godot/scene
Rémi Verschelde 77caf02802
Merge pull request #89705 from bruvzg/rtl_draw_steps
[RTL] Move shadow and foreground/background boxes drawing into a separate draw steps.
2024-04-29 13:00:22 +02:00
..
2d Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
3d Merge pull request #91177 from markusstephanides/master 2024-04-29 10:09:49 +02:00
animation Make activating on ready in AnimationPlayer respect the property value 2024-04-27 13:06:10 +09:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #89705 from bruvzg/rtl_draw_steps 2024-04-29 13:00:22 +02:00
main Merge pull request #85678 from KoBeWi/editor_walktime 2024-04-26 15:13:16 +02:00
resources Merge pull request #90161 from magian1127/4.0sTip 2024-04-29 10:09:35 +02:00
theme Remove border roundness inside panels of `AcceptDialog` windows 2024-04-06 00:01:16 -03:00
SCsub
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00