godot/scene/resources/room.cpp
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00

76 lines
3.0 KiB
C++

/*************************************************************************/
/* room.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "room.h"
#include "servers/visual_server.h"
RID RoomBounds::get_rid() const {
return area;
}
void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) {
geometry_hint=p_geometry_hint;
}
DVector<Face3> RoomBounds::get_geometry_hint() const {
return geometry_hint;
}
void RoomBounds::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_geometry_hint","triangles"),&RoomBounds::set_geometry_hint);
ObjectTypeDB::bind_method(_MD("get_geometry_hint"),&RoomBounds::get_geometry_hint);
//ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") );
ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") );
}
RoomBounds::RoomBounds() {
area=VisualServer::get_singleton()->room_create();
}
RoomBounds::~RoomBounds() {
VisualServer::get_singleton()->free(area);
}