godot/drivers/metal/rendering_context_driver_metal.h
2024-08-20 12:11:06 +02:00

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/**************************************************************************/
/* rendering_context_driver_metal.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RENDERING_CONTEXT_DRIVER_METAL_H
#define RENDERING_CONTEXT_DRIVER_METAL_H
#ifdef METAL_ENABLED
#import "rendering_device_driver_metal.h"
#import "servers/rendering/rendering_context_driver.h"
#import <CoreGraphics/CGGeometry.h>
#import <Metal/Metal.h>
#import <QuartzCore/CALayer.h>
@class CAMetalLayer;
@protocol CAMetalDrawable;
class PixelFormats;
class MDResourceCache;
class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingContextDriverMetal : public RenderingContextDriver {
protected:
id<MTLDevice> metal_device = nil;
Device device; // There is only one device on Apple Silicon.
public:
Error initialize() final override;
const Device &device_get(uint32_t p_device_index) const final override;
uint32_t device_get_count() const final override;
bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const final override { return true; }
RenderingDeviceDriver *driver_create() final override;
void driver_free(RenderingDeviceDriver *p_driver) final override;
SurfaceID surface_create(const void *p_platform_data) final override;
void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) final override;
void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) final override;
DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const final override;
uint32_t surface_get_width(SurfaceID p_surface) const final override;
uint32_t surface_get_height(SurfaceID p_surface) const final override;
void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) final override;
bool surface_get_needs_resize(SurfaceID p_surface) const final override;
void surface_destroy(SurfaceID p_surface) final override;
bool is_debug_utils_enabled() const final override { return true; }
#pragma mark - Metal-specific methods
// Platform-specific data for the Windows embedded in this driver.
struct WindowPlatformData {
CAMetalLayer *__unsafe_unretained layer;
};
class Surface {
protected:
id<MTLDevice> device;
public:
uint32_t width = 0;
uint32_t height = 0;
DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
bool needs_resize = false;
Surface(id<MTLDevice> p_device) :
device(p_device) {}
virtual ~Surface() = default;
MTLPixelFormat get_pixel_format() const { return MTLPixelFormatBGRA8Unorm; }
virtual Error resize(uint32_t p_desired_framebuffer_count) = 0;
virtual RDD::FramebufferID acquire_next_frame_buffer() = 0;
virtual void present(MDCommandBuffer *p_cmd_buffer) = 0;
};
class SurfaceLayer : public Surface {
CAMetalLayer *__unsafe_unretained layer = nil;
LocalVector<MDFrameBuffer> frame_buffers;
LocalVector<id<MTLDrawable>> drawables;
uint32_t rear = -1;
uint32_t front = 0;
uint32_t count = 0;
public:
SurfaceLayer(CAMetalLayer *p_layer, id<MTLDevice> p_device) :
Surface(p_device), layer(p_layer) {
layer.allowsNextDrawableTimeout = YES;
layer.framebufferOnly = YES;
layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES;
layer.pixelFormat = get_pixel_format();
layer.device = p_device;
}
~SurfaceLayer() override {
layer = nil;
}
Error resize(uint32_t p_desired_framebuffer_count) override final {
if (width == 0 || height == 0) {
// Very likely the window is minimized, don't create a swap chain.
return ERR_SKIP;
}
CGSize drawableSize = CGSizeMake(width, height);
CGSize current = layer.drawableSize;
if (!CGSizeEqualToSize(current, drawableSize)) {
layer.drawableSize = drawableSize;
}
// Metal supports a maximum of 3 drawables.
p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count);
layer.maximumDrawableCount = p_desired_framebuffer_count;
#if TARGET_OS_OSX
// Display sync is only supported on macOS.
switch (vsync_mode) {
case DisplayServer::VSYNC_MAILBOX:
case DisplayServer::VSYNC_ADAPTIVE:
case DisplayServer::VSYNC_ENABLED:
layer.displaySyncEnabled = YES;
break;
case DisplayServer::VSYNC_DISABLED:
layer.displaySyncEnabled = NO;
break;
}
#endif
drawables.resize(p_desired_framebuffer_count);
frame_buffers.resize(p_desired_framebuffer_count);
for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) {
// Reserve space for the drawable texture.
frame_buffers[i].textures.resize(1);
}
return OK;
}
RDD::FramebufferID acquire_next_frame_buffer() override final {
if (count == frame_buffers.size()) {
return RDD::FramebufferID();
}
rear = (rear + 1) % frame_buffers.size();
count++;
MDFrameBuffer &frame_buffer = frame_buffers[rear];
frame_buffer.size = Size2i(width, height);
id<CAMetalDrawable> drawable = layer.nextDrawable;
ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available");
drawables[rear] = drawable;
frame_buffer.textures.write[0] = drawable.texture;
return RDD::FramebufferID(&frame_buffer);
}
void present(MDCommandBuffer *p_cmd_buffer) override final {
if (count == 0) {
return;
}
// Release texture and drawable.
frame_buffers[front].textures.write[0] = nil;
id<MTLDrawable> drawable = drawables[front];
drawables[front] = nil;
count--;
front = (front + 1) % frame_buffers.size();
[p_cmd_buffer->get_command_buffer() presentDrawable:drawable];
}
};
id<MTLDevice> get_metal_device() const { return metal_device; }
#pragma mark - Initialization
RenderingContextDriverMetal();
~RenderingContextDriverMetal() override;
};
#endif // METAL_ENABLED
#endif // RENDERING_CONTEXT_DRIVER_METAL_H