godot/modules/mono/editor
Raul Santos 23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
..
Godot.NET.Sdk Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128 2023-08-02 21:36:51 +02:00
GodotTools Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform 2023-08-04 21:01:38 +02:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp C#: Add hard-coded singletons to avoid breaking compat 2023-08-06 19:02:53 +02:00
bindings_generator.h C#: Add hard-coded singletons to avoid breaking compat 2023-08-06 19:02:53 +02:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp C#: Move build button to EditorRunBar 2023-08-03 17:55:52 +02:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00