godot/thirdparty/bullet/BulletSoftBody
Rémi Verschelde b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
..
DeformableBodyInplaceSolverIslandCallback.h
btCGProjection.h
btConjugateGradient.h
btConjugateResidual.h
btDefaultSoftBodySolver.cpp
btDefaultSoftBodySolver.h
btDeformableBackwardEulerObjective.cpp
btDeformableBackwardEulerObjective.h
btDeformableBodySolver.cpp
btDeformableBodySolver.h
btDeformableContactConstraint.cpp
btDeformableContactConstraint.h
btDeformableContactProjection.cpp
btDeformableContactProjection.h
btDeformableCorotatedForce.h
btDeformableGravityForce.h
btDeformableLagrangianForce.h
btDeformableLinearElasticityForce.h
btDeformableMassSpringForce.h
btDeformableMousePickingForce.h
btDeformableMultiBodyConstraintSolver.cpp
btDeformableMultiBodyConstraintSolver.h
btDeformableMultiBodyDynamicsWorld.cpp
btDeformableMultiBodyDynamicsWorld.h
btDeformableNeoHookeanForce.h
btKrylovSolver.h
btPreconditioner.h
btSoftBody.cpp
btSoftBody.h
btSoftBodyConcaveCollisionAlgorithm.cpp
btSoftBodyConcaveCollisionAlgorithm.h
btSoftBodyData.h
btSoftBodyHelpers.cpp
btSoftBodyHelpers.h
btSoftBodyInternals.h
btSoftBodyRigidBodyCollisionConfiguration.cpp
btSoftBodyRigidBodyCollisionConfiguration.h
btSoftBodySolverVertexBuffer.h
btSoftBodySolvers.h
btSoftMultiBodyDynamicsWorld.cpp
btSoftMultiBodyDynamicsWorld.h
btSoftRigidCollisionAlgorithm.cpp
btSoftRigidCollisionAlgorithm.h
btSoftRigidDynamicsWorld.cpp
btSoftRigidDynamicsWorld.h
btSoftSoftCollisionAlgorithm.cpp
btSoftSoftCollisionAlgorithm.h
btSparseSDF.h
poly34.cpp
poly34.h