godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/TestData/Sources
Paul Joannon b352bdc8cb
Add tests for source generators
- Bootstrap xUnit project to test source generators
- Implement source generator tests
- Better tests structure (put test data in cs files)
- Enable `ScriptSerializationGeneratorTests`
- Enable `ScriptPathAttributeGeneratorTests`
- Fix `NesterClass` -> `NestedClass`
- Use `Path.Combine` when dealing with paths
- Copy test data to the output directory
2023-12-19 18:26:52 +01:00
..
AllReadOnly.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
AllWriteOnly.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
Bar.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
EventSignals.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ExportedFields.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ExportedProperties.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
Foo.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
Generic.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
Methods.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
MixedReadOnlyWriteOnly.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
MoreExportedFields.cs Add tests for source generators 2023-12-19 18:26:52 +01:00
ScriptBoilerplate.cs Add tests for source generators 2023-12-19 18:26:52 +01:00