godot/main
snowapril c77b710035 Fix crash on get index for non-existing string
As _buttons and _axes have both valid string and nullptr.
When iterating over them, if given key exists it will work correctly.
But if given key does not exist, it will end up with
String::operator=(nullptr). As String constructor from nullptr exists, I
use it.
2022-03-17 17:49:12 +09:00
..
tests Fix test_shader_lang (for 3.x) 2022-02-22 15:24:34 +03:00
SCsub
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt
godotcontrollerdb.txt
input_default.cpp Fix crash on get index for non-existing string 2022-03-17 17:49:12 +09:00
input_default.h
main.cpp Merge pull request #54026 from ConteZero/primary_clipboard_linux_3.x 2022-03-14 18:52:20 +01:00
main.h
main_builders.py
main_timer_sync.cpp Disable jitter fix when physics interpolation is enabled. 2022-02-21 10:32:42 +00:00
main_timer_sync.h
performance.cpp
performance.h
splash.png