godot/platform/web
Rémi Verschelde eeaca3a439
Merge pull request #96610 from adamscott/emscripten-minimum-requirements
[Web] Update minimum requirements for emscripten to 3.1.62
2024-09-26 18:45:10 +02:00
..
api Add `JavaScriptBridge` buffer methods 2024-09-16 12:13:34 -04:00
doc_classes
export [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
js Add `JavaScriptBridge` buffer methods 2024-09-16 12:13:34 -04:00
README.md
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
audio_driver_web.cpp
audio_driver_web.h
detect.py Update minimum requirements for emscripten to 3.1.62 2024-09-26 10:19:48 -04:00
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
eslint.config.cjs
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Add `JavaScriptBridge` buffer methods 2024-09-16 12:13:34 -04:00
os_web.cpp Add support for non-blocking IO mode to `OS.execute_with_pipe`. 2024-09-06 14:16:39 +03:00
os_web.h Add support for non-blocking IO mode to `OS.execute_with_pipe`. 2024-09-06 14:16:39 +03:00
package-lock.json
package.json
platform_config.h
platform_gl.h
serve.py
web_main.cpp
web_runtime.cpp

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.