godot/platform/android/file_access_android.cpp

185 lines
4.8 KiB
C++

/*************************************************************************/
/* file_access_android.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "file_access_android.h"
#include "print_string.h"
AAssetManager *FileAccessAndroid::asset_manager = NULL;
/*void FileAccessAndroid::make_default() {
create_func=create_android;
}*/
FileAccess *FileAccessAndroid::create_android() {
return memnew(FileAccessAndroid);
}
Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) {
String path = fix_path(p_path).simplify_path();
if (path.begins_with("/"))
path = path.substr(1, path.length());
else if (path.begins_with("res://"))
path = path.substr(6, path.length());
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android..
a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
if (!a)
return ERR_CANT_OPEN;
//ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND);
len = AAsset_getLength(a);
pos = 0;
eof = false;
return OK;
}
void FileAccessAndroid::close() {
if (!a)
return;
AAsset_close(a);
a = NULL;
}
bool FileAccessAndroid::is_open() const {
return a != NULL;
}
void FileAccessAndroid::seek(size_t p_position) {
ERR_FAIL_COND(!a);
AAsset_seek(a, p_position, SEEK_SET);
pos = p_position;
if (pos > len) {
pos = len;
eof = true;
} else {
eof = false;
}
}
void FileAccessAndroid::seek_end(int64_t p_position) {
ERR_FAIL_COND(!a);
AAsset_seek(a, p_position, SEEK_END);
pos = len + p_position;
}
size_t FileAccessAndroid::get_position() const {
return pos;
}
size_t FileAccessAndroid::get_len() const {
return len;
}
bool FileAccessAndroid::eof_reached() const {
return eof;
}
uint8_t FileAccessAndroid::get_8() const {
if (pos >= len) {
eof = true;
return 0;
}
uint8_t byte;
AAsset_read(a, &byte, 1);
pos++;
return byte;
}
int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const {
off_t r = AAsset_read(a, p_dst, p_length);
if (pos + p_length > len) {
eof = true;
}
if (r >= 0) {
pos += r;
if (pos > len) {
pos = len;
}
}
return r;
}
Error FileAccessAndroid::get_error() const {
return eof ? ERR_FILE_EOF : OK; //not sure what else it may happen
}
void FileAccessAndroid::flush() {
ERR_FAIL();
}
void FileAccessAndroid::store_8(uint8_t p_dest) {
ERR_FAIL();
}
bool FileAccessAndroid::file_exists(const String &p_path) {
String path = fix_path(p_path).simplify_path();
if (path.begins_with("/"))
path = path.substr(1, path.length());
else if (path.begins_with("res://"))
path = path.substr(6, path.length());
AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
if (!at)
return false;
AAsset_close(at);
return true;
}
FileAccessAndroid::FileAccessAndroid() {
a = NULL;
eof = false;
}
FileAccessAndroid::~FileAccessAndroid() {
close();
}