"
|
|
msgstr "Chiave di Crittografia Script (256-bits come esadecimali):"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export PCK/Zip"
|
|
msgstr "Esporta PCK/Zip"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Project PCK"
|
|
msgstr "Esporta Progetto PCK"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export.."
|
|
msgstr "Esporta.."
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Project Export"
|
|
msgstr "Esportazione Progetto"
|
|
|
|
#: editor/project_export.cpp
|
|
msgid "Export Preset:"
|
|
msgstr "Preset Esportazione:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path, the path must exist!"
|
|
msgstr "Percorso di progetto invalido, il percorso deve esistere!"
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Invalid project path, engine.cfg must not exist."
|
|
msgstr "Percorso di progetto invalido, godot.cfg non esiste."
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Invalid project path, engine.cfg must exist."
|
|
msgstr "Percorso di progetto invalido, godot.cfg deve esistere."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Imported Project"
|
|
msgstr "Progetto Importato"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Invalid project path (changed anything?)."
|
|
msgstr "Percorso di progetto invalido (cambiato qualcosa?)."
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Couldn't create engine.cfg in project path."
|
|
msgstr "Impossibile creare godot.cfg nel percorso di progetto."
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "The following files failed extraction from package:"
|
|
msgstr "Impossibile estrarre i file seguenti dal pacchetto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Package Installed Successfully!"
|
|
msgstr "Pacchetto Installato Con Successo!"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Import Existing Project"
|
|
msgstr "Importa Progetto Esistente"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path (Must Exist):"
|
|
msgstr "Percorso Progetto (Deve Esistere):"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Name:"
|
|
msgstr "Nome Progetto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Create New Project"
|
|
msgstr "Crea Nuovo Progetto"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Path:"
|
|
msgstr "Percorso Progetto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Install Project:"
|
|
msgstr "Installa Progetto:"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Browse"
|
|
msgstr "Sfoglia"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Game Project"
|
|
msgstr "Nuovo Progetto di Gioco"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "That's a BINGO!"
|
|
msgstr "Questo è un BINGO!"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Unnamed Project"
|
|
msgstr "Progetto Senza Nome"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to open more than one project?"
|
|
msgstr "Sei sicuro di voler aprire più di un progetto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Are you sure to run more than one project?"
|
|
msgstr "Sei sicuro di voler eseguire più di un progetto?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Remove project from the list? (Folder contents will not be modified)"
|
|
msgstr ""
|
|
"Rimuovere progetto dalla lista? (I contenuti della cartella non saranno "
|
|
"modificati)"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid ""
|
|
"You are about the scan %s folders for existing Godot projects. Do you "
|
|
"confirm?"
|
|
msgstr "Stai per esaminare %s cartelle per progetti Godot esistenti. Confermi?"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project Manager"
|
|
msgstr "Gestione Progetti"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Project List"
|
|
msgstr "Lista Progetti"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Run"
|
|
msgstr "Esegui"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Scan"
|
|
msgstr "Esamina"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Select a Folder to Scan"
|
|
msgstr "Scegli una Cartella da Scansionare"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "New Project"
|
|
msgstr "Nuovo Progetto"
|
|
|
|
#: editor/project_manager.cpp
|
|
#, fuzzy
|
|
msgid "Templates"
|
|
msgstr "Rimuovi Template"
|
|
|
|
#: editor/project_manager.cpp
|
|
msgid "Exit"
|
|
msgstr "Esci"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Key "
|
|
msgstr "Tasto "
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Joy Button"
|
|
msgstr "Pulsante Joy"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Joy Axis"
|
|
msgstr "Asse Joy"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Mouse Button"
|
|
msgstr "Pulsante Mouse"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Invalid action (anything goes but '/' or ':')."
|
|
msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Action '%s' already exists!"
|
|
msgstr "L'Azione '%s' esiste già!"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Rename Input Action Event"
|
|
msgstr "Rinomina Evento di Azione Input"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Input Action Event"
|
|
msgstr "Aggiungi Evento di Azione Input"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Meta+"
|
|
msgstr "Meta+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Shift+"
|
|
msgstr "Shift+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Alt+"
|
|
msgstr "Alt+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
msgid "Control+"
|
|
msgstr "Control+"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
msgid "Press a Key.."
|
|
msgstr "Premi un tasto.."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Mouse Button Index:"
|
|
msgstr "Indice Pulsante Mouse:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Left Button"
|
|
msgstr "Pulsante Sinistro"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Right Button"
|
|
msgstr "Pulsante Destro"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Middle Button"
|
|
msgstr "Pulsante Centrale"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Wheel Up Button"
|
|
msgstr "Pulsante Rotellina Su"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Wheel Down Button"
|
|
msgstr "Pulsante Rotellina Giù"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 6"
|
|
msgstr "Pulsante 6"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 7"
|
|
msgstr "Pulsante 7"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 8"
|
|
msgstr "Pulsante 8"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Button 9"
|
|
msgstr "Pulsante 9"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Joystick Axis Index:"
|
|
msgstr "Indice Asse Joypad:"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Axis"
|
|
msgstr "Asse"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Joystick Button Index:"
|
|
msgstr "Indice Pulsante Joypad:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Input Action"
|
|
msgstr "Aggiungi azione di input"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Erase Input Action Event"
|
|
msgstr "Elimina Evento di Azione Input"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Add Event"
|
|
msgstr "Aggiungi vuoto"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Device"
|
|
msgstr "Dispositivo"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Button"
|
|
msgstr "Pulsante"
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Left Button."
|
|
msgstr "Pulsante Sinistro."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Right Button."
|
|
msgstr "Pulsante DEstro."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Middle Button."
|
|
msgstr "Pulsante centrale."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Wheel Up."
|
|
msgstr "Rotellina su."
|
|
|
|
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
|
msgid "Wheel Down."
|
|
msgstr "Rotellina Giù."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Toggle Persisting"
|
|
msgstr "Attiva Persistenza"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Error saving settings."
|
|
msgstr "Errore nel salvare le impostazioni."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Settings saved OK."
|
|
msgstr "Impostazioni salvate OK."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Translation"
|
|
msgstr "Aggiungi Traduzione"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove Translation"
|
|
msgstr "Rimuovi Traduzione"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add Remapped Path"
|
|
msgstr "Aggiungi percorso rimappato"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Resource Remap Add Remap"
|
|
msgstr "Remap Risorse Aggiungi Remap"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Change Resource Remap Language"
|
|
msgstr "Cambia Lingua Remap Risorse"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove Resource Remap"
|
|
msgstr "Rimuovi Remap Risorse"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remove Resource Remap Option"
|
|
msgstr "Rimuovi Opzione di Remap Rimorse"
|
|
|
|
#: editor/project_settings.cpp
|
|
#, fuzzy
|
|
msgid "Project Settings (engine.cfg)"
|
|
msgstr "Impostazioni Progetto (godot.cfg)"
|
|
|
|
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
|
msgid "General"
|
|
msgstr "Generali"
|
|
|
|
#: editor/project_settings.cpp editor/property_editor.cpp
|
|
msgid "Property:"
|
|
msgstr "Proprietà:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Del"
|
|
msgstr "Elim."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Copy To Platform.."
|
|
msgstr "Copia A Piattaforma.."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Input Map"
|
|
msgstr "Mappa Input"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Action:"
|
|
msgstr "Azione:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Device:"
|
|
msgstr "Dispositivo:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Index:"
|
|
msgstr "Indice:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Localization"
|
|
msgstr "Localizzazione"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Translations"
|
|
msgstr "Traduzioni"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Translations:"
|
|
msgstr "Traduzioni:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Add.."
|
|
msgstr "Aggiungi..."
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remaps"
|
|
msgstr "Remaps"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Resources:"
|
|
msgstr "Risorse:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Remaps by Locale:"
|
|
msgstr "Remaps per Locale:"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "Locale"
|
|
msgstr "Locale"
|
|
|
|
#: editor/project_settings.cpp
|
|
msgid "AutoLoad"
|
|
msgstr "AutoLoad"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Preset.."
|
|
msgstr "Preset.."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Ease In"
|
|
msgstr "Ease In"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Ease Out"
|
|
msgstr "Ease Out"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Zero"
|
|
msgstr "Zero"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing In-Out"
|
|
msgstr "Easing In-Out"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Easing Out-In"
|
|
msgstr "Easing Out-In"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "File.."
|
|
msgstr "File.."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Dir.."
|
|
msgstr "Dir.."
|
|
|
|
#: editor/property_editor.cpp editor/script_create_dialog.cpp
|
|
msgid "Load"
|
|
msgstr "Carica"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Assign"
|
|
msgstr "Assegna"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "New Script"
|
|
msgstr "Nuovo Script"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Error loading file: Not a resource!"
|
|
msgstr "Errore caricamento file: Non è una risorsa!"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Couldn't load image"
|
|
msgstr "Impossibile caricare l'immagine"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Bit %d, val %d."
|
|
msgstr "Bit %d, val %d."
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "On"
|
|
msgstr "On"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Set"
|
|
msgstr "Set"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Properties:"
|
|
msgstr "Proprietà:"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Global"
|
|
msgstr "Globale"
|
|
|
|
#: editor/property_editor.cpp
|
|
msgid "Sections:"
|
|
msgstr "Sezioni:"
|
|
|
|
#: editor/pvrtc_compress.cpp
|
|
msgid "Could not execute PVRTC tool:"
|
|
msgstr "Impossibile eseguire lo strumento di PVRTC:"
|
|
|
|
#: editor/pvrtc_compress.cpp
|
|
msgid "Can't load back converted image using PVRTC tool:"
|
|
msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent Node"
|
|
msgstr "Reparent Nodo"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Reparent Location (Select new Parent):"
|
|
msgstr "Posizione Reparent (Seleziona nuovo genitore):"
|
|
|
|
#: editor/reparent_dialog.cpp
|
|
msgid "Keep Global Transform"
|
|
msgstr "Mantieni Transform Globale"
|
|
|
|
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
|
msgid "Reparent"
|
|
msgstr "Cambia Genitore"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Create New Resource"
|
|
msgstr "Crea Nuova Risorsa"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Open Resource"
|
|
msgstr "Apri Risorsa"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Save Resource"
|
|
msgstr "Salva Risorsa"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Resource Tools"
|
|
msgstr "Strumenti Risorsa"
|
|
|
|
#: editor/resources_dock.cpp
|
|
msgid "Make Local"
|
|
msgstr "Rendi Locale"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Run Mode:"
|
|
msgstr "Modalità esecuzione:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Current Scene"
|
|
msgstr "Scena Corrente"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene"
|
|
msgstr "Scena Principale"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Main Scene Arguments:"
|
|
msgstr "Argomenti Scena Principale:"
|
|
|
|
#: editor/run_settings_dialog.cpp
|
|
msgid "Scene Run Settings"
|
|
msgstr "Impostazioni Esecuzione Scena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "No parent to instance the scenes at."
|
|
msgstr "Nessun genitore nel quale istanziare una scena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error loading scene from %s"
|
|
msgstr "Errore caricamento scena da %s"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Ok"
|
|
msgstr "Ok"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Cannot instance the scene '%s' because the current scene exists within one "
|
|
"of its nodes."
|
|
msgstr ""
|
|
"Impossibile istanziale la scena '%s' perché la scena corrente esiste in uno "
|
|
"dei suoi nodi."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Scene(s)"
|
|
msgstr "Istanzia Scena(e)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on the tree root."
|
|
msgstr "Questa operazione non può essere eseguita alla radice dell'albero."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Node In Parent"
|
|
msgstr "Sposta Nodo In Genitore"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Move Nodes In Parent"
|
|
msgstr "Sposta Nodi In Genitore"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Duplicate Node(s)"
|
|
msgstr "Duplica Nodo(i)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)?"
|
|
msgstr "Elimina Nodo(i)?"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done without a scene."
|
|
msgstr "Questa operazione non può essere eseguita senza una scena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can not perform with the root node."
|
|
msgstr "Impossibile effettuare con il nodo di root."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "This operation can't be done on instanced scenes."
|
|
msgstr "Questa operazione no può essere eseguita su scene istanziate."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save New Scene As.."
|
|
msgstr "Salva Nuova Scena Come.."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Makes Sense!"
|
|
msgstr "Ha Senso!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes from a foreign scene!"
|
|
msgstr "Impossibile operare su nodi da scena esterna!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Can't operate on nodes the current scene inherits from!"
|
|
msgstr "Impossibile operare su nodi da cuoi la scena corrente eredita!"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Remove Node(s)"
|
|
msgstr "Rimuovi nodo(i)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
|
"satisfied."
|
|
msgstr ""
|
|
"Impossibile salvare la scena. Probabili dipendenze (istanze) non hanno "
|
|
"potuto essere soddisfatte."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error saving scene."
|
|
msgstr "Errore salvando la scena."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Error duplicating scene to save it."
|
|
msgstr "Errore duplicando la scena per salvarla."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Edit Groups"
|
|
msgstr "Modifica Gruppi"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Edit Connections"
|
|
msgstr "Modifica Connessioni"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete Node(s)"
|
|
msgstr "Elimina Nodo(i)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add Child Node"
|
|
msgstr "Aggiungi Nodo Figlio"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Instance Child Scene"
|
|
msgstr "Istanzia Scena Figlia"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Change Type"
|
|
msgstr "Cambia Tipo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach Script"
|
|
msgstr "Allega Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear Script"
|
|
msgstr "Svuota Script"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Merge From Scene"
|
|
msgstr "Unisci Da Scena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Save Branch as Scene"
|
|
msgstr "Salva Ramo come Scena"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Copy Node Path"
|
|
msgstr "Copia Percorso Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Delete (No Confirm)"
|
|
msgstr "Elimina (Senza Conferma)"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Add/Create a New Node"
|
|
msgstr "Aggiungi/Crea un Nuovo Nodo"
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid ""
|
|
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
|
"exists."
|
|
msgstr ""
|
|
"Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di "
|
|
"root esiste."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Attach a new or existing script for the selected node."
|
|
msgstr "Allega un nuovo script o uno esistente al nodo selezionato."
|
|
|
|
#: editor/scene_tree_dock.cpp
|
|
msgid "Clear a script for the selected node."
|
|
msgstr "Svuota uno script per il nodo selezionato."
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle Spatial Visible"
|
|
msgstr "Abilita Spatial Visibile"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Toggle CanvasItem Visible"
|
|
msgstr "Abilita CanvasItem Visibile"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Node configuration warning:"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has connection(s) and group(s)\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node has connections.\n"
|
|
"Click to show signals dock."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is in group(s).\n"
|
|
"Click to show groups dock."
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
#, fuzzy
|
|
msgid "Subscene options"
|
|
msgstr "Opzioni di Debug"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Instance:"
|
|
msgstr "Istanza:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
#, fuzzy
|
|
msgid "Open script"
|
|
msgstr "Script successivo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Node is locked.\n"
|
|
"Click to unlock"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid ""
|
|
"Children are not selectable.\n"
|
|
"Click to make selectable"
|
|
msgstr ""
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
#, fuzzy
|
|
msgid "Toggle Visibility"
|
|
msgstr "Abilita Spatial Visibile"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Invalid node name, the following characters are not allowed:"
|
|
msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Rename Node"
|
|
msgstr "Rinomina Nodo"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Scene Tree (Nodes):"
|
|
msgstr "Scene Tree (Nodi):"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Editable Children"
|
|
msgstr "Figlio Modificabile"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Load As Placeholder"
|
|
msgstr "Carica come placeholder"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Discard Instancing"
|
|
msgstr "Scarta Istanziamento"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Open in Editor"
|
|
msgstr "Apri nell Editor"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Clear Inheritance"
|
|
msgstr "Liberare ereditarietà"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Clear Inheritance? (No Undo!)"
|
|
msgstr "Liberare ereditarietà? (No Undo!)"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Clear!"
|
|
msgstr "Libera!"
|
|
|
|
#: editor/scene_tree_editor.cpp
|
|
msgid "Select a Node"
|
|
msgstr "Scegli un Nodo"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid parent class name"
|
|
msgstr "Nome classe genitore invalido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Valid chars:"
|
|
msgstr "Caratteri Validi:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid class name"
|
|
msgstr "Nome classe invalido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Valid name"
|
|
msgstr "Nome valido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "N/A"
|
|
msgstr "N/A"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class name is invalid!"
|
|
msgstr "Nome classe invalido!"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Parent class name is invalid!"
|
|
msgstr "Nome classe genitore invalido!"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid path!"
|
|
msgstr "Percorso Invalido!"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Could not create script in filesystem."
|
|
msgstr "Impossibile creare script in filesystem."
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Error loading script from %s"
|
|
msgstr "Errore caricamento script da %s"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is empty"
|
|
msgstr "Percorso vuoto"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Path is not local"
|
|
msgstr "Percorso non locale"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid base path"
|
|
msgstr "Percorso di base invalido"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Invalid extension"
|
|
msgstr "Estensione Invalida"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Create new script"
|
|
msgstr "Crea nuovo script"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Load existing script"
|
|
msgstr "Carica script esistente"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Class Name:"
|
|
msgstr "Nome Classe:"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Built-In Script"
|
|
msgstr "Built-In Script"
|
|
|
|
#: editor/script_create_dialog.cpp
|
|
msgid "Attach Node Script"
|
|
msgstr "Allega Script Nodo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Bytes:"
|
|
msgstr "Bytes:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Warning"
|
|
msgstr "Avvertimento"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Error:"
|
|
msgstr "Errore:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Source:"
|
|
msgstr "Sorgente:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Function:"
|
|
msgstr "Funzione:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors"
|
|
msgstr "Errori"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Child Process Connected"
|
|
msgstr "Processo Figlio Connesso"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Previous Instance"
|
|
msgstr "Ispeziona Istanza Precedente"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Inspect Next Instance"
|
|
msgstr "Ispeziona Istanza Successiva"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Frames"
|
|
msgstr "Impila Frame"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Variable"
|
|
msgstr "Valiabile"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Errors:"
|
|
msgstr "Errori:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Stack Trace (if applicable):"
|
|
msgstr "Stack Trace (se applicabile):"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote Inspector"
|
|
msgstr "Inspector Remoto"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Scene Tree:"
|
|
msgstr "Scene Tree Live:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Remote Object Properties: "
|
|
msgstr "Proprietà Oggetto Remoto: "
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Profiler"
|
|
msgstr "Profiler"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitor"
|
|
msgstr "Monitor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Value"
|
|
msgstr "Valore"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Monitors"
|
|
msgstr "Monitor"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "List of Video Memory Usage by Resource:"
|
|
msgstr "Lista di Utilizzo Memoria Video per Risorsa:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Total:"
|
|
msgstr "Totale:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Video Mem"
|
|
msgstr "Mem Video"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Resource Path"
|
|
msgstr "Percorso Risosa"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Type"
|
|
msgstr "Tipo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Usage"
|
|
msgstr "Utilizzo"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Misc"
|
|
msgstr "Vari"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control:"
|
|
msgstr "Clicked Control:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Clicked Control Type:"
|
|
msgstr "Tipo Clicked Control:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Live Edit Root:"
|
|
msgstr "Modifica Root Live:"
|
|
|
|
#: editor/script_editor_debugger.cpp
|
|
msgid "Set From Tree"
|
|
msgstr "Imposta da Tree"
|
|
|
|
#: editor/settings_config_dialog.cpp
|
|
msgid "Shortcuts"
|
|
msgstr "Scorciatoie"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Light Radius"
|
|
msgstr "Cambia Raggio Luce"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera FOV"
|
|
msgstr "Cambia FOV Telecamera"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Camera Size"
|
|
msgstr "Cambia dimensione Telecamera"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Sphere Shape Radius"
|
|
msgstr "Cambia Raggio di Sphere Shape"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Box Shape Extents"
|
|
msgstr "Cambia Ampiezza Box Shape"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Radius"
|
|
msgstr "Cambia Raggio Capsule Shape"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Capsule Shape Height"
|
|
msgstr "Cambia Altezza Capsule Shape"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Ray Shape Length"
|
|
msgstr "Cambia lunghezza Ray Shape"
|
|
|
|
#: editor/spatial_editor_gizmos.cpp
|
|
msgid "Change Notifier Extents"
|
|
msgstr "Cambia Estensione di Notifier"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
|
msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*."
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not enough bytes for decoding bytes, or invalid format."
|
|
msgstr ""
|
|
"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato "
|
|
"invalido."
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "step argument is zero!"
|
|
msgstr "step argument è zero!"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not a script with an instance"
|
|
msgstr "Non è uno script con un istanza"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not based on a script"
|
|
msgstr "Non si basa su uno script"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Not based on a resource file"
|
|
msgstr "Non si basa su un file risorsa"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary format (missing @path)"
|
|
msgstr "Istanza invalida formato dizionario (manca @path)"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary format (can't load script at @path)"
|
|
msgstr ""
|
|
"Istanza invalida formato dizionario (impossibile caricare script in @path)"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary format (invalid script at @path)"
|
|
msgstr "Istanza invalida formato dizionario (script invalido in @path)"
|
|
|
|
#: modules/gdscript/gd_functions.cpp
|
|
msgid "Invalid instance dictionary (invalid subclasses)"
|
|
msgstr "Istanza invalida formato dizionario (sottoclassi invalide)"
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
#, fuzzy
|
|
msgid ""
|
|
"Couldn't read the certficate file. Are the path and password both correct?"
|
|
msgstr ""
|
|
"Impossibile leggere il file del certificatio. Il percorso e la password sono "
|
|
"entrambi corretti?"
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Error creating the signature object."
|
|
msgstr "Errore in creazione del signature object."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Error creating the package signature."
|
|
msgstr "Errore di creazione della firma del pacchetto."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid ""
|
|
"No export templates found.\n"
|
|
"Download and install export templates."
|
|
msgstr ""
|
|
"Nessun template di esportazione trovato.\n"
|
|
"Scarica ed installa i template di esportazione."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Custom debug package not found."
|
|
msgstr "Pacchetto di debug personalizzato non trovato."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Custom release package not found."
|
|
msgstr "Pacchetto di release personalizzato non trovato."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid unique name."
|
|
msgstr "Nome unico invalido."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid product GUID."
|
|
msgstr "GUID prodotto invalido."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid publisher GUID."
|
|
msgstr "GUID publisher invalido."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid background color."
|
|
msgstr "Colore di background invalido."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
|
msgstr ""
|
|
"Dimensioni dell'immagine dello Store Logo invalide (dovrebbero essere 50x50)."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
|
msgstr ""
|
|
"Dimensioni non valide dell'immagine del logo quadrato 44x44 (dovrebbero "
|
|
"essere 44x44)."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
|
msgstr ""
|
|
"Dimensioni non valide dell'immagine del logo quadrato 71x71 (dovrebbero "
|
|
"essere 71x71)."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
|
msgstr ""
|
|
"Dimensioni non valide dell'immagine del logo quadrato 150x150 (dovrebbero "
|
|
"essere 150x150)."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
|
msgstr ""
|
|
"Dimensioni non valide dell'immagine del logo quadrato 310x310 (dovrebbero "
|
|
"essere 310x310)."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
|
msgstr ""
|
|
"Dimensioni non valide dell'immagine del logo quadrato 310x150 (dovrebbero "
|
|
"essere 310x150)."
|
|
|
|
#: platform/winrt/export/export.cpp
|
|
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
|
msgstr ""
|
|
"Dimensioni non valide dell'immagine dello splash screen (dovrebbero essere "
|
|
"620x300)."
|
|
|
|
#: scene/2d/animated_sprite.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
|
"order for AnimatedSprite to display frames."
|
|
msgstr ""
|
|
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
|
|
"'Frames' affinché AnimatedSprite mostri i frame."
|
|
|
|
#: scene/2d/canvas_modulate.cpp
|
|
msgid ""
|
|
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
|
"scenes). The first created one will work, while the rest will be ignored."
|
|
msgstr ""
|
|
"Solamente un CanvasModulate visibile è consentito per scena (o insieme di "
|
|
"scene istanziate). Il primo creato funzionerà, mentre i restanti saranno "
|
|
"ignorati."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid ""
|
|
"CollisionPolygon2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolygon2D serve a fornire una forma di collisione ad un nodo "
|
|
"derivato di CollisionObject2D. Si prega di utilizzarlo solamente come figlio "
|
|
"di Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da "
|
|
"dargli una forma."
|
|
|
|
#: scene/2d/collision_polygon_2d.cpp
|
|
msgid "An empty CollisionPolygon2D has no effect on collision."
|
|
msgstr "Un CollisionPolygon2D vuoto non ha effetti sulla collisione."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"CollisionShape2D only serves to provide a collision shape to a "
|
|
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
|
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape2D serve a fornire una forma di collisione ad un nodo derivato "
|
|
"di CollisionObject2D. Si prega di utilizzarlo solamente come figlio di "
|
|
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. in modo da dargli "
|
|
"una forma."
|
|
|
|
#: scene/2d/collision_shape_2d.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape2D to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
"Perché CollisionShape2D funzioni deve essere fornita una forma. Si prega di "
|
|
"creare una risorsa forma (shape)!"
|
|
|
|
#: scene/2d/light_2d.cpp
|
|
msgid ""
|
|
"A texture with the shape of the light must be supplied to the 'texture' "
|
|
"property."
|
|
msgstr ""
|
|
"Una texture con la forma della luce deve essere fornita nella proprietà "
|
|
"'texture'."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid ""
|
|
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
|
msgstr ""
|
|
"Un poligono di occlusione deve essere impostato (o disegnato) affinché "
|
|
"l'occlusore abbia effetto."
|
|
|
|
#: scene/2d/light_occluder_2d.cpp
|
|
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
|
|
msgstr ""
|
|
"Il poligono di occlusione per questo occlusore è vuoto. Per favore disegna "
|
|
"un poligono!"
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"A NavigationPolygon resource must be set or created for this node to work. "
|
|
"Please set a property or draw a polygon."
|
|
msgstr ""
|
|
"Una risorsa NavigationPolygon deve essere impostata o creata affinché questo "
|
|
"nodo funzioni. Si prega di impostare una proprietà o di disegnare un "
|
|
"poligono."
|
|
|
|
#: scene/2d/navigation_polygon.cpp
|
|
msgid ""
|
|
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
|
"node. It only provides navigation data."
|
|
msgstr ""
|
|
"NavigationPolygonInstance deve essere figlio o nipote di un nodo "
|
|
"Navigation2D. Fornisce solamente dati di navigazione."
|
|
|
|
#: scene/2d/parallax_layer.cpp
|
|
msgid ""
|
|
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
|
msgstr ""
|
|
"Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un "
|
|
"nodo ParallaxBackground."
|
|
|
|
#: scene/2d/particles_2d.cpp
|
|
msgid "Path property must point to a valid Particles2D node to work."
|
|
msgstr ""
|
|
"La proprietà path deve puntare a un nodo Particles2D valido per poter "
|
|
"funzionare."
|
|
|
|
#: scene/2d/path_2d.cpp
|
|
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
|
msgstr ""
|
|
"PathFollow2D funziona solamente quando impostato come figlio di un nodo "
|
|
"Path2D."
|
|
|
|
#: scene/2d/remote_transform_2d.cpp
|
|
msgid "Path property must point to a valid Node2D node to work."
|
|
msgstr ""
|
|
"La proprietà path deve puntare ad un nodo Node2D valido per funzionare."
|
|
|
|
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
|
|
msgid ""
|
|
"A SampleLibrary resource must be created or set in the 'samples' property in "
|
|
"order for SamplePlayer to play sound."
|
|
msgstr ""
|
|
"Una risorsa SampleLibrary deve essere creata o impostata nella proprietà "
|
|
"'samples' affinché SamplePlayer riproduca un suono."
|
|
|
|
#: scene/2d/sprite.cpp
|
|
msgid ""
|
|
"Path property must point to a valid Viewport node to work. Such Viewport "
|
|
"must be set to 'render target' mode."
|
|
msgstr ""
|
|
"La proprietà path deve puntare a un nodo Viewport valido per poter "
|
|
"funzionare. Tale Viewport deve essere impostata in modalità 'render target'."
|
|
|
|
#: scene/2d/sprite.cpp
|
|
msgid ""
|
|
"The Viewport set in the path property must be set as 'render target' in "
|
|
"order for this sprite to work."
|
|
msgstr ""
|
|
"Il Viewport impostato nella proprietà path deve essere impostato come "
|
|
"'render target' affinché questa sprite funzioni."
|
|
|
|
#: scene/2d/visibility_notifier_2d.cpp
|
|
msgid ""
|
|
"VisibilityEnable2D works best when used with the edited scene root directly "
|
|
"as parent."
|
|
msgstr ""
|
|
"VisibilityEnable2D funziona al meglio quando usato direttamente come "
|
|
"genitore con il root della scena modificata."
|
|
|
|
#: scene/3d/baked_light_instance.cpp
|
|
msgid "BakedLightInstance does not contain a BakedLight resource."
|
|
msgstr "BakedLightInstance non contiene una risorsa BakedLight."
|
|
|
|
#: scene/3d/body_shape.cpp
|
|
msgid ""
|
|
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
|
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
|
"KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionShape serve a fornire una forma di collisione ad un nodo derivato "
|
|
"di CollisionObject. Si prega di utilizzarlo solamente come figlio di Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una forma."
|
|
|
|
#: scene/3d/body_shape.cpp
|
|
msgid ""
|
|
"A shape must be provided for CollisionShape to function. Please create a "
|
|
"shape resource for it!"
|
|
msgstr ""
|
|
"Perché CollisionShape funzioni deve essere fornita una forma. Si prega di "
|
|
"creare una risorsa forma (shape)!"
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid ""
|
|
"CollisionPolygon only serves to provide a collision shape to a "
|
|
"CollisionObject derived node. Please only use it as a child of Area, "
|
|
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
|
msgstr ""
|
|
"CollisionPolygon serve solamente a fornire una forma di collisione ad un "
|
|
"nodo derivato di CollisionObject. Si prega di usarlo solamente come figlio "
|
|
"di Area, StaticBody, RigidBody, KinematicBody, etc. in modo da dargli una "
|
|
"forma."
|
|
|
|
#: scene/3d/collision_polygon.cpp
|
|
msgid "An empty CollisionPolygon has no effect on collision."
|
|
msgstr "Un CollisionPolygon vuoto non ha effetti in collisione."
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid "A NavigationMesh resource must be set or created for this node to work."
|
|
msgstr ""
|
|
"Una risorsa NavigationMesh deve essere creata o impostata affinché questo "
|
|
"nodo funzioni."
|
|
|
|
#: scene/3d/navigation_mesh.cpp
|
|
msgid ""
|
|
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
|
"It only provides navigation data."
|
|
msgstr ""
|
|
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
|
|
"Fornisce solamente dati per la navigazione."
|
|
|
|
#: scene/3d/scenario_fx.cpp
|
|
msgid ""
|
|
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
|
msgstr ""
|
|
"Solamente un WorldEnvironment è consentito per scena (o insieme di scene "
|
|
"istanziate)."
|
|
|
|
#: scene/3d/spatial_sample_player.cpp
|
|
msgid ""
|
|
"A SampleLibrary resource must be created or set in the 'samples' property in "
|
|
"order for SpatialSamplePlayer to play sound."
|
|
msgstr ""
|
|
"Una risorsa SampleLibrary deve essere creata o impostata nella proprietà "
|
|
"'samples' affinché SpatialSamplePlayer riproduca un suono."
|
|
|
|
#: scene/3d/sprite_3d.cpp
|
|
msgid ""
|
|
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
|
"order for AnimatedSprite3D to display frames."
|
|
msgstr ""
|
|
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
|
|
"'Frames' affinché AnimatedSprite3D mostri i frame."
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Alert!"
|
|
msgstr "Attenzione!"
|
|
|
|
#: scene/gui/dialogs.cpp
|
|
msgid "Please Confirm..."
|
|
msgstr "Per Favore Conferma..."
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open a File"
|
|
msgstr "Apri un File"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open File(s)"
|
|
msgstr "Apri File(s)"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open a Directory"
|
|
msgstr "Apri una Directory"
|
|
|
|
#: scene/gui/file_dialog.cpp
|
|
msgid "Open a File or Directory"
|
|
msgstr "Apri un File o una Directory"
|
|
|
|
#: scene/gui/input_action.cpp
|
|
msgid "Ctrl+"
|
|
msgstr "Ctrl+"
|
|
|
|
#: scene/gui/popup.cpp
|
|
msgid ""
|
|
"Popups will hide by default unless you call popup() or any of the popup*() "
|
|
"functions. Making them visible for editing is fine though, but they will "
|
|
"hide upon running."
|
|
msgstr ""
|
|
"I popup saranno nascosti di default a meno che vengano chiamate la funzione "
|
|
"popup() o qualsiasi altra funzione popup*(). Renderli visibili per la "
|
|
"modifica nell'editor è okay, ma verranno nascosti una volta in esecuzione."
|
|
|
|
#: scene/main/viewport.cpp
|
|
msgid ""
|
|
"This viewport is not set as render target. If you intend for it to display "
|
|
"its contents directly to the screen, make it a child of a Control so it can "
|
|
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
|
"texture to some node for display."
|
|
msgstr ""
|
|
"Questo viewport non è impostato come target di render. Se si vuole che il "
|
|
"suo contenuto venga direttamente mostrato a schermo, renderlo figlio di un "
|
|
"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un "
|
|
"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare."
|
|
|
|
#~ msgid "Anim Track Change Wrap Mode"
|
|
#~ msgstr "Traccia Anim Cambia Modalità avvolgimento"
|
|
|
|
#~ msgid "Save Audio Bus Layout As.."
|
|
#~ msgstr "Salva Layout Bus Audio Come..."
|
|
|
|
#~ msgid "Location for New Layout.."
|
|
#~ msgstr "Posizione di Nuovo Layout..."
|
|
|
|
#~ msgid "Open Audio Bus Layout"
|
|
#~ msgstr "Apri Layout Audio Bus"
|
|
|
|
#~ msgid "Add Bus"
|
|
#~ msgstr "Aggiungi Bus"
|
|
|
|
#~ msgid "Template file not found:\n"
|
|
#~ msgstr "File template non trovato:\n"
|
|
|
|
#~ msgid "(Re)Importing Assets"
|
|
#~ msgstr "(Re)Importando gli Assets"
|
|
|
|
#~ msgid "Property Description:"
|
|
#~ msgstr "Descrizione Proprietà:"
|
|
|
|
#~ msgid ""
|
|
#~ "Scene '%s' was automatically imported, so it can't be modified.\n"
|
|
#~ "To make changes to it, a new inherited scene can be created."
|
|
#~ msgstr ""
|
|
#~ "La scena '%s' é stata automaticamente importata, pertanto non puo essere "
|
|
#~ "modificata.\n"
|
|
#~ "Per effettuare cambiamenti, puo essere creata una nuova scena ereditata."
|
|
|
|
#~ msgid "Manage Export Templates"
|
|
#~ msgstr "Gestisci Template d'Esportazione"
|
|
|
|
#~ msgid "Re-Download"
|
|
#~ msgstr "Ri-Scarica"
|
|
|
|
#~ msgid "Uninstall"
|
|
#~ msgstr "Disinstalla"
|
|
|
|
#~ msgid "(Installed)"
|
|
#~ msgstr "(Installato)"
|
|
|
|
#~ msgid "(Missing)"
|
|
#~ msgstr "(Mancante)"
|
|
|
|
#~ msgid "(Current)"
|
|
#~ msgstr "(Corrente)"
|
|
|
|
#~ msgid "Remove template version '%s'?"
|
|
#~ msgstr "Rimuovere versione '%s' del template?"
|
|
|
|
#~ msgid "Invalid version.txt format inside templates."
|
|
#~ msgstr "Formato di version.txt invalido nelle templates."
|
|
|
|
#~ msgid ""
|
|
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
|
#~ "identifier."
|
|
#~ msgstr ""
|
|
#~ "Formato di version.txt invalido nelle templates. Revision non é un "
|
|
#~ "identificatore valido."
|
|
|
|
#~ msgid "No version.txt found inside templates."
|
|
#~ msgstr "Non é stato trovato version.txt all'interno di templates."
|
|
|
|
#~ msgid "Error creating path for templates:\n"
|
|
#~ msgstr "Errore di creazione del percorso per le template:\n"
|
|
|
|
#~ msgid "Extracting Export Templates"
|
|
#~ msgstr "Estrazione Templates d'Esportazione"
|
|
|
|
#~ msgid "Current Version:"
|
|
#~ msgstr "Versione Corrente:"
|
|
|
|
#~ msgid "Installed Versions:"
|
|
#~ msgstr "Versioni Installate:"
|
|
|
|
#~ msgid "Install From File"
|
|
#~ msgstr "Installa Da File"
|
|
|
|
#~ msgid "Select template file"
|
|
#~ msgstr "Seleziona file template"
|
|
|
|
#~ msgid "Export Template Manager"
|
|
#~ msgstr "Gestore Template Esportazione"
|
|
|
|
#~ msgid "Cannot navigate to '"
|
|
#~ msgstr "Impossibile navigare a '"
|
|
|
|
#~ msgid "Expand all"
|
|
#~ msgstr "Espandi tutto"
|
|
|
|
#~ msgid "Collapse all"
|
|
#~ msgstr "Comprimi tutto"
|
|
|
|
#~ msgid "Import As:"
|
|
#~ msgstr "Importa Come:"
|
|
|
|
#~ msgid "Reimport"
|
|
#~ msgstr "Reimporta"
|
|
|
|
#~ msgid "Same as Target Scene"
|
|
#~ msgstr "Stesso che Scena di Destinazione"
|
|
|
|
#~ msgid "Shared"
|
|
#~ msgstr "Condiviso"
|
|
|
|
#~ msgid "Show Bones"
|
|
#~ msgstr "Mostra Ossa"
|
|
|
|
#~ msgid "Modify Curve"
|
|
#~ msgstr "Modifica Curva"
|
|
|
|
#~ msgid "Remove Point from Line2D"
|
|
#~ msgstr "Rimuovi Punto da Line2D"
|
|
|
|
#~ msgid "Add Point to Line2D"
|
|
#~ msgstr "Aggiungi Punto a Line2D"
|
|
|
|
#~ msgid "Move Point in Line2D"
|
|
#~ msgstr "Sposta Punto in Line2D"
|
|
|
|
#~ msgid "Split Segment (in line)"
|
|
#~ msgstr "Spezza Segmento (in linea)"
|
|
|
|
#~ msgid "A processor material of type 'ParticlesMaterial' is required."
|
|
#~ msgstr "Un processor material di tipo 'ParticlesMaterial' é richiesto."
|
|
|
|
#~ msgid "Surface Points"
|
|
#~ msgstr "Punti Superficie"
|
|
|
|
#~ msgid "Surface Points+Normal (Directed)"
|
|
#~ msgstr "Punti superficie+Normali (Dirette)"
|
|
|
|
#~ msgid "Emission Source: "
|
|
#~ msgstr "Sorgente Emissione: "
|
|
|
|
#~ msgid "Close All"
|
|
#~ msgstr "Chiudi Tutto"
|
|
|
|
#~ msgid "Discard"
|
|
#~ msgstr "Scarta"
|
|
|
|
#~ msgid "Pick Color"
|
|
#~ msgstr "Scegli Colore"
|
|
|
|
#~ msgid "Theme"
|
|
#~ msgstr "Tema"
|
|
|
|
#~ msgid "Runnable"
|
|
#~ msgstr "Eseguibile"
|
|
|
|
#~ msgid "Delete patch '"
|
|
#~ msgstr "Elimina patch '"
|
|
|
|
#~ msgid "Delete preset '%s'?"
|
|
#~ msgstr "Eliminare preset '%s'?"
|
|
|
|
#~ msgid "Presets"
|
|
#~ msgstr "Presets"
|
|
|
|
#~ msgid "Export selected scenes (and dependencies)"
|
|
#~ msgstr "Esporta le scene selezionate (incluse le dipendenze)"
|
|
|
|
#~ msgid "Patches"
|
|
#~ msgstr "Patches"
|
|
|
|
#~ msgid "Make Patch"
|
|
#~ msgstr "Crea Patch"
|
|
|
|
#~ msgid "Export templates for this platform are missing:"
|
|
#~ msgstr "Le export templates per questa piattaforma sono mancanti:"
|
|
|
|
#~ msgid "Export With Debug"
|
|
#~ msgstr "Esporta Con Debug"
|
|
|
|
#~ msgid "Pick a Viewport"
|
|
#~ msgstr "Scegli una Vista"
|
|
|
|
#~ msgid "Show in File System"
|
|
#~ msgstr "Mostra nel File System"
|
|
|
|
#~ msgid "Pick a Node"
|
|
#~ msgstr "Scegli un Nodo"
|
|
|
|
#~ msgid "Select Property"
|
|
#~ msgstr "Seleziona Proprietà"
|
|
|
|
#~ msgid "Select Method"
|
|
#~ msgstr "Seleziona Metodo"
|
|
|
|
#~ msgid "Change Probe Extents"
|
|
#~ msgstr "Cambia Estensione Probe"
|
|
|
|
#~ msgid ""
|
|
#~ "A node yielded without working memory, please read the docs on how to "
|
|
#~ "yield properly!"
|
|
#~ msgstr ""
|
|
#~ "Un nodo ha ceduto senza memoria di lavoro, si prega di leggere la "
|
|
#~ "documentazione riguardo a come cedere in maniera corretta!"
|
|
|
|
#~ msgid ""
|
|
#~ "Node yielded, but did not return a function state in the first working "
|
|
#~ "memory."
|
|
#~ msgstr ""
|
|
#~ "Il nodo ha ceduto, ma non ha ritornato uno stato di funzione nella prima "
|
|
#~ "memoria di lavoro."
|
|
|
|
#~ msgid ""
|
|
#~ "Return value must be assigned to first element of node working memory! "
|
|
#~ "Fix your node please."
|
|
#~ msgstr ""
|
|
#~ "Il valore di return deve essere assegnato al primo elemento della memoria "
|
|
#~ "di lavoro del nodo! Si prega di aggiustare il nodo."
|
|
|
|
#~ msgid "Node returned an invalid sequence output: "
|
|
#~ msgstr "Il nodo ha ritornato una sequenza di output invalida: "
|
|
|
|
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
|
|
#~ msgstr ""
|
|
#~ "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!"
|
|
|
|
#~ msgid "Stack overflow with stack depth: "
|
|
#~ msgstr "Overflow dello stack con profondità dello stack: "
|
|
|
|
#~ msgid "Functions:"
|
|
#~ msgstr "Funzioni:"
|
|
|
|
#~ msgid "Variables:"
|
|
#~ msgstr "Valiabili:"
|
|
|
|
#~ msgid "Name is not a valid identifier:"
|
|
#~ msgstr "Il nome non è un identificatore valido:"
|
|
|
|
#~ msgid "Name already in use by another func/var/signal:"
|
|
#~ msgstr "Nome già in uso da un altro funz/var/segnale:"
|
|
|
|
#~ msgid "Rename Function"
|
|
#~ msgstr "Rinomina Funzione"
|
|
|
|
#~ msgid "Rename Variable"
|
|
#~ msgstr "Rinomina Variabile"
|
|
|
|
#~ msgid "Rename Signal"
|
|
#~ msgstr "Rinomina Segnale"
|
|
|
|
#~ msgid "Add Function"
|
|
#~ msgstr "Aggiungi Funzione"
|
|
|
|
#~ msgid "Add Variable"
|
|
#~ msgstr "Aggiungi Variabile"
|
|
|
|
#~ msgid "Add Signal"
|
|
#~ msgstr "Aggiungi Segnale"
|
|
|
|
#~ msgid "Remove Function"
|
|
#~ msgstr "Rimuovi Funzione"
|
|
|
|
#~ msgid "Remove Variable"
|
|
#~ msgstr "Rimuovi Variabile"
|
|
|
|
#~ msgid "Editing Variable:"
|
|
#~ msgstr "Modifica Variabile:"
|
|
|
|
#~ msgid "Remove Signal"
|
|
#~ msgstr "Rimuovi Segnale"
|
|
|
|
#~ msgid "Editing Signal:"
|
|
#~ msgstr "Modifica Segnale:"
|
|
|
|
#~ msgid "Change Expression"
|
|
#~ msgstr "Cambia Espressione"
|
|
|
|
#~ msgid "Add Node"
|
|
#~ msgstr "Aggiungi Nodo"
|
|
|
|
#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
|
|
#~ msgstr ""
|
|
#~ "Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift "
|
|
#~ "per rilasciare una firma generica."
|
|
|
|
#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
|
#~ msgstr ""
|
|
#~ "Mantieni premuto Control per rilasciare un Getter. Mantieni premuto Shift "
|
|
#~ "per rilasciare una firma generica."
|
|
|
|
#~ msgid "Hold Meta to drop a simple reference to the node."
|
|
#~ msgstr ""
|
|
#~ "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo."
|
|
|
|
#~ msgid "Hold Ctrl to drop a simple reference to the node."
|
|
#~ msgstr ""
|
|
#~ "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo."
|
|
|
|
#~ msgid "Hold Meta to drop a Variable Setter."
|
|
#~ msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile."
|
|
|
|
#~ msgid "Hold Ctrl to drop a Variable Setter."
|
|
#~ msgstr "Mantieni premuto Ctrl per rilasciare un Setter Variabile."
|
|
|
|
#~ msgid "Add Preload Node"
|
|
#~ msgstr "Aggiungi Nodo Preload"
|
|
|
|
#~ msgid "Add Node(s) From Tree"
|
|
#~ msgstr "Aggiungi Nodo(i) Da Albero"
|
|
|
|
#~ msgid "Add Getter Property"
|
|
#~ msgstr "Aggiungi Proprietà Getter"
|
|
|
|
#~ msgid "Add Setter Property"
|
|
#~ msgstr "Aggiungi Proprietà Setter"
|
|
|
|
#~ msgid "Condition"
|
|
#~ msgstr "Condizione"
|
|
|
|
#~ msgid "Sequence"
|
|
#~ msgstr "Sequenza"
|
|
|
|
#~ msgid "Switch"
|
|
#~ msgstr "Interruttore"
|
|
|
|
#~ msgid "Iterator"
|
|
#~ msgstr "Iteratore"
|
|
|
|
#~ msgid "While"
|
|
#~ msgstr "Mentre"
|
|
|
|
#~ msgid "Return"
|
|
#~ msgstr "Ritorna"
|
|
|
|
#~ msgid "Get"
|
|
#~ msgstr "Get"
|
|
|
|
#~ msgid "Base Type:"
|
|
#~ msgstr "Tipo Base:"
|
|
|
|
#~ msgid "Available Nodes:"
|
|
#~ msgstr "Nodi Disponibili:"
|
|
|
|
#~ msgid "Select or create a function to edit graph"
|
|
#~ msgstr "Seleziona o crea una funzione per modificare il grafico"
|
|
|
|
#~ msgid "Edit Signal Arguments:"
|
|
#~ msgstr "Modifica Argomenti Segnali:"
|
|
|
|
#~ msgid "Edit Variable:"
|
|
#~ msgstr "Modifica Variabile:"
|
|
|
|
#~ msgid "Change"
|
|
#~ msgstr "Cambia"
|
|
|
|
#~ msgid "Delete Selected"
|
|
#~ msgstr "Elimina selezionati"
|
|
|
|
#~ msgid "Find Node Type"
|
|
#~ msgstr "Trova Tipo Nodo"
|
|
|
|
#~ msgid "Copy Nodes"
|
|
#~ msgstr "Copia Nodi"
|
|
|
|
#~ msgid "Cut Nodes"
|
|
#~ msgstr "Taglia Nodi"
|
|
|
|
#~ msgid "Paste Nodes"
|
|
#~ msgstr "Incolla Nodi"
|
|
|
|
#~ msgid "Input type not iterable: "
|
|
#~ msgstr "Il tipo di input non è iterabile: "
|
|
|
|
#~ msgid "Iterator became invalid"
|
|
#~ msgstr "L'iteratore è diventato invalido"
|
|
|
|
#~ msgid "Iterator became invalid: "
|
|
#~ msgstr "L'iteratore è diventato invalido: "
|
|
|
|
#~ msgid "Invalid index property name."
|
|
#~ msgstr "Nome proprietà indice invalido."
|
|
|
|
#~ msgid "Base object is not a Node!"
|
|
#~ msgstr "L'oggetto base non è un Nodo!"
|
|
|
|
#~ msgid "Path does not lead Node!"
|
|
#~ msgstr "Il percorso non conduce ad un Nodo!"
|
|
|
|
#~ msgid "Invalid index property name '%s' in node %s."
|
|
#~ msgstr "Nome proprietà indice invalido '%s' nel nodo %s."
|
|
|
|
#~ msgid ": Invalid argument of type: "
|
|
#~ msgstr ": Argomento invalido di tipo: "
|
|
|
|
#~ msgid ": Invalid arguments: "
|
|
#~ msgstr ": Argomenti invalidi: "
|
|
|
|
#~ msgid "VariableGet not found in script: "
|
|
#~ msgstr "VariableGet non trovato nello script: "
|
|
|
|
#~ msgid "VariableSet not found in script: "
|
|
#~ msgstr "VariableSet non trovato nello script: "
|
|
|
|
#~ msgid "Custom node has no _step() method, can't process graph."
|
|
#~ msgstr ""
|
|
#~ "Il nodo personalizato non ha un metodo _step(), impossibile processare il "
|
|
#~ "grafico."
|
|
|
|
#~ msgid ""
|
|
#~ "Invalid return value from _step(), must be integer (seq out), or string "
|
|
#~ "(error)."
|
|
#~ msgstr ""
|
|
#~ "Valore di return invalido da _step(), deve esere intero (seq out), oppure "
|
|
#~ "stringa (errore)."
|
|
|
|
#~ msgid "just pressed"
|
|
#~ msgstr "appena premuto"
|
|
|
|
#~ msgid "just released"
|
|
#~ msgstr "appena rilasciato"
|
|
|
|
#~ msgid "Run in Browser"
|
|
#~ msgstr "Esegui nel Browser"
|
|
|
|
#~ msgid "Run exported HTML in the system's default browser."
|
|
#~ msgstr ""
|
|
#~ "Esegui HTML esportato all'interno del browser di sistema di default."
|
|
|
|
#~ msgid "Could not write file:\n"
|
|
#~ msgstr "Impossibile scrivere file:\n"
|
|
|
|
#~ msgid "Could not read file:\n"
|
|
#~ msgstr "Impossibile leggere file:\n"
|
|
|
|
#~ msgid "Could not open template for export:\n"
|
|
#~ msgstr "Impossibile aprire template per l'esportazione:\n"
|
|
|
|
#~ msgid "Path property must point to a valid Spatial node to work."
|
|
#~ msgstr ""
|
|
#~ "La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per "
|
|
#~ "poter funzionare."
|
|
|
|
#~ msgid ""
|
|
#~ "ScrollContainer is intended to work with a single child control.\n"
|
|
#~ "Use a container as child (VBox,HBox,etc), or a Control and set the custom "
|
|
#~ "minimum size manually."
|
|
#~ msgstr ""
|
|
#~ "ScrollContainer é fatto per funzionare con un solo controllo figlio.\n"
|
|
#~ "Usa un container come figlio (VBox,HBox,etc), o un Control impostando la "
|
|
#~ "dimensione minima manualmente."
|
|
|
|
#~ msgid ""
|
|
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
|
|
#~ "parent first."
|
|
#~ msgstr ""
|
|
#~ "Questo elemento non può essere reso visibile perchè il genitore è "
|
|
#~ "nascosto. Rivela prima il genitore."
|
|
|
|
#~ msgid ""
|
|
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
|
#~ "'user://', or 'local://'"
|
|
#~ msgstr ""
|
|
#~ "I percorsi non possono iniziare per '/', i percorsi assoluti devono "
|
|
#~ "iniziare per 'res://', 'user://', oppure 'local://'"
|
|
|
|
#~ msgid "File exists"
|
|
#~ msgstr "File esistente"
|
|
|
|
#~ msgid "Valid path"
|
|
#~ msgstr "Percorso valido"
|
|
|
|
#~ msgid ""
|
|
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
|
#~ "unsequenced ports were specified."
|
|
#~ msgstr ""
|
|
#~ "Il nodo personalizzato non ha _get_output_port_unsequenced(idx,wmem), ma "
|
|
#~ "le porte unsequenced sono state specificate."
|
|
|
|
#~ msgid "Cannot go into subdir:"
|
|
#~ msgstr "Impossibile accedere alla subdirectory:"
|
|
|
|
#~ msgid "Imported Resources"
|
|
#~ msgstr "Risorse Importate"
|
|
|
|
#~ msgid "Insert Keys (Ins)"
|
|
#~ msgstr "Inserisci Keys (Ins)"
|
|
|
|
#~ msgid "Top (Num7)"
|
|
#~ msgstr "Alto (Num7)"
|
|
|
|
#~ msgid "Bottom (Shift+Num7)"
|
|
#~ msgstr "Basso (Shift+Num7)"
|
|
|
|
#~ msgid "Left (Num3)"
|
|
#~ msgstr "Sinistra (Num3)"
|
|
|
|
#~ msgid "Right (Shift+Num3)"
|
|
#~ msgstr "Destra (Shift+Num3)"
|
|
|
|
#~ msgid "Front (Num1)"
|
|
#~ msgstr "Fronte (Num1)"
|
|
|
|
#~ msgid "Rear (Shift+Num1)"
|
|
#~ msgstr "Retro (Shift+Num1)"
|
|
|
|
#~ msgid "Perspective (Num5)"
|
|
#~ msgstr "Prospettiva (Num5)"
|
|
|
|
#~ msgid "Orthogonal (Num5)"
|
|
#~ msgstr "Ortogonale (Num5)"
|
|
|
|
#~ msgid "Selection (F)"
|
|
#~ msgstr "Selezione (F)"
|
|
|
|
#~ msgid "Align with view (Ctrl+Shift+F)"
|
|
#~ msgstr "Allinea con vista (Ctrl+Shift+F)"
|
|
|
|
#~ msgid "Change Anim Loop Interpolation"
|
|
#~ msgstr "Cambia Interpolazione Loop Animazione"
|
|
|
|
#~ msgid "Enable/Disable interpolation when looping animation."
|
|
#~ msgstr "Attiva/Disattiva interpolazione durante loop animazione."
|
|
|
|
#~ msgid "Load Layout"
|
|
#~ msgstr "Carica Layout"
|
|
|
|
#~ msgid "Scale Region Editor"
|
|
#~ msgstr "Scala Editor Regioni"
|
|
|
|
#~ msgid ""
|
|
#~ "No texture in this node.\n"
|
|
#~ "Set a texture to be able to edit region."
|
|
#~ msgstr ""
|
|
#~ "Nessuna texture in questo nodo.\n"
|
|
#~ "Imposta una texture per poter modificare la regione."
|
|
|
|
#~ msgid "New Scene Root"
|
|
#~ msgstr "Nuova Scena di Root"
|
|
|
|
#~ msgid "Inherit Scene"
|
|
#~ msgstr "Eredita Scena"
|
|
|
|
#~ msgid "Binds (Extra Params):"
|
|
#~ msgstr "Lega (Parametri Extra):"
|
|
|
|
#~ msgid "Method In Node:"
|
|
#~ msgstr "Metodo Nel Nodo:"
|
|
|
|
#~ msgid "Reload Tool Script (Soft)"
|
|
#~ msgstr "Ricarica Tool Script (Soft)"
|
|
|
|
#~ msgid "Edit Connections.."
|
|
#~ msgstr "Modifica Connessioni.."
|
|
|
|
#~ msgid "Set Params"
|
|
#~ msgstr "Imposta parametri"
|
|
|
|
#~ msgid "Live Editing"
|
|
#~ msgstr "Editing Live"
|
|
|
|
#~ msgid "File Server"
|
|
#~ msgstr "File Server"
|
|
|
|
#~ msgid "Deploy File Server Clients"
|
|
#~ msgstr "Distribuisci i Client del File Server"
|
|
|
|
#~ msgid "Group Editor"
|
|
#~ msgstr "Editor Gruppo"
|
|
|
|
#~ msgid "Node Group(s)"
|
|
#~ msgstr "Gruppo(i) Nodi"
|
|
|
|
#~ msgid "Set region_rect"
|
|
#~ msgstr "Imposta region_rect"
|
|
|
|
#~ msgid "Plugin List:"
|
|
#~ msgstr "Lista Plugin:"
|
|
|
|
#~ msgid "%d frames"
|
|
#~ msgstr "%d frames"
|
|
|
|
#~ msgid ""
|
|
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
|
|
#~ "your .jpg or .png files to your project, and change export options later. "
|
|
#~ "Atlases can be generated on export too."
|
|
#~ msgstr ""
|
|
#~ "NOTA: Non sei obbligato ad importare le texture per i progetti 2D. È "
|
|
#~ "sufficiente copiare i tuoi file .jpg o .png nel tuo progetto, e cambiare "
|
|
#~ "le opzioni di esportazione successivamente. Gli atlas possono essere "
|
|
#~ "anche generati in esportazione."
|
|
|
|
#~ msgid "Overwrite Existing Scene"
|
|
#~ msgstr "Sovrascrivi Scena esistente"
|
|
|
|
#~ msgid "Overwrite Existing, Keep Materials"
|
|
#~ msgstr "Sovrascrivi Esistente, Mantieni Materiali"
|
|
|
|
#~ msgid "Keep Existing, Merge with New"
|
|
#~ msgstr "Mantieni Esistente, Unisci a Nuova"
|
|
|
|
#~ msgid "Keep Existing, Ignore New"
|
|
#~ msgstr "Mantieni Esistente, Ignora Nuova"
|
|
|
|
#~ msgid "This Time:"
|
|
#~ msgstr "Questa Volta:"
|
|
|
|
#~ msgid "Next Time:"
|
|
#~ msgstr "Prossima Volta:"
|
|
|
|
#~ msgid "Merging.."
|
|
#~ msgstr "Unione.."
|