godot/thirdparty/embree/kernels/bvh/bvh.cpp

191 lines
5.3 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#include "bvh.h"
#include "bvh_statistics.h"
namespace embree
{
template<int N>
BVHN<N>::BVHN (const PrimitiveType& primTy, Scene* scene)
: AccelData((N==4) ? AccelData::TY_BVH4 : (N==8) ? AccelData::TY_BVH8 : AccelData::TY_UNKNOWN),
primTy(&primTy), device(scene->device), scene(scene),
root(emptyNode), alloc(scene->device,scene->isStaticAccel()), numPrimitives(0), numVertices(0)
{
}
template<int N>
BVHN<N>::~BVHN ()
{
for (size_t i=0; i<objects.size(); i++)
delete objects[i];
}
template<int N>
void BVHN<N>::clear()
{
set(BVHN::emptyNode,empty,0);
alloc.clear();
}
template<int N>
void BVHN<N>::set (NodeRef root, const LBBox3fa& bounds, size_t numPrimitives)
{
this->root = root;
this->bounds = bounds;
this->numPrimitives = numPrimitives;
}
template<int N>
void BVHN<N>::clearBarrier(NodeRef& node)
{
if (node.isBarrier())
node.clearBarrier();
else if (!node.isLeaf()) {
BaseNode* n = node.baseNode(); // FIXME: flags should be stored in BVH
for (size_t c=0; c<N; c++)
clearBarrier(n->child(c));
}
}
template<int N>
void BVHN<N>::layoutLargeNodes(size_t num)
{
#if defined(__64BIT__) // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues
struct NodeArea
{
__forceinline NodeArea() {}
__forceinline NodeArea(NodeRef& node, const BBox3fa& bounds)
: node(&node), A(node.isLeaf() ? float(neg_inf) : area(bounds)) {}
__forceinline bool operator< (const NodeArea& other) const {
return this->A < other.A;
}
NodeRef* node;
float A;
};
std::vector<NodeArea> lst;
lst.reserve(num);
lst.push_back(NodeArea(root,empty));
while (lst.size() < num)
{
std::pop_heap(lst.begin(), lst.end());
NodeArea n = lst.back(); lst.pop_back();
if (!n.node->isAABBNode()) break;
AABBNode* node = n.node->getAABBNode();
for (size_t i=0; i<N; i++) {
if (node->child(i) == BVHN::emptyNode) continue;
lst.push_back(NodeArea(node->child(i),node->bounds(i)));
std::push_heap(lst.begin(), lst.end());
}
}
for (size_t i=0; i<lst.size(); i++)
lst[i].node->setBarrier();
root = layoutLargeNodesRecursion(root,alloc.getCachedAllocator());
#endif
}
template<int N>
typename BVHN<N>::NodeRef BVHN<N>::layoutLargeNodesRecursion(NodeRef& node, const FastAllocator::CachedAllocator& allocator)
{
if (node.isBarrier()) {
node.clearBarrier();
return node;
}
else if (node.isAABBNode())
{
AABBNode* oldnode = node.getAABBNode();
AABBNode* newnode = (BVHN::AABBNode*) allocator.malloc0(sizeof(BVHN::AABBNode),byteNodeAlignment);
*newnode = *oldnode;
for (size_t c=0; c<N; c++)
newnode->child(c) = layoutLargeNodesRecursion(oldnode->child(c),allocator);
return encodeNode(newnode);
}
else return node;
}
template<int N>
double BVHN<N>::preBuild(const std::string& builderName)
{
if (builderName == "")
return inf;
if (device->verbosity(2))
{
Lock<MutexSys> lock(g_printMutex);
std::cout << "building BVH" << N << (builderName.find("MBlur") != std::string::npos ? "MB" : "") << "<" << primTy->name() << "> using " << builderName << " ..." << std::endl << std::flush;
}
double t0 = 0.0;
if (device->benchmark || device->verbosity(2)) t0 = getSeconds();
return t0;
}
template<int N>
void BVHN<N>::postBuild(double t0)
{
if (t0 == double(inf))
return;
double dt = 0.0;
if (device->benchmark || device->verbosity(2))
dt = getSeconds()-t0;
std::unique_ptr<BVHNStatistics<N>> stat;
/* print statistics */
if (device->verbosity(2))
{
if (!stat) stat.reset(new BVHNStatistics<N>(this));
const size_t usedBytes = alloc.getUsedBytes();
Lock<MutexSys> lock(g_printMutex);
std::cout << "finished BVH" << N << "<" << primTy->name() << "> : " << 1000.0f*dt << "ms, " << 1E-6*double(numPrimitives)/dt << " Mprim/s, " << 1E-9*double(usedBytes)/dt << " GB/s" << std::endl;
if (device->verbosity(2))
std::cout << stat->str();
if (device->verbosity(2))
{
FastAllocator::AllStatistics stat(&alloc);
for (size_t i=0; i<objects.size(); i++)
if (objects[i])
stat = stat + FastAllocator::AllStatistics(&objects[i]->alloc);
stat.print(numPrimitives);
}
if (device->verbosity(3))
{
alloc.print_blocks();
for (size_t i=0; i<objects.size(); i++)
if (objects[i])
objects[i]->alloc.print_blocks();
}
std::cout << std::flush;
}
/* benchmark mode */
if (device->benchmark)
{
if (!stat) stat.reset(new BVHNStatistics<N>(this));
Lock<MutexSys> lock(g_printMutex);
std::cout << "BENCHMARK_BUILD " << dt << " " << double(numPrimitives)/dt << " " << stat->sah() << " " << stat->bytesUsed() << " BVH" << N << "<" << primTy->name() << ">" << std::endl << std::flush;
}
}
#if defined(__AVX__)
template class BVHN<8>;
#endif
#if !defined(__AVX__) || !defined(EMBREE_TARGET_SSE2) && !defined(EMBREE_TARGET_SSE42)
template class BVHN<4>;
#endif
}