godot/scene/resources/2d
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
..
skeleton Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
navigation_mesh_source_geometry_data_2d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
navigation_polygon.cpp Merge pull request #92560 from smix8/navmesh2d_bake_partition 2024-08-19 16:04:49 +02:00
navigation_polygon.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
polygon_path_finder.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc Implement multiple occlusion polygons within each TileSet occlusion layer 2024-09-03 15:38:51 +02:00
tile_set.cpp Merge pull request #70096 from rune-scape/stringname-dict 2024-09-03 17:38:06 +02:00
tile_set.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
world_boundary_shape_2d.cpp Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h