godot/modules/fbx/data
Omar El Sheikh 203295f17d Added Mesh Compression Import Options
Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed

Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors

Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions

Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
..
fbx_anim_container.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_bone.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_bone.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_material.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
fbx_material.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_mesh_data.cpp Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
fbx_mesh_data.h Added Mesh Compression Import Options 2021-11-01 12:54:28 -04:00
fbx_node.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
fbx_skeleton.cpp Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
fbx_skeleton.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
import_state.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
model_abstraction.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pivot_transform.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
pivot_transform.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00