..
joints
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
gjk_epa.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
gjk_epa.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
godot_area_3d.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
godot_area_3d.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
godot_area_pair_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
godot_body_3d.cpp
Fix RigidBody3D inertia calculation
2022-10-19 23:26:20 +02:00
godot_body_3d.h
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_body_direct_state_3d.cpp
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
godot_body_direct_state_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp
Fix regression 70154 caused by my prior CCD fix.
2022-12-16 11:39:19 -07:00
godot_body_pair_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
godot_broad_phase_3d_bvh.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
godot_broad_phase_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_collision_object_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h
Add collision weight to PhysicsBody for penetrations must be avoided
2022-08-18 08:10:31 +09:00
godot_collision_solver_3d_sat.cpp
Modified the collision_sphere_capsule function to only test the one "correct" axis which corresponds to the correct collision normal.
2023-01-02 14:52:19 -05:00
godot_collision_solver_3d_sat.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
godot_collision_solver_3d.cpp
Merge pull request #66720 from qarmin/unintialized_memory
2022-10-05 11:42:47 +02:00
godot_collision_solver_3d.h
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
godot_constraint_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_joint_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp
Fix crash when executing PhysicsServer2D.joint_clear
2022-09-30 10:36:05 +08:00
godot_physics_server_3d.h
Add area_get_collision_layer
and area_get_collision_mask
2022-09-25 14:34:35 +04:00
godot_shape_3d.cpp
Merge pull request #69852 from rburing/heightmap_shape_typo_bugfix
2022-12-11 11:51:46 +01:00
godot_shape_3d.h
Optimized support function for large meshes
2022-10-18 19:54:29 -07:00
godot_soft_body_3d.cpp
Code simplifications found by cppcheck
2022-11-21 08:43:36 +01:00
godot_soft_body_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
godot_space_3d.cpp
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
godot_space_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
godot_step_3d.cpp
Fix typo in physics step: contraint -> constraint
2022-12-06 17:32:45 +01:00
godot_step_3d.h
Fix typo in physics step: contraint -> constraint
2022-12-06 17:32:45 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00