746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
101 lines
5.6 KiB
C++
101 lines
5.6 KiB
C++
/*************************************************************************/
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/* native_extension.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NATIVE_EXTENSION_H
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#define NATIVE_EXTENSION_H
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#include "core/extension/gdnative_interface.h"
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#include "core/io/resource_loader.h"
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#include "core/object/ref_counted.h"
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class NativeExtension : public Resource {
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GDCLASS(NativeExtension, Resource)
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void *library = nullptr; // pointer if valid,
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String library_path;
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struct Extension {
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ObjectNativeExtension native_extension;
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};
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HashMap<StringName, Extension> extension_classes;
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static void _register_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs);
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static void _register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info);
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static void _register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value);
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static void _register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter);
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static void _register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix);
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static void _register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix);
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static void _register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count);
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static void _unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name);
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static void _get_library_path(const GDNativeExtensionClassLibraryPtr p_library, GDNativeStringPtr r_path);
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GDNativeInitialization initialization;
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int32_t level_initialized = -1;
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protected:
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static void _bind_methods();
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public:
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static String get_extension_list_config_file();
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Error open_library(const String &p_path, const String &p_entry_symbol);
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void close_library();
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enum InitializationLevel {
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INITIALIZATION_LEVEL_CORE = GDNATIVE_INITIALIZATION_CORE,
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INITIALIZATION_LEVEL_SERVERS = GDNATIVE_INITIALIZATION_SERVERS,
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INITIALIZATION_LEVEL_SCENE = GDNATIVE_INITIALIZATION_SCENE,
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INITIALIZATION_LEVEL_EDITOR = GDNATIVE_INITIALIZATION_EDITOR
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};
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bool is_library_open() const;
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InitializationLevel get_minimum_library_initialization_level() const;
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void initialize_library(InitializationLevel p_level);
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void deinitialize_library(InitializationLevel p_level);
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static void initialize_native_extensions();
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NativeExtension();
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~NativeExtension();
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};
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VARIANT_ENUM_CAST(NativeExtension::InitializationLevel)
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class NativeExtensionResourceLoader : public ResourceFormatLoader {
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public:
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif // NATIVEEXTENSION_H
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