godot/core/config
Hugo Locurcio 937c1a716c
Rename `iterations_per_second` to `physics_ticks_per_second`
This makes it clearer that this property is only about physics FPS,
not rendering FPS.

The `physics_fps` project setting was also renamed to
`physics_ticks_per_second` for consistency.
2021-08-11 02:37:02 +02:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
engine.cpp Rename `iterations_per_second` to `physics_ticks_per_second` 2021-08-11 02:37:02 +02:00
engine.h Rename `iterations_per_second` to `physics_ticks_per_second` 2021-08-11 02:37:02 +02:00
project_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
project_settings.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00