godot/platform/server
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
..
detect.py SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
godot_server.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_server.cpp Modernize Semaphore 2021-02-18 11:58:08 +01:00
os_server.h Modernize Semaphore 2021-02-18 11:58:08 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00