godot/scene
2022-02-04 13:28:56 +01:00
..
2d Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
3d String: Add contains(). 2022-02-04 01:28:02 +05:45
animation String: Add contains(). 2022-02-04 01:28:02 +05:45
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Allow method binds to take Object subclasses as arguments 2022-01-25 09:03:36 -07:00
gui Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
main Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
resources Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add support for 2D vector type to visual shaders 2022-02-02 19:59:34 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00