godot/servers/rendering
Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
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dummy Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
environment Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_rd Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
storage Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_canvas_cull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_cull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
renderer_canvas_render.cpp Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_canvas_render.h Remove mesh and particles RD dependencies from canvas rendering server 2022-05-26 10:43:37 -07:00
renderer_compositor.cpp SkyShaders working 2022-05-11 21:00:21 -07:00
renderer_compositor.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_scene.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_cull.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_scene_cull.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_occlusion_cull.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h Fix typo in occlusion culling warning method name 2022-05-23 09:34:28 +02:00
renderer_scene_render.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_scene_render.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
renderer_storage.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_storage.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
renderer_thread_pool.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_thread_pool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
renderer_viewport.cpp Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
renderer_viewport.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
rendering_device.cpp Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename 2022-01-20 17:24:34 +01:00
rendering_device.h Add `get_video_adapter_api_version()` to RenderingServer 2022-05-03 01:18:35 +02:00
rendering_device_binds.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_device_binds.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
rendering_server_default.cpp Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
rendering_server_default.h Merge pull request #61221 from BastiaanOlij/split_gi_effects 2022-06-23 12:28:10 +02:00
rendering_server_globals.cpp Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rendering_server_globals.h Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_compiler.cpp Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_compiler.h Refactor shader hints 2022-05-31 11:51:47 +03:00
shader_language.cpp Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_language.h Remove GLES2 shader constraints from GLES3 2022-06-14 12:01:52 -07:00
shader_types.cpp Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
shader_types.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
shader_warnings.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_warnings.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00