153 lines
5.7 KiB
C++
153 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* javascript_main.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/io/resource_loader.h"
|
|
#include "main/main.h"
|
|
#include "platform/javascript/display_server_javascript.h"
|
|
#include "platform/javascript/os_javascript.h"
|
|
|
|
#include <emscripten/emscripten.h>
|
|
|
|
static OS_JavaScript *os = nullptr;
|
|
static uint64_t target_ticks = 0;
|
|
|
|
void exit_callback() {
|
|
emscripten_cancel_main_loop(); // After this, we can exit!
|
|
Main::cleanup();
|
|
int exit_code = OS_JavaScript::get_singleton()->get_exit_code();
|
|
memdelete(os);
|
|
os = nullptr;
|
|
emscripten_force_exit(exit_code); // No matter that we call cancel_main_loop, regular "exit" will not work, forcing.
|
|
}
|
|
|
|
void main_loop_callback() {
|
|
uint64_t current_ticks = os->get_ticks_usec();
|
|
|
|
bool force_draw = DisplayServerJavaScript::get_singleton()->check_size_force_redraw();
|
|
if (force_draw) {
|
|
Main::force_redraw();
|
|
} else if (current_ticks < target_ticks) {
|
|
return; // Skip frame.
|
|
}
|
|
|
|
int target_fps = Engine::get_singleton()->get_target_fps();
|
|
if (target_fps > 0) {
|
|
target_ticks += (uint64_t)(1000000 / target_fps);
|
|
}
|
|
if (os->main_loop_iterate()) {
|
|
emscripten_cancel_main_loop(); // Cancel current loop and wait for finalize_async.
|
|
/* clang-format off */
|
|
EM_ASM({
|
|
// This will contain the list of operations that need to complete before cleanup.
|
|
Module.async_finish = [
|
|
// Always contains at least one async promise, to avoid firing immediately if nothing is added.
|
|
new Promise(function(accept, reject) {
|
|
setTimeout(accept, 0);
|
|
})
|
|
];
|
|
});
|
|
/* clang-format on */
|
|
os->get_main_loop()->finish();
|
|
os->finalize_async(); // Will add all the async finish functions.
|
|
EM_ASM({
|
|
Promise.all(Module.async_finish).then(function() {
|
|
Module.async_finish = [];
|
|
ccall("cleanup_after_sync", null, []);
|
|
});
|
|
});
|
|
}
|
|
}
|
|
|
|
extern "C" EMSCRIPTEN_KEEPALIVE void cleanup_after_sync() {
|
|
emscripten_set_main_loop(exit_callback, -1, false);
|
|
}
|
|
|
|
extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
|
|
String idbfs_err = String::utf8(p_idbfs_err);
|
|
if (!idbfs_err.empty()) {
|
|
print_line("IndexedDB not available: " + idbfs_err);
|
|
}
|
|
os->set_idb_available(idbfs_err.empty());
|
|
// TODO: Check error return value.
|
|
Main::setup2(); // Manual second phase.
|
|
// Ease up compatibility.
|
|
ResourceLoader::set_abort_on_missing_resources(false);
|
|
Main::start();
|
|
os->get_main_loop()->init();
|
|
// Immediately run the first iteration.
|
|
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
|
|
main_loop_callback();
|
|
emscripten_resume_main_loop();
|
|
}
|
|
|
|
int main(int argc, char *argv[]) {
|
|
// Create and mount userfs immediately.
|
|
EM_ASM({
|
|
FS.mkdir('/userfs');
|
|
FS.mount(IDBFS, {}, '/userfs');
|
|
});
|
|
|
|
// Configure locale.
|
|
char locale_ptr[16];
|
|
/* clang-format off */
|
|
EM_ASM({
|
|
stringToUTF8(Module['locale'], $0, 16);
|
|
}, locale_ptr);
|
|
/* clang-format on */
|
|
setenv("LANG", locale_ptr, true);
|
|
|
|
// Ensure the canvas ID.
|
|
/* clang-format off */
|
|
EM_ASM({
|
|
stringToUTF8("#" + Module['canvas'].id, $0, 255);
|
|
}, DisplayServerJavaScript::canvas_id);
|
|
/* clang-format on */
|
|
|
|
os = new OS_JavaScript();
|
|
Main::setup(argv[0], argc - 1, &argv[1], false);
|
|
emscripten_set_main_loop(main_loop_callback, -1, false);
|
|
emscripten_pause_main_loop(); // Will need to wait for FS sync.
|
|
|
|
// Sync from persistent state into memory and then
|
|
// run the 'main_after_fs_sync' function.
|
|
/* clang-format off */
|
|
EM_ASM({
|
|
FS.syncfs(true, function(err) {
|
|
requestAnimationFrame(function() {
|
|
ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]);
|
|
});
|
|
});
|
|
});
|
|
/* clang-format on */
|
|
|
|
return 0;
|
|
// Continued async in main_after_fs_sync() from the syncfs() callback.
|
|
}
|