godot/thirdparty/icu4c/common/rbbitblb.h
bruvzg b64df2bf74
Update HarfBuzz, ICU and FreeType
HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00

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// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
//
// rbbitblb.h
//
/*
**********************************************************************
* Copyright (c) 2002-2016, International Business Machines
* Corporation and others. All Rights Reserved.
**********************************************************************
*/
#ifndef RBBITBLB_H
#define RBBITBLB_H
#include "unicode/utypes.h"
#if !UCONFIG_NO_BREAK_ITERATION
#include "unicode/uobject.h"
#include "unicode/rbbi.h"
#include "rbbidata.h"
#include "rbbirb.h"
#include "rbbinode.h"
U_NAMESPACE_BEGIN
class RBBIRuleScanner;
class RBBIRuleBuilder;
class UVector32;
//
// class RBBITableBuilder is part of the RBBI rule compiler.
// It builds the state transition table used by the RBBI runtime
// from the expression syntax tree generated by the rule scanner.
//
// This class is part of the RBBI implementation only.
// There is no user-visible public API here.
//
class RBBITableBuilder : public UMemory {
public:
RBBITableBuilder(RBBIRuleBuilder *rb, RBBINode **rootNode, UErrorCode &status);
~RBBITableBuilder();
void buildForwardTable();
/** Return the runtime size in bytes of the built state table. */
int32_t getTableSize() const;
/** Fill in the runtime state table. Sufficient memory must exist at the specified location.
*/
void exportTable(void *where);
/** Use 8 bits to encode the forward table */
bool use8BitsForTable() const;
/**
* Find duplicate (redundant) character classes. Begin looking with categories.first.
* Duplicate, if found are returned in the categories parameter.
* This is an iterator-like function, used to identify character classes
* (state table columns) that can be eliminated.
* @param categories in/out parameter, specifies where to start looking for duplicates,
* and returns the first pair of duplicates found, if any.
* @return true if duplicate char classes were found, false otherwise.
*/
bool findDuplCharClassFrom(IntPair *categories);
/** Remove a column from the state table. Used when two character categories
* have been found equivalent, and merged together, to eliminate the unneeded table column.
*/
void removeColumn(int32_t column);
/**
* Check for, and remove duplicate states (table rows).
* @return the number of states removed.
*/
int32_t removeDuplicateStates();
/** Build the safe reverse table from the already-constructed forward table. */
void buildSafeReverseTable(UErrorCode &status);
/** Return the runtime size in bytes of the built safe reverse state table. */
int32_t getSafeTableSize() const;
/** Fill in the runtime safe state table. Sufficient memory must exist at the specified location.
*/
void exportSafeTable(void *where);
/** Use 8 bits to encode the safe reverse table */
bool use8BitsForSafeTable() const;
private:
void calcNullable(RBBINode *n);
void calcFirstPos(RBBINode *n);
void calcLastPos(RBBINode *n);
void calcFollowPos(RBBINode *n);
void calcChainedFollowPos(RBBINode *n, RBBINode *endMarkNode);
void bofFixup();
void buildStateTable();
void mapLookAheadRules();
void flagAcceptingStates();
void flagLookAheadStates();
void flagTaggedStates();
void mergeRuleStatusVals();
/**
* Merge redundant state table columns, eliminating character classes with identical behavior.
* Done after the state tables are generated, just before converting to their run-time format.
*/
int32_t mergeColumns();
void addRuleRootNodes(UVector *dest, RBBINode *node);
/**
* Find duplicate (redundant) states, beginning at the specified pair,
* within this state table. This is an iterator-like function, used to
* identify states (state table rows) that can be eliminated.
* @param states in/out parameter, specifies where to start looking for duplicates,
* and returns the first pair of duplicates found, if any.
* @return true if duplicate states were found, false otherwise.
*/
bool findDuplicateState(IntPair *states);
/** Remove a duplicate state.
* @param duplStates The duplicate states. The first is kept, the second is removed.
* All references to the second in the state table are retargeted
* to the first.
*/
void removeState(IntPair duplStates);
/** Find the next duplicate state in the safe reverse table. An iterator function.
* @param states in/out parameter, specifies where to start looking for duplicates,
* and returns the first pair of duplicates found, if any.
* @return true if a duplicate pair of states was found.
*/
bool findDuplicateSafeState(IntPair *states);
/** Remove a duplicate state from the safe table.
* @param duplStates The duplicate states. The first is kept, the second is removed.
* All references to the second in the state table are retargeted
* to the first.
*/
void removeSafeState(IntPair duplStates);
// Set functions for UVector.
// TODO: make a USet subclass of UVector
void setAdd(UVector *dest, UVector *source);
UBool setEquals(UVector *a, UVector *b);
void sortedAdd(UVector **dest, int32_t val);
public:
#ifdef RBBI_DEBUG
void printSet(UVector *s);
void printPosSets(RBBINode *n /* = nullptr */);
void printStates();
void printRuleStatusTable();
void printReverseTable();
#else
#define printSet(s)
#define printPosSets(n)
#define printStates()
#define printRuleStatusTable()
#define printReverseTable()
#endif
private:
RBBIRuleBuilder *fRB;
RBBINode *&fTree; // The root node of the parse tree to build a
// table for.
UErrorCode *fStatus;
/** State Descriptors, UVector<RBBIStateDescriptor> */
UVector *fDStates; // D states (Aho's terminology)
// Index is state number
// Contents are RBBIStateDescriptor pointers.
/** Synthesized safe table, UVector of UnicodeString, one string per table row. */
UVector *fSafeTable;
/** Map from rule number (fVal in look ahead nodes) to sequential lookahead index. */
UVector32 *fLookAheadRuleMap = nullptr;
/* Counter used when assigning lookahead rule numbers.
* Contains the last look-ahead number already in use.
* The first look-ahead number is 2; Number 1 (ACCEPTING_UNCONDITIONAL) is reserved
* for non-lookahead accepting states. See the declarations of RBBIStateTableRowT. */
int32_t fLASlotsInUse = ACCEPTING_UNCONDITIONAL;
RBBITableBuilder(const RBBITableBuilder &other) = delete; // forbid copying of this class
RBBITableBuilder &operator=(const RBBITableBuilder &other) = delete; // forbid copying of this class
};
//
// RBBIStateDescriptor - The DFA is constructed as a set of these descriptors,
// one for each state.
class RBBIStateDescriptor : public UMemory {
public:
UBool fMarked;
uint32_t fAccepting;
uint32_t fLookAhead;
UVector *fTagVals;
int32_t fTagsIdx;
UVector *fPositions; // Set of parse tree positions associated
// with this state. Unordered (it's a set).
// UVector contents are RBBINode *
UVector32 *fDtran; // Transitions out of this state.
// indexed by input character
// contents is int index of dest state
// in RBBITableBuilder.fDStates
RBBIStateDescriptor(int maxInputSymbol, UErrorCode *fStatus);
~RBBIStateDescriptor();
private:
RBBIStateDescriptor(const RBBIStateDescriptor &other) = delete; // forbid copying of this class
RBBIStateDescriptor &operator=(const RBBIStateDescriptor &other) = delete; // forbid copying of this class
};
U_NAMESPACE_END
#endif /* #if !UCONFIG_NO_BREAK_ITERATION */
#endif