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dummy
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
environment
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_rd
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
storage
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
SCsub
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…
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renderer_canvas_cull.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
renderer_canvas_cull.h
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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…
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renderer_compositor.cpp
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…
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renderer_compositor.h
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Use a giant UBO to optimize performance in 2D
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2022-10-06 11:24:45 -07:00 |
renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Add `is_finite` method for checking built-in types
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2022-10-08 13:25:08 +08:00 |
renderer_scene_cull.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_scene_occlusion_cull.cpp
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Make some Image methods static
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2022-10-14 14:34:15 +02:00 |
renderer_scene_occlusion_cull.h
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…
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renderer_scene_render.cpp
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…
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renderer_scene_render.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
renderer_viewport.cpp
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Adding getters to RenderTarget and implementing override functionality for XR
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2022-10-05 11:37:49 +11:00 |
renderer_viewport.h
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…
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rendering_device.cpp
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…
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rendering_device.h
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…
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rendering_device_binds.cpp
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…
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rendering_device_binds.h
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Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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2022-10-11 16:17:02 +02:00 |
rendering_method.cpp
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…
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rendering_method.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
rendering_server_default.cpp
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…
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rendering_server_default.h
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Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2022-10-04 11:03:32 +11:00 |
rendering_server_globals.cpp
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…
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rendering_server_globals.h
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…
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shader_compiler.cpp
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
shader_compiler.h
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Fix global uniform crash at editor startup
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2022-10-03 15:06:20 +03:00 |
shader_language.cpp
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…
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shader_language.h
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…
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shader_preprocessor.cpp
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…
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shader_preprocessor.h
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…
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shader_types.cpp
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…
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shader_types.h
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…
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shader_warnings.cpp
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…
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shader_warnings.h
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…
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