60e711a115
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions. |
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.. | ||
Build | ||
Editor | ||
Project | ||
Properties | ||
Utils | ||
.gitignore | ||
GodotSharpTools.csproj | ||
GodotSharpTools.sln | ||
StringExtensions.cs | ||
packages.config |