godot/core/multiplayer
Fabio Alessandrelli 24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
..
SCsub
multiplayer.h [Net] Rename RPC constants and annotation arguments. 2021-10-01 18:14:38 +02:00
multiplayer_api.cpp Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_api.h Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_peer.cpp [Net] MultiplayerPeer cleanup, defaults. 2021-09-24 18:40:39 +02:00
multiplayer_peer.h [Net] MultiplayerPeer cleanup, defaults. 2021-09-24 18:40:39 +02:00
multiplayer_replicator.cpp Fix custom multiplayer sync commands 2021-09-12 21:20:10 +01:00
multiplayer_replicator.h
rpc_manager.cpp [Net] Rename RPC constants and annotation arguments. 2021-10-01 18:14:38 +02:00
rpc_manager.h