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joints
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clang-format: Various fixes to comments alignment from `clang-format` 13
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2021-10-28 15:43:36 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
gjk_epa.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
gjk_epa.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_area_3d.cpp
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Add area to moved list when changing monitorable,
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2021-11-20 06:57:34 +00:00 |
godot_area_3d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
godot_area_pair_3d.cpp
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Add area to moved list when changing monitorable,
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2021-11-20 06:57:34 +00:00 |
godot_area_pair_3d.h
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Add area to moved list when changing monitorable,
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2021-11-20 06:57:34 +00:00 |
godot_body_3d.cpp
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Add wakeup() conditional if previous gravity was 0
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2021-11-22 12:03:50 -05:00 |
godot_body_3d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
godot_body_direct_state_3d.cpp
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Expose local center of mass in physics servers
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2021-11-08 16:17:57 -07:00 |
godot_body_direct_state_3d.h
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Expose local center of mass in physics servers
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2021-11-08 16:17:57 -07:00 |
godot_body_pair_3d.cpp
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
godot_body_pair_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d_bvh.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_broad_phase_3d_bvh.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_object_3d.cpp
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Rename AABB `get_area` to `get_volume`
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2021-11-05 18:22:42 -04:00 |
godot_collision_object_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d.cpp
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_collision_solver_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_collision_solver_3d_sat.cpp
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_collision_solver_3d_sat.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_constraint_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_joint_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
godot_physics_server_3d.cpp
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Merge pull request #54810 from nekomatata/area-separate-override-modes
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2021-11-11 15:11:21 -07:00 |
godot_physics_server_3d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
godot_shape_3d.cpp
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_shape_3d.h
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Fix contact generation with backface collision disabled
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2021-11-17 17:57:02 -07:00 |
godot_soft_body_3d.cpp
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Fix applied gravity on soft bodies
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2021-11-17 17:59:26 -07:00 |
godot_soft_body_3d.h
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Fix applied gravity on soft bodies
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2021-11-17 17:59:26 -07:00 |
godot_space_3d.cpp
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Fix rest_info returning no result with high margin and low motion
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2021-11-17 11:47:30 -07:00 |
godot_space_3d.h
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Use parameter classes instead of arguments for all physics queries
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2021-11-04 11:44:39 -07:00 |
godot_step_3d.cpp
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Fix physics BVH pairing for teleported or fast moving objects
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2021-11-16 14:51:37 -07:00 |
godot_step_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |