godot/modules/mono/editor/GodotSharpTools/StringExtensions.cs

53 lines
1.7 KiB
C#

using System;
using System.IO;
namespace GodotSharpTools
{
public static class StringExtensions
{
public static string RelativeToPath(this string path, string dir)
{
// Make sure the directory ends with a path separator
dir = Path.Combine(dir, " ").TrimEnd();
if (Path.DirectorySeparatorChar == '\\')
dir = dir.Replace("/", "\\") + "\\";
Uri fullPath = new Uri(Path.GetFullPath(path), UriKind.Absolute);
Uri relRoot = new Uri(Path.GetFullPath(dir), UriKind.Absolute);
return relRoot.MakeRelativeUri(fullPath).ToString();
}
public static string NormalizePath(this string path)
{
bool rooted = path.IsAbsolutePath();
path = path.Replace('\\', '/');
string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
return rooted ? Path.DirectorySeparatorChar.ToString() + path : path;
}
private static readonly string driveRoot = Path.GetPathRoot(Environment.CurrentDirectory);
public static bool IsAbsolutePath(this string path)
{
return path.StartsWith("/") || path.StartsWith("\\") || path.StartsWith(driveRoot);
}
public static string CsvEscape(this string value, char delimiter = ',')
{
bool hasSpecialChar = value.IndexOfAny(new char[] { '\"', '\n', '\r', delimiter }) != -1;
if (hasSpecialChar)
return "\"" + value.Replace("\"", "\"\"") + "\"";
return value;
}
}
}