.. |
shaders
|
Normalize the results of octahedral decompression
|
2021-08-16 22:17:38 -07:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles2.cpp
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
rasterizer_canvas_base_gles2.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.cpp
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_canvas_gles2.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_gles2.cpp
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_gles2.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles2.cpp
|
CI: Upgrade Emscripten to 2.0.25
|
2021-08-18 11:13:34 +02:00 |
rasterizer_scene_gles2.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |
rasterizer_storage_gles2.cpp
|
Fix Octahedral/Split Stream Options
|
2021-08-17 16:11:47 -04:00 |
rasterizer_storage_gles2.h
|
Performance improvements for GLES2 CPU blendshapes
|
2021-08-16 08:22:45 +02:00 |
shader_compiler_gles2.cpp
|
[3.x] Fix shader crash when using local var with the same name as varying
|
2021-08-13 09:30:35 +03:00 |
shader_compiler_gles2.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles2.cpp
|
Octahedral Normal/Tangent Compression
|
2021-07-30 10:29:09 -04:00 |
shader_gles2.h
|
Octahedral Normal/Tangent Compression
|
2021-07-30 10:29:09 -04:00 |