godot/servers/rendering/renderer_rd
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
..
effects Fix typo in roughness shaders 2022-06-26 12:43:21 +10:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
forward_clustered Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling 2022-07-08 11:34:09 +02:00
forward_mobile Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
shaders Fix dead link in TAA resolve shader comment 2022-07-09 22:51:54 +02:00
storage_rd Prevent possible crash when mesh is freed 2022-07-06 19:52:54 +03:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
cluster_builder_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
cluster_builder_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
effects_rd.cpp Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
effects_rd.h Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
renderer_canvas_render_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_canvas_render_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_render_rd.cpp Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_render_rd.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
renderer_scene_sky_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_scene_sky_rd.h Split dependency logic 2022-06-28 00:10:29 +10:00
shader_rd.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Clean up Hash Functions 2022-06-20 12:54:19 +02:00