godot/servers/physics_3d
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
..
joints SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
area_3d_sw.cpp
area_3d_sw.h
area_pair_3d_sw.cpp
area_pair_3d_sw.h
body_3d_sw.cpp
body_3d_sw.h
body_pair_3d_sw.cpp
body_pair_3d_sw.h
broad_phase_3d_basic.cpp
broad_phase_3d_basic.h
broad_phase_3d_sw.cpp
broad_phase_3d_sw.h
broad_phase_octree.cpp
broad_phase_octree.h
collision_object_3d_sw.cpp
collision_object_3d_sw.h
collision_solver_3d_sat.cpp
collision_solver_3d_sat.h
collision_solver_3d_sw.cpp
collision_solver_3d_sw.h
constraint_3d_sw.h
gjk_epa.cpp
gjk_epa.h
joints_3d_sw.h
physics_server_3d_sw.cpp
physics_server_3d_sw.h
shape_3d_sw.cpp
shape_3d_sw.h
space_3d_sw.cpp
space_3d_sw.h
step_3d_sw.cpp
step_3d_sw.h