godot/platform/iphone/view_controller.mm

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/*************************************************************************/
/* view_controller.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#import "view_controller.h"
#include "core/config/project_settings.h"
#include "display_server_iphone.h"
#import "godot_view.h"
#import "godot_view_renderer.h"
#import "keyboard_input_view.h"
#import "native_video_view.h"
#include "os_iphone.h"
#import <AVFoundation/AVFoundation.h>
#import <GameController/GameController.h>
@interface ViewController ()
@property(strong, nonatomic) GodotViewRenderer *renderer;
@property(strong, nonatomic) GodotNativeVideoView *videoView;
@property(strong, nonatomic) GodotKeyboardInputView *keyboardView;
@end
@implementation ViewController
- (GodotView *)godotView {
return (GodotView *)self.view;
}
- (void)loadView {
GodotView *view = [[GodotView alloc] init];
GodotViewRenderer *renderer = [[GodotViewRenderer alloc] init];
self.renderer = renderer;
self.view = view;
view.renderer = self.renderer;
}
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
[self godot_commonInit];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
if (self) {
[self godot_commonInit];
}
return self;
}
- (void)godot_commonInit {
// Initialize view controller values.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
printf("*********** did receive memory warning!\n");
}
- (void)viewDidLoad {
[super viewDidLoad];
[self observeKeyboard];
if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
}
- (void)observeKeyboard {
printf("******** setting up keyboard input view\n");
self.keyboardView = [GodotKeyboardInputView new];
[self.view addSubview:self.keyboardView];
printf("******** adding observer for keyboard show/hide\n");
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardOnScreen:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(keyboardHidden:)
name:UIKeyboardDidHideNotification
object:nil];
}
- (void)dealloc {
[self.videoView stopVideo];
self.videoView = nil;
self.keyboardView = nil;
self.renderer = nil;
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
// MARK: Orientation
- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
return UIRectEdgeAll;
}
- (BOOL)shouldAutorotate {
if (!DisplayServerIPhone::get_singleton()) {
return NO;
}
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
case DisplayServer::SCREEN_SENSOR:
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return YES;
default:
return NO;
}
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
if (!DisplayServerIPhone::get_singleton()) {
return UIInterfaceOrientationMaskAll;
}
switch (DisplayServerIPhone::get_singleton()->screen_get_orientation(DisplayServer::SCREEN_OF_MAIN_WINDOW)) {
case DisplayServer::SCREEN_PORTRAIT:
return UIInterfaceOrientationMaskPortrait;
case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeRight;
case DisplayServer::SCREEN_REVERSE_PORTRAIT:
return UIInterfaceOrientationMaskPortraitUpsideDown;
case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
return UIInterfaceOrientationMaskLandscape;
case DisplayServer::SCREEN_SENSOR_PORTRAIT:
return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
case DisplayServer::SCREEN_SENSOR:
return UIInterfaceOrientationMaskAll;
case DisplayServer::SCREEN_LANDSCAPE:
return UIInterfaceOrientationMaskLandscapeLeft;
}
};
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (BOOL)prefersHomeIndicatorAutoHidden {
if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
return YES;
} else {
return NO;
}
}
// MARK: Keyboard
- (void)keyboardOnScreen:(NSNotification *)notification {
NSDictionary *info = notification.userInfo;
NSValue *value = info[UIKeyboardFrameEndUserInfoKey];
CGRect rawFrame = [value CGRectValue];
CGRect keyboardFrame = [self.view convertRect:rawFrame fromView:nil];
if (DisplayServerIPhone::get_singleton()) {
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(keyboardFrame.size.height);
}
}
- (void)keyboardHidden:(NSNotification *)notification {
if (DisplayServerIPhone::get_singleton()) {
DisplayServerIPhone::get_singleton()->virtual_keyboard_set_height(0);
}
}
// MARK: Native Video Player
- (BOOL)playVideoAtPath:(NSString *)filePath volume:(float)videoVolume audio:(NSString *)audioTrack subtitle:(NSString *)subtitleTrack {
// If we are showing some video already, reuse existing view for new video.
if (self.videoView) {
return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
} else {
// Create autoresizing view for video playback.
GodotNativeVideoView *videoView = [[GodotNativeVideoView alloc] initWithFrame:self.view.bounds];
videoView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:videoView];
self.videoView = videoView;
return [self.videoView playVideoAtPath:filePath volume:videoVolume audio:audioTrack subtitle:subtitleTrack];
}
}
@end