godot/servers/visual/portals
lawnjelly 3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
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SCsub
portal_defines.h
portal_gameplay_monitor.cpp
portal_gameplay_monitor.h
portal_occlusion_culler.cpp
portal_occlusion_culler.h
portal_pvs.cpp
portal_pvs.h
portal_pvs_builder.cpp
portal_pvs_builder.h
portal_renderer.cpp
portal_renderer.h
portal_resources.cpp
portal_resources.h
portal_rooms_bsp.cpp
portal_rooms_bsp.h
portal_tracer.cpp
portal_tracer.h
portal_types.cpp
portal_types.h