godot/platform
Hein-Pieter van Braam-Stewart 228803e9db Dynamically load libpulse.so.0 and libasound.so.1 on Linux
By generating stubs using https://github.com/hpvb/dynload-wrapper we
can dynamically load libpulse and libasound on systems where it is available.
Both are still a build-time requirement but no longer a run-time dependency.

For maintenance purposes the wrappers should not need to be re-generated
unless we want to bump pulse or asound to an incompatible version. It is
unlikely we will want to do this any time soon.

cherry-pick from 09f82fa6ea
2021-02-17 10:31:52 +01:00
..
android Expose GodotPlugin's utility methods used for registration and signal emitting. 2021-02-15 15:57:36 -08:00
iphone [iOS] Remove remote notifications code 2021-02-05 09:26:09 +01:00
javascript [HTML5] Detect screen scale and DPI. 2021-02-12 12:02:30 +01:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:19:47 +02:00
server SCons: Fix debug_symbols tests after switch to BoolVariable 2021-02-08 22:36:32 +01:00
uwp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
windows Use /Zi and /FS for including debugger symbols on Windows with MSVC 2021-02-08 22:36:37 +01:00
x11 Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-17 10:31:52 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00