godot/platform
Fabio Alessandrelli 90c7102b51 Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
..
android Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
haiku Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
iphone Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
javascript Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
linuxbsd Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
osx Fix popup positions on multiple screens (with same scaling only). 2020-05-16 14:11:43 +03:00
server Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
uwp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
windows Fix input event being dispatched multiple times on Windows 2020-05-16 16:17:50 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00