godot/servers/rendering/renderer_rd
Rémi Verschelde aae20e5b10
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
2023-10-03 20:45:35 +02:00
..
effects Fix various typos with codespell 2023-10-03 20:45:35 +02:00
environment Fix various typos with codespell 2023-10-03 20:45:35 +02:00
forward_clustered Fix various typos with codespell 2023-10-03 20:45:35 +02:00
forward_mobile Add motion vector support for GPU 3D Particles. 2023-09-21 14:20:04 +02:00
shaders Fix various typos with codespell 2023-10-03 20:45:35 +02:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken. 2023-09-21 15:28:23 +02:00
cluster_builder_rd.cpp Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2023-09-20 22:44:04 +02:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
pipeline_cache_rd.h Properly handle wireframe mode in RendererRD pipeline cache 2023-06-14 09:14:34 +02:00
renderer_canvas_render_rd.cpp Merge pull request #75181 from dalexeev/fix-light-only-mode 2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp Fix various typos with codespell 2023-10-03 20:45:35 +02:00
renderer_scene_render_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Move some worker_thread_pool.h includes out of header files 2023-02-13 14:02:01 -05:00
shader_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00