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shaders
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
light_cluster_builder.cpp
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Implement decals
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2020-04-14 11:13:34 -03:00 |
light_cluster_builder.h
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Implement decals
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2020-04-14 11:13:34 -03:00 |
rasterizer_canvas_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_canvas_rd.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
rasterizer_effects_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_effects_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_scene_high_end_rd.cpp
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Fixes memory leak with lightmap part 2
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2020-05-12 10:11:17 +02:00 |
rasterizer_scene_high_end_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_scene_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_scene_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_storage_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
rasterizer_storage_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
render_pipeline_vertex_format_cache_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
render_pipeline_vertex_format_cache_rd.h
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
shader_compiler_rd.cpp
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New lightmapper
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2020-05-10 15:59:09 -03:00 |
shader_compiler_rd.h
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
shader_rd.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
shader_rd.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |