77 lines
3.6 KiB
Plaintext
77 lines
3.6 KiB
Plaintext
/*************************************************************************/
|
|
/* godot_menu_delegate.mm */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "godot_menu_delegate.h"
|
|
|
|
#include "display_server_macos.h"
|
|
#include "godot_menu_item.h"
|
|
#include "key_mapping_macos.h"
|
|
|
|
@implementation GodotMenuDelegate
|
|
|
|
- (void)doNothing:(id)sender {
|
|
}
|
|
|
|
- (BOOL)menuHasKeyEquivalent:(NSMenu *)menu forEvent:(NSEvent *)event target:(id *)target action:(SEL *)action {
|
|
NSString *ev_key = [[event charactersIgnoringModifiers] lowercaseString];
|
|
NSUInteger ev_modifiers = [event modifierFlags] & NSDeviceIndependentModifierFlagsMask;
|
|
for (int i = 0; i < [menu numberOfItems]; i++) {
|
|
const NSMenuItem *menu_item = [menu itemAtIndex:i];
|
|
if ([menu_item isEnabled] && [[menu_item keyEquivalent] compare:ev_key] == NSOrderedSame) {
|
|
NSUInteger item_modifiers = [menu_item keyEquivalentModifierMask];
|
|
|
|
if (ev_modifiers == item_modifiers) {
|
|
GodotMenuItem *value = [menu_item representedObject];
|
|
if (value->key_callback != Callable()) {
|
|
// If custom callback is set, use it.
|
|
Variant tag = value->meta;
|
|
Variant *tagp = &tag;
|
|
Variant ret;
|
|
Callable::CallError ce;
|
|
value->key_callback.callp((const Variant **)&tagp, 1, ret, ce);
|
|
} else {
|
|
// Otherwise redirect event to the engine.
|
|
if (DisplayServer::get_singleton()) {
|
|
[[[NSApplication sharedApplication] keyWindow] sendEvent:event];
|
|
}
|
|
}
|
|
|
|
// Suppress default menu action.
|
|
*target = self;
|
|
*action = @selector(doNothing:);
|
|
return YES;
|
|
}
|
|
}
|
|
}
|
|
return NO;
|
|
}
|
|
|
|
@end
|