godot/modules/mono/glue
Aaron Franke 218f38c7ec
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
..
Managed Expose is_equal_approx and restore == to be exact again 2019-10-14 16:48:59 -04:00
arguments_vector.h Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
base_object_glue.cpp Fix Godot.Object.ToString() infinite recursion 2019-07-08 18:07:20 +02:00
base_object_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
collections_glue.cpp Mono: Fix Array IndexOutOfRangeException not being thrown 2019-07-03 17:56:08 +02:00
collections_glue.h C#: Add missing ToString() override methods 2019-04-18 14:48:13 +02:00
gd_glue.cpp Merge pull request #31347 from neikeq/monodevelop-addin 2019-08-14 11:39:41 +02:00
gd_glue.h C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
glue_header.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00