godot/scene
Michael Wörner 21d778b0c3 Changed HTML input color_changed logic.
Made the HTML field send change events based on whether the new color's string is different from the previous color's string (instead of whether the new string parses to the current color value).
Previously, updating the color value even when the corresponding string hadn't changed would unnecessarily quantize the color value to 8 bits just by opening/closing the Color Picker.
2023-12-17 15:36:57 +01:00
..
2d Merge pull request #84451 from ShirenY/FixSkeletonMeshCulling 2023-12-12 00:16:51 +01:00
3d Merge pull request #85120 from dsnopek/gl-lightmap 2023-12-08 15:23:27 +01:00
animation Merge pull request #85794 from TokageItLab/stablemixer 2023-12-12 00:33:01 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Changed HTML input color_changed logic. 2023-12-17 15:36:57 +01:00
main Merge pull request #85313 from kitbdev/fix-exit-hide 2023-12-08 15:23:32 +01:00
resources Merge pull request #86056 from ShatReal/fix-skeletonmodification2dtwoboneik-meters 2023-12-12 10:41:29 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Fix node property duplication 2023-11-04 10:45:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Improve engine startup/shutdown benchmarks 2023-12-08 12:53:04 +01:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00