22d83bc9f6
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
237 lines
6.7 KiB
C++
237 lines
6.7 KiB
C++
/*************************************************************************/
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/* resource_saver_png.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "resource_saver_png.h"
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#include "scene/resources/texture.h"
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#include "drivers/png/png.h"
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#include "os/file_access.h"
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#include "globals.h"
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#include "core/image.h"
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static void _write_png_data(png_structp png_ptr,png_bytep data, png_size_t p_length) {
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FileAccess *f = (FileAccess*)png_get_io_ptr(png_ptr);
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f->store_buffer( (const uint8_t*)data,p_length);
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}
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Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t p_flags) {
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Ref<ImageTexture> texture=p_resource;
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ERR_FAIL_COND_V(!texture.is_valid(),ERR_INVALID_PARAMETER);
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ERR_EXPLAIN("Can't save empty texture as PNG");
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ERR_FAIL_COND_V(!texture->get_width() || !texture->get_height(),ERR_INVALID_PARAMETER);
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Image img = texture->get_data();
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Error err = save_image(p_path, img);
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if (err == OK) {
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bool global_filter = Globals::get_singleton()->get("image_loader/filter");
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bool global_mipmaps = Globals::get_singleton()->get("image_loader/gen_mipmaps");
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bool global_repeat = Globals::get_singleton()->get("image_loader/repeat");
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String text;
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if (global_filter!=bool(texture->get_flags()&Texture::FLAG_FILTER)) {
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text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"filter=true\n":"filter=false\n";
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}
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if (global_mipmaps!=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)) {
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text+=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)?"gen_mipmaps=true\n":"gen_mipmaps=false\n";
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}
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if (global_repeat!=bool(texture->get_flags()&Texture::FLAG_REPEAT)) {
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text+=bool(texture->get_flags()&Texture::FLAG_REPEAT)?"repeat=true\n":"repeat=false\n";
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}
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if (bool(texture->get_flags()&Texture::FLAG_ANISOTROPIC_FILTER)) {
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text+="anisotropic=true\n";
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}
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if (bool(texture->get_flags()&Texture::FLAG_CONVERT_TO_LINEAR)) {
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text+="tolinear=true\n";
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}
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if (bool(texture->get_flags()&Texture::FLAG_MIRRORED_REPEAT)) {
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text+="mirroredrepeat=true\n";
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}
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if (text!="" || FileAccess::exists(p_path+".flags")) {
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FileAccess* f = FileAccess::open(p_path+".flags",FileAccess::WRITE);
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if (f) {
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f->store_string(text);
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memdelete(f);
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}
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}
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}
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return err;
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};
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Error ResourceSaverPNG::save_image(const String &p_path, Image &p_img) {
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if (p_img.is_compressed())
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p_img.decompress();
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ERR_FAIL_COND_V(p_img.is_compressed(), ERR_INVALID_PARAMETER);
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png_structp png_ptr;
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png_infop info_ptr;
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png_bytep * row_pointers;
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/* initialize stuff */
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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ERR_FAIL_COND_V(!png_ptr,ERR_CANT_CREATE);
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info_ptr = png_create_info_struct(png_ptr);
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ERR_FAIL_COND_V(!info_ptr,ERR_CANT_CREATE);
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if (setjmp(png_jmpbuf(png_ptr))) {
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ERR_FAIL_V(ERR_CANT_OPEN);
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}
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//change this
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Error err;
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FileAccess* f = FileAccess::open(p_path,FileAccess::WRITE,&err);
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if (err) {
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ERR_FAIL_V(err);
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}
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png_set_write_fn(png_ptr,f,_write_png_data,NULL);
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/* write header */
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if (setjmp(png_jmpbuf(png_ptr))) {
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ERR_FAIL_V(ERR_CANT_OPEN);
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}
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int pngf=0;
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int cs=0;
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switch(p_img.get_format()) {
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case Image::FORMAT_L8: {
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pngf=PNG_COLOR_TYPE_GRAY;
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cs=1;
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} break;
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case Image::FORMAT_LA8: {
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pngf=PNG_COLOR_TYPE_GRAY_ALPHA;
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cs=2;
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} break;
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case Image::FORMAT_RGB8: {
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pngf=PNG_COLOR_TYPE_RGB;
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cs=3;
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} break;
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case Image::FORMAT_RGBA8: {
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pngf=PNG_COLOR_TYPE_RGB_ALPHA;
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cs=4;
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} break;
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default: {
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if (p_img.detect_alpha()) {
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p_img.convert(Image::FORMAT_RGBA8);
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pngf=PNG_COLOR_TYPE_RGB_ALPHA;
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cs=4;
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} else {
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p_img.convert(Image::FORMAT_RGB8);
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pngf=PNG_COLOR_TYPE_RGB;
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cs=3;
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}
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}
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}
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int w = p_img.get_width();
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int h = p_img.get_height();
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png_set_IHDR(png_ptr, info_ptr, w,h,
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8, pngf, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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png_write_info(png_ptr, info_ptr);
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/* write bytes */
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if (setjmp(png_jmpbuf(png_ptr))) {
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memdelete(f);
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ERR_FAIL_V(ERR_CANT_OPEN);
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}
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DVector<uint8_t>::Read r = p_img.get_data().read();
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row_pointers = (png_bytep*)memalloc(sizeof(png_bytep)*h);
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for(int i=0;i<h;i++) {
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row_pointers[i]=(png_bytep)&r[i*w*cs];
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}
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png_write_image(png_ptr, row_pointers);
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memfree(row_pointers);
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/* end write */
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if (setjmp(png_jmpbuf(png_ptr))) {
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memdelete(f);
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ERR_FAIL_V(ERR_CANT_OPEN);
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}
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png_write_end(png_ptr, NULL);
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memdelete(f);
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/* cleanup heap allocation */
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png_destroy_write_struct(&png_ptr, &info_ptr);
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return OK;
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}
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bool ResourceSaverPNG::recognize(const RES& p_resource) const {
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return (p_resource.is_valid() && p_resource->is_type("ImageTexture"));
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}
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void ResourceSaverPNG::get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const{
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if (p_resource->cast_to<Texture>()) {
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p_extensions->push_back("png");
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}
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}
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ResourceSaverPNG::ResourceSaverPNG() {
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Image::save_png_func = &save_image;
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};
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