godot/scene
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
..
2d Account for relative z-indexes when y-sorting 2022-07-08 09:18:00 -05:00
3d Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
animation Merge pull request #62510 from MinusKube/animation-reset-crash 2022-06-29 10:19:33 +02:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
gui Merge pull request #62774 from Rindbee/make-the-meta-click-area-fit 2022-07-13 14:14:34 +02:00
main Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
multiplayer Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
resources SpriteFrames: Sort animations alphabetically 2022-07-13 16:15:11 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00