godot/drivers/gles2/shaders
clayjohn 8ac85e6a9e Normalize the results of octahedral decompression 2021-08-16 22:17:38 -07:00
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SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
blend_shape.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
canvas.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
canvas_shadow.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
copy.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cube_to_dp.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cubemap_filter.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
effect_blur.glsl Revert "Combined the DOF far and DOF near passes" 2021-08-05 23:22:31 +10:00
exposure.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
lens_distorted.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
particles.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
resolve.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
scene.glsl Normalize the results of octahedral decompression 2021-08-16 22:17:38 -07:00
screen_space_reflection.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ssao.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ssao_blur.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ssao_minify.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
stdlib.glsl Fixed the inverse(mat3) polyfill for GLES2 2020-12-07 22:19:45 +01:00
subsurf_scattering.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
tonemap.glsl Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00