godot/modules/mono/glue
Aaron Franke 22ba912d90
[Mono] Add Vector2i, Vector3i, and Rect2i
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17 18:03:28 -04:00
..
GodotSharp [Mono] Add Vector2i, Vector3i, and Rect2i 2020-03-17 18:03:28 -04:00
arguments_vector.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
base_object_glue.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
base_object_glue.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
collections_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collections_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gd_glue.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
gd_glue.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
glue_header.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
nodepath_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
nodepath_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rid_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_glue.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_glue.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
string_name_glue.cpp Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
string_name_glue.h Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00