godot/tools/editor/plugins/editor_preview_plugins.h

100 lines
2.1 KiB
C++

#ifndef EDITORPREVIEWPLUGINS_H
#define EDITORPREVIEWPLUGINS_H
#include "tools/editor/editor_resource_preview.h"
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorTexturePreviewPlugin();
};
class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorBitmapPreviewPlugin();
};
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
Ref<Texture> _gen_from_imd(Ref<ResourceImportMetadata> p_imd);
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
virtual Ref<Texture> generate_from_path(const String& p_path);
EditorPackedScenePreviewPlugin();
};
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
RID scenario;
RID sphere;
RID sphere_instance;
RID viewport;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
};
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorScriptPreviewPlugin();
};
class EditorSamplePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorSamplePreviewPlugin();
};
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
RID scenario;
RID mesh_instance;
RID viewport;
RID light;
RID light_instance;
RID light2;
RID light_instance2;
RID camera;
public:
virtual bool handles(const String& p_type) const;
virtual Ref<Texture> generate(const RES& p_from);
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
};
#endif // EDITORPREVIEWPLUGINS_H