22d83bc9f6
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
/*************************************************************************/
|
|
/* room.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "room.h"
|
|
|
|
#include "servers/visual_server.h"
|
|
|
|
|
|
RID RoomBounds::get_rid() const {
|
|
|
|
return area;
|
|
}
|
|
|
|
|
|
void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) {
|
|
|
|
geometry_hint=p_geometry_hint;
|
|
}
|
|
|
|
DVector<Face3> RoomBounds::get_geometry_hint() const {
|
|
|
|
return geometry_hint;
|
|
}
|
|
|
|
|
|
|
|
void RoomBounds::_bind_methods() {
|
|
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_geometry_hint","triangles"),&RoomBounds::set_geometry_hint);
|
|
ObjectTypeDB::bind_method(_MD("get_geometry_hint"),&RoomBounds::get_geometry_hint);
|
|
|
|
//ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") );
|
|
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") );
|
|
|
|
}
|
|
|
|
RoomBounds::RoomBounds() {
|
|
|
|
area=VisualServer::get_singleton()->room_create();
|
|
}
|
|
|
|
|
|
RoomBounds::~RoomBounds() {
|
|
|
|
VisualServer::get_singleton()->free(area);
|
|
|
|
}
|
|
|
|
|